Resident Evil 5

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iKiller

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Jun 13, 2008
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Hmm... Resident Evil 5. There are good arguments for and against this gamem but right now I'm going to present my opinion.

This game blows my mind. I love the constant action, and the kind of suspense that doesn't really scare the shit out of you, but keeps you on the edge of your seat. (I mean, who saw it coming when that girl's had EXPLODED with that thing inside it? AWESOME!)
The only bad things, really, that I have to say about this game is the horrible fucking AI for Sheva and... Well, actually, that's it. The AI for your female partner is ludicrously stupid. I can recall an instance where I was skulking around this underground facility full of four-legged, rat-like creatures that took every opportunity they could to shoot their tongues at me like a drunken, horny tenth-grader. But anyway, these creatures had very bad senses, and this resulted in a Metal Gear Solid-like scenario where the creatures would be crawling along the walls and ceilings and the floors and you had to walk past them when they were on the former. This went pretty smoothly until I was at the last one, and Sheva decided now was a good time to have a glitch in her incredibly thick skull and she popped a pistol round into the unsuspected monstrosity, alerting the whole lot and BAM, my next five minutes was eaten up by wasting shotgun ammo and health pickups. Let me say that I was not too generous in giving Sheva ammo from then on. In fact, I took her handgun away and sold it so I could invest it in upgrading my own. This was a mistake, apparently, because the whiney ***** is practically necessary to snipe enemies that are about 500 yards away with her pistol, at least when she hasn't wasted all the ammo for it by insisting to shoot every mini-boss with entire clips with it, or constantly targeting the only parts of the enemies that are actually armored.

... But anyway, besides all that, this game is quite outstanding, I just hate having to babysit my partner all the time.
How about you guys?
 

Flap Jack452

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Jan 5, 2009
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I think it is a fabulous game. I am still irked, however, by the fact that I can't move while shooting. It totally breaks the flow of combat for me. Oh and to the OP: Paragraphs are your friend.
 

Fenring

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Flap Jack452 said:
I think it is a fabulous game. I am still irked, however, by the fact that I can't move while shooting. It totally breaks the flow of combat for me. Oh and to the OP: Paragraphs are your friend.
It does feel kinda weird at first, but I got used to it real quick, and when I think about it, it just wouldn't work with normal shooting controls. I just think it would be too easy.
 

Flap Jack452

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CountFenring said:
Flap Jack452 said:
I think it is a fabulous game. I am still irked, however, by the fact that I can't move while shooting. It totally breaks the flow of combat for me. Oh and to the OP: Paragraphs are your friend.
It does feel kinda weird at first, but I got used to it real quick, and when I think about it, it just wouldn't work with normal shooting controls. I just think it would be too easy.
Yeah this is true. If you pay attention you can kind of see how they tailored the game around it. Enemies rush full speed at you until a certain distance, then they start shambling so you can actually have a moment to attack them.
Edit: 1,000 post. I Am Gonzo.
 

Jaedon

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Feb 8, 2009
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Tried just the demo and same as Flap Jack452, I hated the combat system, granted I've not really played any of the newer ones since their Playstation days and if I had, might've gotten use to it but man, it feels so clunky! Only plus for it I can see is that it makes it a bit intense when you have to turn around and run about the environments all the while thinking 'oh shit! They're right behind me!' but in my case that translated too much into 'oh shit! They're right behind me.. and I can't fucking shoot them!!'.

Ah well, wish I could get pass that, sure it is a great game if you can.
 

Lancer723

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Dec 12, 2008
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Loved the game, only real complaint so far is how short it was (beat it on Veteran Co-op in about ten hours). I wouldn't know about the AI considering I have only played co-op so far, but i just have to say that the Co-op elements are really well done and entertaining.
Also,

the final boss fight (or fights as it may be) are perhaps one of my favorites of all time, certainly favorite in the RE series....Dunno if that needed spoiler tag, but can never be too careful
 

Lancer723

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Dec 12, 2008
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RedMenace said:
Flap Jack452 said:
CountFenring said:
Flap Jack452 said:
I think it is a fabulous game. I am still irked, however, by the fact that I can't move while shooting. It totally breaks the flow of combat for me. Oh and to the OP: Paragraphs are your friend.
It does feel kinda weird at first, but I got used to it real quick, and when I think about it, it just wouldn't work with normal shooting controls. I just think it would be too easy.
Yeah this is true. If you pay attention you can kind of see how they tailored the game around it. Enemies rush full speed at you until a certain distance, then they start shambling so you can actually have a moment to attack them.
Edit: 1,000 post. I Am Gonzo.
Grats on Gozo. And I have to say that I agree with you, they should at least let you walk slowly whole aiming. You know, so you can back away and put that oh so important one additional bullet into rushing zombie infected bug host.
I hear where you're coming from, but I feel like that would make the game less suspenseful. Dead Space did this and I felt no challenge at all in that game, I was never tense in that game at all.
 

Jumplion

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Mar 10, 2008
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I have it and I'm liking it so far. It flows very nicely and you get used to the controls. The inventory system is still slightly annoying for me to use, but I enjoy it regardless. Though I havn't been scared by it at all, and this is supposed to be a "survival horror" game. Granted, I'm playing on the easiest difficulty, but I'm still not "scared" of anything really. I get overwhelmed as say "oh shit" sometimes, but I'm not "OH FUCKNESS! SCARED SHITLESS!!" kind of scared.
 

RheynbowDash

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Flap Jack452 said:
I think it is a fabulous game. I am still irked, however, by the fact that I can't move while shooting. It totally breaks the flow of combat for me. Oh and to the OP: Paragraphs are your friend.
this is the first thing i noticed.
i was like, "OMG YOU STILL CANT SHOOT WHILE RUNNING!?!?!"
 

Spaz91

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Oct 7, 2008
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The point of the control system is to make it scary (and a fan service to those who liked the original Resi games, if you could move while aiming it wouldn't have any of the scariness and franticness that Dead Space missed out on due to the fact you could easily move inbetween the monsters while shooting them. And on a point of realism (not particularly important in Resi games I know but...) have any of you ever tried firing a weapon? I find it difficult firing kneeling down, let alone standing up and running!
 

Fangface74

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Feb 22, 2008
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Resident Evil: The thing I hate most about a series of games I love:

Given the opportunity to 'investigate' something (i.e. look at it), only to be told there's 'nothing of interest' or that 'something happened here'! Well thanks for that oh magical, investigative narrative of pointless exposition!

If there's a table with a maggot infested pile of meat on it, I don't need to be told via 'investigation' the same thing! (Capcom should look up Occam's Razor; if additional information provides no new insight..THEN IT'S NOT ADDITIONAL INFORMATION!!)

I only mention this because it's pretty much seen as part of the RE canon, when it is in fact pointless bs that even EA wouldn't stoop to! (most of the time anyway)
 

ROFLross

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Jan 8, 2009
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I think the game is great, the co-op play is really fun.
I thought I was going to be annoyed by the AI too, and I am slightly since they always seem to get the kills before I do, but that isn't really a big of a problem.

Stopping and shooting, not a problem for me, the way I see it Capcom made the game controls slightly awkward to make it a little more intense while playing, for example, someone is coming at you but you're shooting someone else and you have to turn then run but by that time you would have been hit, I don't mind that.

The quicktime events are slightly annoying, espically when I didn't know there were some in this game. But there isn't much we can do about that.

This game seems to be more action than horror, the only times where it's made me jump is when an enemy would just jump from around the corner, and that's about it.
Kinda have the feeling that this game should be under a different title rather than Resident Evil, it could have easily been a new game without the name of Christopher Redfield and the mention of Umbrella within the game.
 

Taerdin

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ROFLross said:
Kinda have the feeling that this game should be under a different title rather than Resident Evil, it could have easily been a new game without the name of Christopher Redfield and the mention of Umbrella within the game.
But then people would've called it a 'resident evil clone' :p

Like it or not this is Resident Evil. Resident evil is about an evil pharmaceutical company who's experiments go out of control or are otherwise unleashed and then some kind of special unit goes in to take them down, or solve the 'disturbance' or whatever they think is going on before they go in. Yes its more action than horror, its not a HORROR game, its a survival horror game! The definition is simply "survival horror games involve gameplay that emphasizes vulnerability and a lack of preparation" which is present in Resident Evil 5. Namely through all the little traps and ambushes you experience, your very survival is threatened by all kinds of things, which IS survival horror.

Also if you really didn't think this felt like other RE games, I would like to refer you to RE4... it plays and feels almost identical except that it has awesome co-op and takes place over a wider variety of settings with different characters and new guns. In other words its an obvious sequel.
 

S.R.S.

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Nov 3, 2009
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Re5 didn't quite deliver the kind of experience I was hoping. They should've made it a completely different game (FarCry 2 did this) like how they turned the series on its head with 4. Ashley was tolerable, key to the story, Sheva on the other hand can be summed up in Yahtzee's review.
 

x0ny

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Dec 6, 2009
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Onyx Oblivion said:
Okay. 3 out of 5.

It's fun, but there is NO tension.
QFT.
Most recent tense moment I can remember is fighting the Regenerator in resident evil 4... to make matters worse, you've got extra baggage to lug around. Three cheers to cold sweat.