Resident Evil 6, 5, 4 coming to XB0/PS4 (In that order.)

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Ambient_Malice

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Rumours of an RE6 re-release have been floating around for a while, and now they've been confirmed.


http://www.capcom-unity.com/harrisony/blog/2016/02/25/action-packed-resident-evil-favorites-coming-in-2016



They seem to be based on the PC versions. RE6 is coming in late March, followed by RE5 and RE4 later in the year. Capcom haven't said much about what changes have been made, if any, (and more importantly whether any such changes will be backported to the PC versions) but at the very least these include all the DLC and stuff. They're going to be $20 each.

I already own these games on PC, but I'm very glad that Resident Evil 6 is being given another chance to shine because the 360/PS3 versions were ugly and chuggy, and poor framerates are unacceptable in a fast paced action game.

Plus of course there's RE5, and RE4, which has been released many times already with varying degrees of quality. The PC HD port of RE4 is the definitive version, so hopefully this re-release for consoles lives up to it.
 

JaKandDaxter

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RE6 is the only numbered game in the series I haven't played yet. Then there's the Revelations games.

I will be passing on RE4 & 5, seeing as the likelyhood of saves being transferable is unlikely. And I would only replay them in new game plus. You after all need a second playthrough to unlock eveything for both games. Unless you did the egg trick in RE5 with a buddy.
 

JaKandDaxter

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Ambient_Malice said:
You really should play Revelations 2. Fantastic game.
Oh believe me, its on my list of games to play. Just on a tight budget for the time being. Maybe I'll be able to snag the Revelations games during some sales later this year.

I would have picked up the first one on PSN a while back. But I already purchased 6 RE games including Zero. So I needed to make sure I finish those games before adding to my backlog load.
 

Ambient_Malice

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Ezekiel said:
I sometimes consider buying RE6. Then I remember that it was trash...
Have you played RE6 properly? As in sat down, read the manual, learnt the mechanics, and played the game? I know the game isn't everyone's cup of Japanese action game tea, but a lot of people seem to approach the game like a generic TPS and get frustrated when that doesn't work. Kinda like how some people play 15 minutes of Dark Souls and give up when they die a few times. RE6 never bothers teaching players anything, and Capcom were lazy and didn't include a game manual in most regions.
 

Ambient_Malice

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Ezekiel said:
There might have been some stuff I didn't know. But I already played all the campaigns and found the whole thing embarrassing and crappy. I won't play another Resident Evil with a coop system.
I think you might be in for a disappointment going forward. The Resident Evil series was always supposed to have, at the very least, an AI partner character accompanying you at all times. The only reason this didn't happen was because the PS1 hardware was too weak. When Capcom started working with the N64, those partner character ambitions were realised with Resident Evil 0.

Supporting human coop partners is a whole other deal, and that may or may continue in future games. There's a very good chance Leon/Claire will be accompanying you in the Resident Evil 2 remake, even if they're only AI controlled. A lot of fans will argue this destroys the tension and stuff like that, but it reflects the original creative vision of the series. Bear in mind Capcom have said nothing about RE2 Remake's gameplay at this point, but I would honestly be surprised if RE2 Remake wasn't oriented this way.
 

stroopwafel

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Ambient_Malice said:
I think you might be in for a disappointment going forward. The Resident Evil series was always supposed to have, at the very least, an AI partner character accompanying you at all times. The only reason this didn't happen was because the PS1 hardware was too weak. When Capcom started working with the N64, those partner character ambitions were realised with Resident Evil 0.
That definitely wasn't the vision of Shinji Mikami; the guy who created Resident Evil. The only reason RE got co-op from RE5 onward was b/c Mikami left Capcom and the new directors didn't have any clear vision or focus(or talent) for the series so we got a soulless copy of RE5 with co-op added to the mix and a sequel to that game that tried to cater to the Call of Duty-crowd. RE6 is as far removed from what the series was originally 'supposed to be' as you can possibly imagine. I found RE6 somewhat enjoyable as an action romp but ultimately the game was just forgettable fluff. Also the character swapping in RE0 isn't co-op(and neither are some of the escort missions in RE4). Having an AI partner with you at all times(or worse an actual real player) is really what destroys a game for me but it espescially doesn't belong in a survival-horror game.

But anyways I'll grab RE4 again as the PS3 port was sub-par and one of the best games ever made deserves a better treatment. :p
 

Ambient_Malice

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stroopwafel said:
That definitely wasn't the vision of Shinji Mikami; the guy who created Resident Evil.
Allegedly he was the man who bullied the real creator and brain behind Resident Evil, Kenichi Iwao (Parasite Eve II), took the credit for Iwao's ideas, and developed an egotistical fixation of himself being some sort of sole creative force behind Resident Evil. Secondly, Resident Evil 1 was supposed to have a partner character accompanying you, helping you solve puzzles and stuff. Mikami is on record saying this.


stroopwafel said:
The only reason RE got co-op from RE5 onward was b/c Mikami left Capcom and the new directors didn't have any clear vision or focus(or talent) for the series so we got a soulless copy of RE5 with co-op added to the mix and a sequel to that game that tried to cater to the Call of Duty-crowd.
Resident Evil: Outbreak predates Resident Evil 4, being released in 2003, and it is co-op focused with multiple campaigns. It also allows you to move while shooting. Coincidentally, Eiichiro Sasaki, the director of Resident Evil: Outbreak, was also director of Resident Evil 6.

stroopwafel said:
RE6 is as far removed from what the series was originally 'supposed to be' as you can possibly imagine.
Of course it is. But you can draw connecting lines between RE2, RE3, Outbreak, RE4, and RE6. It's no coincidence that The Evil Within, Mikami's "spiritual successor" to RE4, has more in common with RE6 than RE4. Also, Mikami is on record saying that RE6 needed to reinvent the formula if the series was to survive. This was in the context of RE5 being a clone of RE4 with very little innovation.

stroopwafel said:
Also the character swapping in RE0 isn't co-op(and neither are some of the escort missions in RE4).
It is functionally no different to cooperative except that RE0 has long stretches where one character has basically nothing to do. You can even control Billy and Rebecca independently using two analogue sticks. Capcom toyed with cooperative support for RE0 HD, but gave up on it because it was too boring.
 

Catfood220

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Well they are definitely saving the best for last, I will have to see what the quality of RE4 is like when it is ported to the PS4. Though I imagine it will just be a port of the PS3 version, which in turn was a port of the PS2 version.

I don't know if I'll be getting the other 2. I imagine that 6 will bomb because everyone now knows that it was borderline unplayable crap that got savaged by just about everyone. I might get 5 as I think I owe it another chance, but will see if they do anything about Sheeva's (I think that was her name) AI because that was the thing that ruined the game for me.
 

Here Comes Tomorrow

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"Have we released Resident Evil 4 on it?" - Capcom Exec's first response to being told there is a new console generation.

Honestly surprised there isn't a Wii U version if Resi 4 yet. I don't think my attache case OCD could deal with being able to have it open on the touchscreen tho.
 

JaKandDaxter

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Catfood220 said:
Well they are definitely saving the best for last, I will have to see what the quality of RE4 is like when it is ported to the PS4. Though I imagine it will just be a port of the PS3 version, which in turn was a port of the PS2 version.

I don't know if I'll be getting the other 2. I imagine that 6 will bomb because everyone now knows that it was borderline unplayable crap that got savaged by just about everyone. I might get 5 as I think I owe it another chance, but will see if they do anything about Sheeva's (I think that was her name) AI because that was the thing that ruined the game for me.
Don't have high hopes for Capcom treating any of their games with the full respect of a proper HD port/remaster. Given how they've cut corners with previously released games. Code Veronica X had some pretty awful shooting mechanics. Where I had to wait till a dog was 2 inches away to shoot and not miss unlike previous games, and bad lighting. And RE remake reportably had cut scenes that were not updated among other things.

Sheva wasn't that bad of an AI. She's actually very skilled with the rifle, and perhaps designed to use it. As she almost never misses with the rifle. If you didn't equip her with the bolt rifle, then it would be of no surprise to me that she wasn't as useful. The stopping power on an upgraded bolt rifle takes down most enemies with one shot. Or stuns them pretty good. Making her great for supporting fire. I also equipped her with a machine gun (MP5 I believe). And I used or saved the handgun rounds.
 

stroopwafel

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Ambient_Malice said:
Allegedly he was the man who bullied the real creator and brain behind Resident Evil, Kenichi Iwao (Parasite Eve II), took the credit for Iwao's ideas, and developed an egotistical fixation of himself being some sort of sole creative force behind Resident Evil. Secondly, Resident Evil 1 was supposed to have a partner character accompanying you, helping you solve puzzles and stuff. Mikami is on record saying this.
Source? This is what Mikami himself said:

''I think co-op and horror are two very separate experiences'', says Mikami. ''but I don't think the era of co-op will interfere with single-player horror. Horror games are most scary when you're by yourself.'' http://www.theguardian.com/technology/2014/oct/17/shinji-mikami-dark-souls-resident-evil-within

Iwao contributed to the story and journal entries of RE but it was definitely Mikami who made the series what it is. Or do you think the fact that best games in the series all have his name on them while the RE-franchise sank like a brick after he left Capcom to be mere coincidence? Mikami didn't only created the original game, he re-invented the series with RE4 as well(still the standard for modern third person shooters over 10 years on) and made the best remake of any game ever. I don't think Kenichi Iwao has a silimar impressive legacy.


Resident Evil: Outbreak predates Resident Evil 4, being released in 2003, and it is co-op focused with multiple campaigns. It also allows you to move while shooting. Coincidentally, Eiichiro Sasaki, the director of Resident Evil: Outbreak, was also director of Resident Evil 6.
And coincidence: both of them weren't very good. Even in it it's heyday RE always have had shitty spin-offs to cash in on the franchise like Gun Survivor, Gaiden and indeed Outbreak.

Of course it is. But you can draw connecting lines between RE2, RE3, Outbreak, RE4, and RE6. It's no coincidence that The Evil Within, Mikami's "spiritual successor" to RE4, has more in common with RE6 than RE4. Also, Mikami is on record saying that RE6 needed to reinvent the formula if the series was to survive. This was in the context of RE5 being a clone of RE4 with very little innovation.
Have you even played Evil Within? That game has absolutely nothing in common with the bloated mess that is RE6. Despite being made on a shoestring budget with a makeshift crew compared to RE4's 'original' sequels EW still managed to be much more a return to form of the original games. A remix of kinds of 'traditional' survival-horror and RE4.


It is functionally no different to cooperative except that RE0 has long stretches where one character has basically nothing to do. You can even control Billy and Rebecca independently using two analogue sticks. Capcom toyed with cooperative support for RE0 HD, but gave up on it because it was too boring.
RE0 was developed alongside RE Remake which is obviously the superior game. While the other one not being bad which game do you think had Mikami as director? I rest my case. :p

-Jak- said:
Don't have high hopes for Capcom treating any of their games with the full respect of a proper HD port/remaster. Given how they've cut corners with previously released games.
The remasters of RE Remake and (espescially) RE0 were excellent though so this gives me hope they will give RE4 the similair treatment now compared to the shitty job they did on PS3. If they were just going to port the PS3 port they wouldn't have to take this long to do it.
 

CritialGaming

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Resident Evil games haven't been good since PS2. Does anyone actually can about these re-releases? I guess if you have never played the games and want an old action game to pass time. Otherwise....meh.
 

Snotnarok

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All good games for different reasons, none of them story.
5 and 6 have so much going for it co-op, good times. No Mercy Mercenaries is awesome on PC, the sheer amount of enemies is crazy but fun.
 

Ambient_Malice

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Catfood220 said:
I don't know if I'll be getting the other 2. I imagine that 6 will bomb because everyone now knows that it was borderline unplayable crap that got savaged by just about everyone.
The PC port of RE6 was released 5 months after the console versions and sold 740,000 copies, making it one of Capcom's best selling PC games. Time will tell how well RE6 PS4/XBO will sell, but I'd honestly be shocked if they don't sell at least a million copies. RE4 will probably be another matter because RE4 has never really sold well. It's a game with mediocre sales that was released over and over again for the past 10 years on several platforms, and it still hasn't sold as well as RE5 & RE6.

stroopwafel said:


stroopwafel said:
Iwao contributed to the story and journal entries of RE but it was definitely Mikami who made the series what it is.
Nobody's entirely sure about the truth of the matter. My perspective, based on internet hearsay regarding RE's development and the fact I've played ever game the man has made, is that Mikami has some talent, but he definitely reeks of being a dishonest, egotistical hack who is nowhere near as original nor creative as people seem to think he is. He's given credit as some shining creative force when he is arguably a terrible writer with terrible ideas whose projects were carried by other, far more talented people whom he deliberately stole credit from. I'd compare him, perhaps, to Brett "sponge" Ratner. The man has worked on some fantastic games, however.

stroopwafel said:
Or do you think the fact that best games in the series all have his name on them while the RE-franchise sank like a brick after he left Capcom to be mere coincidence?
The series has never been more succesful. If anything, there is a direct correlation between Mikami leaving and the series becoming more popular. Resident Evil 5 suffered because it was a conservative clone of Resident Evil 4, but it still sold far better than RE4 did. Mikami's Resident Evil: Remake was a failure that dramatically hurt the Resident Evil series.

stroopwafel said:
Mikami didn't only created the original game, he re-invented the series with RE4 as well(still the standard for modern third person shooters over 10 years on)
Yes and no. Resident Evil 4 was a not a particularly innovative nor original game. It is basically Leon's Bad Fur Day, and the game's archaic TPS mechanics are far clunkier than the game it very likely took influence from. A lot of modern TPS games, Resident Evil included, have far more in common with Jet Force Gemini and Conker's Bad Fur Day than Resident Evil 4.



Catfood220 said:
Have you even played Evil Within? That game has absolutely nothing in common with the bloated mess that is RE6.
Things RE6/TEW have in common.

Free movement for the most part, but tank controls while aiming.
Moving while aiming.
Hiding in closets/lockers. (Something Outbreak introduced, IIRC.)
Long, linear level designs with constant progression and environment changes, with occasional loops instead of RE4's small, looping levels. In fact, this is the starkest departure from "classic" Resident Evil design. Granted, RE5 was cut from the same cloth, but we're talking RE6 vs RE4 here.
Bosses that won't stay dead.
Slow walking sections.
Scripted chase sequences.
Crawling through vents.
RE6's Ada Wong campaign and TEW's Kidman campaign are both stealth-focused bonus campaigns with recurring "escape" sections. Ada Wong fleeing Carla is very similar to Kidman running from Mobius. Plus the Ada Wong campaign encourages stealth kills from behind, which are not unlike the stealth kill system in TEW.
Crank turning QTEs.