Resident Evil Appreciation Topic

Recommended Videos

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,347
4,013
118
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Resident Evil 6 is the best entry in the series, obviously.
Obviously, that's why it's the lowest-scoring main Resident Evil game on Metacritic, averaging a user score of 5/10.
Fanboys gotta fanboy. Resident Evil has a portion of its fanbase that can't deal with the fact the series has changed genre, and hate the games that don't fit their preconceptions of what a Resident Evil game should be. "This game is shit because it's not survival horror" is a common, irrelevant complaint.
The game is shit because of crappy controls, wobbly camera, aggravating QTEs, glitchy driving, awkward healing, unintuitive cover-based shooting, repetitive plot devices and idiotic characters. I don't even need to touch the "it's not survival horror" panic button.
 

Ambient_Malice

New member
Sep 22, 2014
836
0
0
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Resident Evil 6 is the best entry in the series, obviously.
Obviously, that's why it's the lowest-scoring main Resident Evil game on Metacritic, averaging a user score of 5/10.
Fanboys gotta fanboy. Resident Evil has a portion of its fanbase that can't deal with the fact the series has changed genre, and hate the games that don't fit their preconceptions of what a Resident Evil game should be. "This game is shit because it's not survival horror" is a common, irrelevant complaint.
The game is shit because of crappy controls, wobbly camera, aggravating QTEs, glitchy driving, awkward healing, unintuitive cover-based shooting, repetitive plot devices and idiotic characters. I don't even need to touch the "it's not survival horror" panic button.
Controls are best in series. Nothing wrong with camera wobble. (Granted, the default FOV isn't great when the camera wobbles, but since it can be raised it isn't an issue.) QTEs are fine. Driving is fine. Unimpressive, but fine. (Auto Action Button made driving easier, IIRC.) Healing system works very well. One of the best cover systems in the TPS genre since it ties directly into the game's sliding and stamina system. It's useful, but not something players can abuse.

You want a bad cover system? RE5.
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,347
4,013
118
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Resident Evil 6 is the best entry in the series, obviously.
Obviously, that's why it's the lowest-scoring main Resident Evil game on Metacritic, averaging a user score of 5/10.
Fanboys gotta fanboy. Resident Evil has a portion of its fanbase that can't deal with the fact the series has changed genre, and hate the games that don't fit their preconceptions of what a Resident Evil game should be. "This game is shit because it's not survival horror" is a common, irrelevant complaint.
The game is shit because of crappy controls, wobbly camera, aggravating QTEs, glitchy driving, awkward healing, unintuitive cover-based shooting, repetitive plot devices and idiotic characters. I don't even need to touch the "it's not survival horror" panic button.
Controls are best in series. Nothing wrong with camera wobble. (Granted, the default FOV isn't great when the camera wobbles, but since it can be raised it isn't an issue.) QTEs are fine. Driving is fine. Unimpressive, but fine. (Auto Action Button made driving easier, IIRC.) Healing system works very well. One of the best cover systems in the TPS genre since it ties directly into the game's sliding and stamina system. It's useful, but not something players can abuse.
"Works for me" is not an argument.
 

Ambient_Malice

New member
Sep 22, 2014
836
0
0
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Resident Evil 6 is the best entry in the series, obviously.
Obviously, that's why it's the lowest-scoring main Resident Evil game on Metacritic, averaging a user score of 5/10.
Fanboys gotta fanboy. Resident Evil has a portion of its fanbase that can't deal with the fact the series has changed genre, and hate the games that don't fit their preconceptions of what a Resident Evil game should be. "This game is shit because it's not survival horror" is a common, irrelevant complaint.
The game is shit because of crappy controls, wobbly camera, aggravating QTEs, glitchy driving, awkward healing, unintuitive cover-based shooting, repetitive plot devices and idiotic characters. I don't even need to touch the "it's not survival horror" panic button.
Controls are best in series. Nothing wrong with camera wobble. (Granted, the default FOV isn't great when the camera wobbles, but since it can be raised it isn't an issue.) QTEs are fine. Driving is fine. Unimpressive, but fine. (Auto Action Button made driving easier, IIRC.) Healing system works very well. One of the best cover systems in the TPS genre since it ties directly into the game's sliding and stamina system. It's useful, but not something players can abuse.
"Works for me" is not an argument.
Nor is a laundry list of "this design trait was shitty because I didn't like it personally".
 

Neurotic Void Melody

Bound to escape
Legacy
Jul 15, 2013
4,953
6
13
I have warm memories of Veronica keeping me company for a while, i also remember its' first-person unlock mode that seemed like a novel, fun idea until you tried playing it. RE2 and 1, vague memories. RE zero and re...gamecubed 1 were mostly passable but not particularly any memorable moments other than the train scene. Not bothering with their current gen regurgitations though.
RE5 pointlessness confined, what even occured? Actually, don't tell. RE6 was mildly entertaining in numbrain nonsense kind of way.
RE4, yeah...gotta admit it was the fun playthrough, had a shitty final level syndrome though, but it's Capcom and they do not specialise in polished masterpieces.
Revelations was neat but started losing me near the end, revelations 2 was the sign Capcom had given up trying on the series and decided to rely on rehash. There were none that really scared though, some jump startles maybe, some atmosphere at points. Even the obvious taunting of an upcoming boss felt like drawn out waits for brief annoyances. I think there were some good times had, but i have no desire to play through any of them again. Even RE4. I cannot enjoy a story if i know what is coming in any sense. If you were to just make a new game, Capcom.
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,347
4,013
118
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Resident Evil 6 is the best entry in the series, obviously.
Obviously, that's why it's the lowest-scoring main Resident Evil game on Metacritic, averaging a user score of 5/10.
Fanboys gotta fanboy. Resident Evil has a portion of its fanbase that can't deal with the fact the series has changed genre, and hate the games that don't fit their preconceptions of what a Resident Evil game should be. "This game is shit because it's not survival horror" is a common, irrelevant complaint.
The game is shit because of crappy controls, wobbly camera, aggravating QTEs, glitchy driving, awkward healing, unintuitive cover-based shooting, repetitive plot devices and idiotic characters. I don't even need to touch the "it's not survival horror" panic button.
Controls are best in series. Nothing wrong with camera wobble. (Granted, the default FOV isn't great when the camera wobbles, but since it can be raised it isn't an issue.) QTEs are fine. Driving is fine. Unimpressive, but fine. (Auto Action Button made driving easier, IIRC.) Healing system works very well. One of the best cover systems in the TPS genre since it ties directly into the game's sliding and stamina system. It's useful, but not something players can abuse.
"Works for me" is not an argument.
Nor is a laundry list of "this design trait was shitty because I didn't like it personally".
That's what the adjectives are for. Glitchy means there are glitches, wobbly means there's wobbling, and so on.
 

Ambient_Malice

New member
Sep 22, 2014
836
0
0
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Resident Evil 6 is the best entry in the series, obviously.
Obviously, that's why it's the lowest-scoring main Resident Evil game on Metacritic, averaging a user score of 5/10.
Fanboys gotta fanboy. Resident Evil has a portion of its fanbase that can't deal with the fact the series has changed genre, and hate the games that don't fit their preconceptions of what a Resident Evil game should be. "This game is shit because it's not survival horror" is a common, irrelevant complaint.
The game is shit because of crappy controls, wobbly camera, aggravating QTEs, glitchy driving, awkward healing, unintuitive cover-based shooting, repetitive plot devices and idiotic characters. I don't even need to touch the "it's not survival horror" panic button.
Controls are best in series. Nothing wrong with camera wobble. (Granted, the default FOV isn't great when the camera wobbles, but since it can be raised it isn't an issue.) QTEs are fine. Driving is fine. Unimpressive, but fine. (Auto Action Button made driving easier, IIRC.) Healing system works very well. One of the best cover systems in the TPS genre since it ties directly into the game's sliding and stamina system. It's useful, but not something players can abuse.
"Works for me" is not an argument.
Nor is a laundry list of "this design trait was shitty because I didn't like it personally".
That's what the adjectives are for. Glitchy means there are glitches, wobbly means there's wobbling, and so on.
Wobbling being bad is an opinion. You haven't explained how wobbling negatively impacts the game design. And you haven't described what you mean by "glitchy driving".
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,347
4,013
118
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Resident Evil 6 is the best entry in the series, obviously.
Obviously, that's why it's the lowest-scoring main Resident Evil game on Metacritic, averaging a user score of 5/10.
Fanboys gotta fanboy. Resident Evil has a portion of its fanbase that can't deal with the fact the series has changed genre, and hate the games that don't fit their preconceptions of what a Resident Evil game should be. "This game is shit because it's not survival horror" is a common, irrelevant complaint.
The game is shit because of crappy controls, wobbly camera, aggravating QTEs, glitchy driving, awkward healing, unintuitive cover-based shooting, repetitive plot devices and idiotic characters. I don't even need to touch the "it's not survival horror" panic button.
Controls are best in series. Nothing wrong with camera wobble. (Granted, the default FOV isn't great when the camera wobbles, but since it can be raised it isn't an issue.) QTEs are fine. Driving is fine. Unimpressive, but fine. (Auto Action Button made driving easier, IIRC.) Healing system works very well. One of the best cover systems in the TPS genre since it ties directly into the game's sliding and stamina system. It's useful, but not something players can abuse.
"Works for me" is not an argument.
Nor is a laundry list of "this design trait was shitty because I didn't like it personally".
That's what the adjectives are for. Glitchy means there are glitches, wobbly means there's wobbling, and so on.
Wobbling being bad is an opinion. You haven't explained how wobbling negatively impacts the game design. And you haven't described what you mean by "glitchy driving".
The camera wobbles. You run, and it wobbles. It's annoying. And Chris's drivy bit is glitched. The accelerator works on and off.

http://www.gamefaqs.com/ps3/605603-resident-evil-6/answers/339493-how-do-i-beat-quottrack-down-adaquot-car-chase-in-chris-campaign-chapter-3-
http://www.gamefaqs.com/ps3/605603-resident-evil-6/answers/334936-how-do-i-get-past-the-end-of-chapter-3-in-chriss-campaign
http://www.gamefaqs.com/ps3/605603-resident-evil-6/answers/335057-im-having-control-problems-at-chris-campaign-what-could-it-be
 

Ambient_Malice

New member
Sep 22, 2014
836
0
0
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Resident Evil 6 is the best entry in the series, obviously.
Obviously, that's why it's the lowest-scoring main Resident Evil game on Metacritic, averaging a user score of 5/10.
Fanboys gotta fanboy. Resident Evil has a portion of its fanbase that can't deal with the fact the series has changed genre, and hate the games that don't fit their preconceptions of what a Resident Evil game should be. "This game is shit because it's not survival horror" is a common, irrelevant complaint.
The game is shit because of crappy controls, wobbly camera, aggravating QTEs, glitchy driving, awkward healing, unintuitive cover-based shooting, repetitive plot devices and idiotic characters. I don't even need to touch the "it's not survival horror" panic button.
Controls are best in series. Nothing wrong with camera wobble. (Granted, the default FOV isn't great when the camera wobbles, but since it can be raised it isn't an issue.) QTEs are fine. Driving is fine. Unimpressive, but fine. (Auto Action Button made driving easier, IIRC.) Healing system works very well. One of the best cover systems in the TPS genre since it ties directly into the game's sliding and stamina system. It's useful, but not something players can abuse.
"Works for me" is not an argument.
Nor is a laundry list of "this design trait was shitty because I didn't like it personally".
That's what the adjectives are for. Glitchy means there are glitches, wobbly means there's wobbling, and so on.
Wobbling being bad is an opinion. You haven't explained how wobbling negatively impacts the game design. And you haven't described what you mean by "glitchy driving".
The camera wobbles. You run, and it wobbles. It's annoying. And Chris's drivy bit is glitched. The accelerator works on and off.

http://www.gamefaqs.com/ps3/605603-resident-evil-6/answers/339493-how-do-i-beat-quottrack-down-adaquot-car-chase-in-chris-campaign-chapter-3-
http://www.gamefaqs.com/ps3/605603-resident-evil-6/answers/334936-how-do-i-get-past-the-end-of-chapter-3-in-chriss-campaign
http://www.gamefaqs.com/ps3/605603-resident-evil-6/answers/335057-im-having-control-problems-at-chris-campaign-what-could-it-be
The speed issue with Chris' jeep got patched. At least on the PC version. It was caused by people using certain controllers instead of mouse and keyboard. (Or a 360 controller.) http://store.steampowered.com/news/10397/

I don't know whether the PS3 version might still have a bug, or whether there's some fault in certain people's PS3 controllers. For example, it could be that certain Dual Shock 3's lack the necessary analogue range.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
Resident Evil 2 was my first RE game. It was awesome and terrifying. I first played it at my neighbors; I was so frightened that I could barely sleep for two weeks, and was constantly looking outside the window in paranoia.

The director's cut I played afterward at friends.

RE 3 I rented back in 99, along with Dino Crisis later that same year.

RE 4 was a great game, but I don't replay it that often, and was the last game I full completed in the series.

I never played Coder Veronica, Outbreak Files #1 & #2, nor Dead Aim. I played a demo of RE 5 and never touched the 6th game (saw a playthrough on YouTube; it looks like shit and tries too hard in pleasing everyone).

Honestly, I lost interest in survival horror even before "everyone" started actionizing the genre. The good thing now is that you have so many options today, and it proves that you don't always need to be constant combat in your survival horror. But then again it's all in the numbers; Resident Evil 5 was their best selling game out of the entire series. The failure of their RE games on the Gamecube, which was a dumb idea to make it one console exclusive instead of having the series on both it and the PS2, lead to them going for drastic, desperate changes for better and worse. I don't know what the hell Capcom was expecting back then from 2002-2005. The GameCube was in 3rd place, so they had to have known what was going likely happen.

I might take a small chance with Remake 2, if that's possible, but I don't trust Capcom anymore given their whole track record the past 5 years.


All of the live-action movies can eat spiky tentacle dicks!
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,347
4,013
118
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Johnny Novgorod said:
Ambient_Malice said:
Resident Evil 6 is the best entry in the series, obviously.
Obviously, that's why it's the lowest-scoring main Resident Evil game on Metacritic, averaging a user score of 5/10.
Fanboys gotta fanboy. Resident Evil has a portion of its fanbase that can't deal with the fact the series has changed genre, and hate the games that don't fit their preconceptions of what a Resident Evil game should be. "This game is shit because it's not survival horror" is a common, irrelevant complaint.
The game is shit because of crappy controls, wobbly camera, aggravating QTEs, glitchy driving, awkward healing, unintuitive cover-based shooting, repetitive plot devices and idiotic characters. I don't even need to touch the "it's not survival horror" panic button.
Controls are best in series. Nothing wrong with camera wobble. (Granted, the default FOV isn't great when the camera wobbles, but since it can be raised it isn't an issue.) QTEs are fine. Driving is fine. Unimpressive, but fine. (Auto Action Button made driving easier, IIRC.) Healing system works very well. One of the best cover systems in the TPS genre since it ties directly into the game's sliding and stamina system. It's useful, but not something players can abuse.
"Works for me" is not an argument.
Nor is a laundry list of "this design trait was shitty because I didn't like it personally".
That's what the adjectives are for. Glitchy means there are glitches, wobbly means there's wobbling, and so on.
Wobbling being bad is an opinion. You haven't explained how wobbling negatively impacts the game design. And you haven't described what you mean by "glitchy driving".
The camera wobbles. You run, and it wobbles. It's annoying. And Chris's drivy bit is glitched. The accelerator works on and off.

http://www.gamefaqs.com/ps3/605603-resident-evil-6/answers/339493-how-do-i-beat-quottrack-down-adaquot-car-chase-in-chris-campaign-chapter-3-
http://www.gamefaqs.com/ps3/605603-resident-evil-6/answers/334936-how-do-i-get-past-the-end-of-chapter-3-in-chriss-campaign
http://www.gamefaqs.com/ps3/605603-resident-evil-6/answers/335057-im-having-control-problems-at-chris-campaign-what-could-it-be
The speed issue with Chris' jeep got patched. At least on the PC version. It was caused by people using certain controllers instead of mouse and keyboard. (Or a 360 controller.) http://store.steampowered.com/news/10397/

I don't know whether the PS3 version might still have a bug, or whether there's some fault in certain people's PS3 controllers. For example, it could be that certain Dual Shock 3's lack the necessary analogue range.
"It's your controller"? That's a good one. Yes, my controller malfunctions 3 feet from the PS3 when playing this one game out of 70.
 

B-Cell_v1legacy

New member
Feb 9, 2016
2,102
0
0
I have played almost every game and did not liked any of them. early games had bad controls and bad camera angle. Resident evil 4 was very overrated. terrible controlling and gameplay in general. RE5 and 6 also suck and even more failed as Resident evil games.
 

Death Carr

Less Than 3D
Mar 30, 2011
555
0
0
The only Resident Evil game I've played is 5 where I co-opped with a buddy

I thoroughly enjoyed the movies tho
Best part of the terrible franchise IMO
 

JohnnyDelRay

New member
Jul 29, 2010
1,322
0
0
Well...this thread kinda saddens me, but I do accept that the popular opinion is that people don't like the later games. Although I do love some good survival horror, I don't like the direction the genre has gone either. That is, survival horror games nowadays (or the good ones at least), are just run-away-from-the-scary-thing simulators. Which is not bad, I just miss the way RE 1, 2 and 3 did it.

Having said that, I do love RE4, 5 and 6. Like, a lot. I don't call them horror at all, they're just action games now obviously, but for some reason they had a lot more replayability for me. Mercenaries mode is actually damn fun, and with a much tighter learning curve, such that when you become really adept at it, and go back into the main game, it feels a lot easier.

Special mention goes to the Revelations games, which I love too. I don't care about the episodic bullshit, I waited till they were all out anyway. Rev 1 was awesome setting, Rev 2 had a pretty decent story, despite being paced rather bad. Raid mode has me and my RE fan buddy coming back for more up to this day.

Yea, I have good memories of getting freaked the fuck out by RE 1-3, those were excellent games and wandering around the mansion or police station trying to figure out what the hell to do next left quite a mark on me. Leon is still probably my favorite video game character ever.
 

SpiralLegacy

New member
Dec 22, 2009
34
0
0
My personal RE list:

1) Resident Evil 4
2) Resident Evil 5
3) Resident Evil: Code Veronica
4) Resident Evil: Remake
5) Resident Evil 6
6) Resident Evil 3: Nemesis
7) Resident Evil 2
8) Resident Evil

I don't mind the direction the series is moving in. I enjoyed Revelations and I honestly think that the Survival-Sandbox genre is being abused now by Steam Early Access. Resident Evil 6 was the first iteration we got to see Chris and Leon together, which I thoroughly enjoyed.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
Ambient_Malice said:
CoCage said:
All of the live-action movies can eat spiky tentacle dicks!
Have you watched the Japanese CG films?
The CG movies are just OK. I've only watched them about once or twice, but they are still head shoulders above all of the live-action movies; including the trouble production Resident Evil: The Last Chapter. Seriously, even though movie is not out yet, we all know it's going to be terrible, and sadly, a stuntman died doing his job on this crappy film. Sorry it got a little dark there, but I absolutely despise the movies, everything Capcom & Paul W.S Anderson has done, and little Ms. Make-me-an-overpowered-God-Mode-Sue Milla Jovovich (you are not even that hot). You have nothing to do with any of the games or their context outside of zombies.

Capcom for the final matter, what the fuck? You guys drop George A. Romero because he "slightly" deviated from the source material. For those who don't know, originally in Romero's script, Chris Redfield was going to be part Native American and there was going to be more focus on the zombies (while still keeping the horror aspect) at the expense of most of the other monsters from the games. It's ironic because that what happened anyway, but with worse results.
 

go-10

New member
Feb 3, 2010
1,557
0
0
I used to love this series, it was easily one of my favorite series to play but then after 4 my excitement sort of disappeared. I really didn't mind the more action oriented approach since it made no sense to construct a police station with so many puzzles... I can only imagine what those poor officers must have gone through when they were on the clock and had to clock in but someone left the film on the other side of the building and the statues hand is down and without the gem and somebody misplaced the octagonal key :p
I just fell the spin offs were mostly garbage, except for Revelations, RE 5 and 6 I tried playing them both but they were really bad. I kinda miss the tension Nemesis brought to the third game or how eerie the original mansion was, something that Queen Xenobia managed to sort of simulate well enough. Maybe I'm just biased but Resident Evil is a game that I feel unless Jill is the main character, they always seem to miss the mark for me.
 

darkcalling

New member
Sep 29, 2011
550
0
0
I honestly don't really have fond memories at all of the first few games in the series. They were all right but they never really scared me aside from one or two good jumps each. Those dogs coming through the window in that one hallway early on in the original for example. I was more a fan of Silent Hill. The supernatural and psychological horror is almost always more effective than simple zombies or human psychopaths to me.

RE4 was my favorite of the series specifically because it changed pretty much everything I hated about the series. No more fixed camera angles or tank controls. A single key no longer took up as much inventory space as a handgun. Leon suddenly knew how to properly aim.

RE5, which I admit I never got around to playing, (friends did and I eventually watched a Let's Play) made a few steps backward from that high point bringing back the stupid limited inventory slots and everything taking up precisely the same amount of space. I've never been a fan of multiplayer so when they built it in with Sheva that annoyed me. Never really heard how she handled herself under AI control. Also that one had some of the WORST creature design. anything involving Ourobouros was just vague massess of tentacles that looked like nothing so much as angry spaghetti.

I actually liked RE6 though. Not as a survival horror game but as an action title. frankly at this point I these characters SHOULD be used to this kinda thing by now and SHOULD be going in loaded for bear. Even Leon who got taken by surprise by his part of the plot was rather unfazed pretty quickly and was knifing zombies in the face just like I'd expect him to after surviving this same sort of thing several times before.

Haven't played any past 6 though.
 

SpiralLegacy

New member
Dec 22, 2009
34
0
0
darkcalling said:
I honestly don't really have fond memories at all of the first few games in the series. They were all right but they never really scared me aside from one or two good jumps each. Those dogs coming through the window in that one hallway early on in the original for example. I was more a fan of Silent Hill. The supernatural and psychological horror is almost always more effective than simple zombies or human psychopaths to me.

RE4 was my favorite of the series specifically because it changed pretty much everything I hated about the series. No more fixed camera angles or tank controls. A single key no longer took up as much inventory space as a handgun. Leon suddenly knew how to properly aim.

RE5, which I admit I never got around to playing, (friends did and I eventually watched a Let's Play) made a few steps backward from that high point bringing back the stupid limited inventory slots and everything taking up precisely the same amount of space. I've never been a fan of multiplayer so when they built it in with Sheva that annoyed me. Never really heard how she handled herself under AI control. Also that one had some of the WORST creature design. anything involving Ourobouros was just vague massess of tentacles that looked like nothing so much as angry spaghetti.

I actually liked RE6 though. Not as a survival horror game but as an action title. frankly at this point I these characters SHOULD be used to this kinda thing by now and SHOULD be going in loaded for bear. Even Leon who got taken by surprise by his part of the plot was rather unfazed pretty quickly and was knifing zombies in the face just like I'd expect him to after surviving this same sort of thing several times before.

Haven't played any past 6 though.
Glad you share the exact same as opinion as I do ^_^. The only thing that scared me in the older RE games was Mister X and Nemesis with their constant Kool-Aid manning through walls.