I thought the new consoles would go to thumb drives due to the amount of info you can store on them. But cost wise its still easier to print discs.
Cost. Production costs are really high on carts as opposed to discs, unless you hamper the storage capacity. This isn't a problem so much for portable systems, but even the NDS saw a price increase due to the size of the carts (well, partially. Things in life are usually complicated).SupahGamuh said:Why doesn't the industry even consider the idea of returning to such a business?.
Of course, piracy was pretty big on the DS.leet_x1337 said:Hmm, possible. It'd probably also make piracy a little more difficult, since you can't just stick a cartridge in your PC...Feel free to edit that consideration into your original post.
And a lot of these buggy games were successful, too. The notion that people who made buggy games somehow went out of business is kinda...Well, contrary to what every one of use who grew up in the NES/SNES days had to put up with.Hyper-space said:Back in the day, companies released buggy games and had no means of ever correcting these buggs.
Hooray for the olden days.
Tanakh said:- Steam "transform games from being a product, into being a subscription" and ... what? Start charging montly for steam?
- Small DD companies(Desura, GoG, maybe even Impulse) offer the same old service.
- Steam loses a good chunk of his 50% to 70% dominance on digital distribution, and part of his 1 Billion USD yearly sales
Yeah.... that sounds like a good plan.
The only way that steam will lock you out of the games you have purchased is if they go bankrupt, and TBH it's much more porbably ATM that the US goes bankrupt than Steam.
Anyway, i have heard arguments like yours many times, but... why would steam change his buisness model? They are reciving hundreds of millions a year in profits for the current one... i just don't see why the fuck would they change it. And how?
As for the used game market, i would agree if we bought from small shops, but the current situation is that you are just making GameStop, a company that does nothing for videogames nor helped the videogames in its early stage, earn more from the industry that almost any developer.
3: Section 5 Paragraph 2Valve hereby grants, and you accept, a limited, terminable, non-exclusive license and right to use the Software for your personal use in accordance with this Agreement and the Subscription Terms. The Software is licensed, not sold.Your license confers no title or ownership in the Software.
4: Section 9(c)Valve may terminate your Account or a particular Subscription for any conduct or activity that Valve believes is illegal, constitutes a Cheat, or which otherwise negatively affects the enjoyment of Steam by other Subscribers. You acknowledge that Valve is not required to provide you notice before terminating your Subscriptions(s) and/or Account, but it may choose to do so.
5: Section 13 (cute, no?)(c)VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE OPERATION AND ACCESS TO STEAM, THE SOFTWARE, YOUR ACCOUNT AND/OR YOUR SUBSCRIPTIONS(S).
1. In the case of a recurring payment Subscription (e.g., a monthly subscription), in the event that Valve terminates or cancels your Account or a particular Subscription for convenience, Valve may, but is not obligated to, provide a prorated refund of any prepaid Subscription fees paid to Valve.
2. In the case of a one-time purchase of a product license (e.g., purchase of a single game) from Valve, Valve may choose to terminate or cancel your Subscription in its entirety or may terminate or cancel only a portion of the Subscription (e.g., access to the software via Steam) and Valve may, but is not obligated to, provide access (for a limited period of time) to the download of a stand-alone version of the software and content associated with such one-time purchase.
"cartridges" in this case would almost certainly be similar to SD cards. Much like the PS Vita's cartridge.Chicago Ted said:Except the costs would probably get bumped by an additional $10-$20 at least and the amount that could be stored on a single game would also suffer. Disc based means that mass production is easy and standardized. You move back to cartridges, and then a bunch of new factories have to go up specifically for making the product.
Also, I never really saw much of the appeal in cartridges. They're big and clunky, take up more space and are harder to organize then discs in boxes. It screws up my shelves in the same way a VHS messes with my DVDs spacing if I put them beside one another.
Not always. I had a disk crack just from taking it out of the case so many times. I'd had it for less than a year. I've stepped on a cartridge before and it still ran fine. As for you're internal battery concerns, there's no reason you couldn't design the console to store save information somewhere other than the cartridge. The N64 did it, a lot of the N64 games wouldn't save on the cartridge, you needed an external save pack.him over there said:On the flip side though cartridges run on an internal battery, all of the game is in there while cds are really more finding out what the game is and then everything happens on the system itself. If you ruin a console game it takes all your save files with you. My pokemon crystal cartridge's internal battery ran dry and now I can't save the game. I agree it's aggravating to ruin a cd because you touched it wrong but I think if you're responsible you can keep it in pretty good condition.spartan231490 said:I've been saying this for a long time. Another advantage is that it's somewhat difficult to ruin a cartridge, but you can scratch a disc into unread-ability without even realizing it.
On your earlier post your right. As far as Digital distribution goes, I do see GoG as being an infintely better model than steam, EAO or GFWL. Cant speak on impulse, gamersgate, or the like simply because ive not used their services personally. But again your right. the problem isnt digital distribution itself. Its how it is being used, and ultimately manipulated.TheKasp said:Ehm... It was nearly always so whenever you purchased software. You just purchased a license.viranimus said:2: Section 2(A) Paragraph 2
Valve hereby grants, and you accept, a limited, terminable, non-exclusive license and right to use the Software for your personal use in accordance with this Agreement and the Subscription Terms. The Software is licensed, not sold.Your license confers no title or ownership in the Software.
No, before this gen no one thought they were leasing a PS2 game. Revisionist history?TheKasp said:Ehm... It was nearly always so whenever you purchased software. You just purchased a license.viranimus said:2: Section 2(A) Paragraph 2
Valve hereby grants, and you accept, a limited, terminable, non-exclusive license and right to use the Software for your personal use in accordance with this Agreement and the Subscription Terms. The Software is licensed, not sold.Your license confers no title or ownership in the Software.
"Why doesn't the industry even consider the idea of returning to such a business?"SupahGamuh said:Before you pick up that torch or even consider giving more edge to your axes and pitchforks, let me explain a bit. Consider everything I say as wild speculation that came to my mind while day dreaming, I'm no engineer or scientist and I seriously don't know if such a thing would be feasable for today's standards. Ok, here we go:
While watching my sister play a couple of Virtual Console games, I had a nostalgia trip, thinking about how easier it was back in the day to simply pop-in a cartdrige and a few seconds later you were already playing. Then, an idea struck my mind. Why doesn't the industry even consider the idea of returning to such a business?.
First a bit of backstory: back then, it was a serious hassle, as every arcade port made by Sega for the Genesis might suggest (just look at Thunderblade [http://youtu.be/GRBQe2xgwHc] and Super Thunderblade [http://youtu.be/KjYH6Uy8UtA]), back then, both the Genesis and the Snes' cartdridges had a limit of 4 mb per game, not every single game used that capacity, but the heavier ones did, like Chrono Trigger or Sonic 3 & Knuckles (Sonic 3 and Sonic & Knuckles had 2 mb of space each and combined with the lock-on feature, had the maximum capacity available for a Genesis cartdridge).
One generation later, we had the N64 cartdridges that were seriously expensive to manufacture and expensive for the customer, those ones had a maximum capacity of 512 mbits, or 64 megabytes (Resident Evil 2 and Conker's Bad Fur Day were the heaviest ones, both figuratively and literally) and they had a huge advantage against it's CD based competition, data transfer speeds.
After the N64, the use of cartridges were unheard of for 2 generations, except for the handheld realm, wich they still thrived. GBA's cartdridges were much easier to manufacture and held much more space than an Snes cart, holding a maximum of 64 mbits, or 32 megabytes, not too shaby for a platform that was more or less a portable SNES. A generation later, the NDS "cards" had much, much more space available, with a maximum capacity of 1gbit or 512 megabytes (there's still not a single NDS game to reach that maximum capacity, the heaviest ones use 256 mbytes of capacity).
Today, both the 3DS and the PS Vita still use cartdridges with a lot of space, as far as I know, the 3DS' carts have a maximum capacity of 8 gb and the Vita 8 or 16 gb, we've reached much more capacity and data transfer speeds than we had back then.
With all of this said, I think it's time for the industry to start re-considering cartdridges as it's main form of distribution for consoles. Aesthetically speaking, it doesn't have to be the clunky design of a 90's cartdridge, or even the same size of those, I'd be happy holding in my hand a copy of, say, Rage (a game that's the size of 3 DVDs or an almost full BluRay disc) in something in the size of somehthing similar to an iPod Shuffle.
Just think about it, the data transfer speeds would increment exponentially, something similar to an SSD [http://en.wikipedia.org/wiki/Solid-state_drive], combined with a boost in ram memory, it could make the use of harddrive discs almost unnecessary, except when you need to download DLC, but then, the developers could save a bit of space into those things to store all of your DLC into that same cartdridge, in the case of downloadable games, I don't know, maybe include some form of an incredibly big Nand memory into the console, making it almost a gaming SSD. Also, the lack of movable parts to read the device would hugely increment the longevity of both the game and the console (no more scratched discs!).
I really don't know how much it would cost to manufacture these in the long run and I think making a DVD or a BD is much more cheap than to make these things, but then, we've already reached to the point where an USB thumb drive [http://www.amazon.com/SanDisk-Cruzer-Flash-Drive-SDCZ36-008G-A11/dp/B001T9CTRS/ref=sr_1_1?ie=UTF8&qid=1328417057&sr=8-1] of 8gb costs $3.
So, what do you think about my wildly speculative and uninformed idea?, share your thoughts!.
No, in the PS2 era people bought a GAME, not a license. This gen the industry has managed to brainwash people into BUYING games at $10 more while not actually buying games at all.TheKasp said:Who the hell talks about leasing? Purchasing a license is not leasing. It is still a valid purchase, the thing that differs is the idea of "ownership". And yes, in the PS2 era people also just bought a license to play the game. You never actually owned the data on the disc.Crono1973 said:No, before this gen no one thought they were leasing a PS2 game. Revisionist history?
But this is not a place to discuss this, lets keep on topic and the cardridge-lemma.
I wouldn't say a real gamer, considering there are those that do nothing but play video games and are damn good at it but were born during the CD-ROM boom.Tiswas said:You aren't a real gamer unless you've suffered having to blow into a cartridge and then the console to try and get it to work.
A lot of PS1 games assume that loading will take a certain amount of time and crash if the data loads too fast. This means emulators have to emulate the slow PS1 disk drive, even though your own optical drive is probably 20x fasterCrono1973 said:I think it would just be nice if I could load a full game into RAM if I have enough RAM. Why is it that when you emulate a game, like from the PS1, you still have the same load times when the entire game could easily run out of RAM.
Your technically both right. The best kind of right.Crono1973 said:No, in the PS2 era people bought a GAME, not a license. This gen the industry has managed to brainwash people into BUYING games at $10 more while not actually buying games at all.TheKasp said:Who the hell talks about leasing? Purchasing a license is not leasing. It is still a valid purchase, the thing that differs is the idea of "ownership". And yes, in the PS2 era people also just bought a license to play the game. You never actually owned the data on the disc.Crono1973 said:No, before this gen no one thought they were leasing a PS2 game. Revisionist history?
But this is not a place to discuss this, lets keep on topic and the cardridge-lemma.
I have been BUYING games since the Atari 2600 and I can tell you that until this gen, people bought GAMES, not licenses.
For PC I always thought I was buying licenses to games rather than the physical disk with the information stored on it..Crono1973 said:No, in the PS2 era people bought a GAME, not a license. This gen the industry has managed to brainwash people into BUYING games at $10 more while not actually buying games at all.TheKasp said:Who the hell talks about leasing? Purchasing a license is not leasing. It is still a valid purchase, the thing that differs is the idea of "ownership". And yes, in the PS2 era people also just bought a license to play the game. You never actually owned the data on the disc.Crono1973 said:No, before this gen no one thought they were leasing a PS2 game. Revisionist history?
But this is not a place to discuss this, lets keep on topic and the cardridge-lemma.
I have been BUYING games since the Atari 2600 and I can tell you that until this gen, people bought GAMES, not licenses.
Most games that are pirated are from digital downloads. But you make a good point, and it would make pirating harder.leet_x1337 said:Hmm, possible. It'd probably also make piracy a little more difficult, since you can't just stick a cartridge in your PC...Feel free to edit that consideration into your original post.
Indeed, Steam and any other big DD retailer don't need to change the EULA, they can legally decide to do whatever they want with the games you did licenced from them, but they won't because they want to make money. Do the service they currently provey satisfy you? Then you have nothing to worry, as far as i can see they will not change their practices, because doing so would hurt their profit and market share on the long run. Untill i see how being an ass will get them more money over a 5 year period, i really can't see them sticking it to the users because Steam wants to keep the money flood they have. And Steam at the end of the day is a company, if they could sell more than 1 billion a year by making you or me cry, they would, but thats simply not the model they have.viranimus said:-snip-
That is simply false. Unless you sell them for more than the double in a physical media, DD seems to give you bigger margins. Also, that is one of the reasons for my support to Steam, it has hepled a renascence of the computer indie scene and gives anywhere between 1/2 to 1/5 of it's add slots to indie releases.viranimus said:However, it still comes at a great expense because if you could translate the number of sales from digital distribution for indie developers into an equivalent physical distribution, those developers see dramatically less from digital.
How does that protect you when your hardware is a black box that needs to be constantly updated to provide online functionality?viranimus said:The disparity here is, that Next to no one owns a game... but you CAN own the disc/cartridge that content is on. Thats where the ownership of physical media comes into play in all this. By removing the physical media, your removing the last protection the consumer has to keep the product remaining as a product and not a subscription.