viranimus said:
We are mostly in agreement here, save for a few points.
The problem is not that they specifically would use the power. The problem is giving them the power in the first place. Sort of like how people got pissed over the indefinite detention act signed last year in the US. Then to have the Whitehouse reassure the public "I will not use this power" Its really more of the insane argument I have only recently started seeing "Well that doesnt effect me, so why should I care?". Which we all know our actions effect not only us, but those around us. Same principle behind the butterfly effect, only on a much grander, and infinitely more nuanced scale
Personally I have no need for skype. itunes, you could not pay me to use because it is riddled with malignant bloatware, and specifcally because apple also utilizes bogus practices such as what were discussing here. Microsoft is a ness. evil. But that section is not what we are discussing when were talking ownership rights. Its much like I said in the other post. You dont own the proprietary software. You cannot modify it and claim it as your own product. You CAN however own the physical disc, which using the microsoft example would allow you to infinitely reinstall Windows on a thousand different computers, provided that it is removed from one physical build to the next as a part of transfer. That too is fundamentally the same as moving a game from one console to another, just dramatically more complex. (IE formatting/reformatting/install/uninstall)
The difference in this licensing intellectual property on disc. You own the disc. You can do with that disc how you see fit. You do not own the software on the disc, so you cannot modify the software on the disc. Same is true of the book reference. You own the physical book. you can sell it, burn it, wipe your ass with the pages. You cannot however rewrite chapters of the book and try to redistribute it as your own work.
The real point to this section. The only way steam is special is it is consistently laying the groundwork of precedents that other less customer friendly corporations are also adopting to more sinister ends. However In the field of digital game distribution, they are the rule rather than the positive exception that gog provides and shows how it SHOULD be handled.
viranimus said:
However, it still comes at a great expense because if you could translate the number of sales from digital distribution for indie developers into an equivalent physical distribution, those developers see dramatically less from digital.
That is simply false. Unless you sell them for more than the double in a physical media, DD seems to give you bigger margins. Also, that is one of the reasons for my support to Steam, it has hepled a renascence of the computer indie scene and gives anywhere between 1/2 to 1/5 of it's add slots to indie releases.
The problem here is, that the article looks at the figures wrong, which was what I was trying to point out. Yes, the profits generated for digital distribution ARE better than physical, because you remove most of middlemen. However, those agreements are NOT favorable to the publishers. XBL is notorious for this to the point that many indie developers do not want to work with them at all. The profits might be 70% of cost... but that 70% is cut between the developer, and steam the publisher, whereas with physical copies the cut favors the developer. As you said.. it seems to give bigger margins, but that margin is more illusion than reality.
viranimus said:
The disparity here is, that Next to no one owns a game... but you CAN own the disc/cartridge that content is on. Thats where the ownership of physical media comes into play in all this. By removing the physical media, your removing the last protection the consumer has to keep the product remaining as a product and not a subscription.
How does that protect you when your hardware is a black box that needs to be constantly updated to provide online functionality?