martyrdrebel27 said:
pure.Wasted said:
There is no story in a single player environment, where you are completely segregated from other players. There is no way to play this game without being affected to some degree by others.
yes, there is. have you played it? i've played the game from level 1-16 currently, never joining another player or the general chat, leaving my game closed and not using AH, so tell me, in what way is that not a single player game? How is anybody else effecting my experience? they are not, and you are simply wrong.
I could make the same argument for WoW. I leveled from 1-70 without grouping up once, without doing a single instance, without buying a single item from the Auction House or putting one up.
Just because you
can do this by actively ignoring gameplay features doesn't mean Blizzard has to accommodate you in doing so. They don't intend for you to ignore the Auction House and Arena PVP. You
can, but that means you're doing it wrong.
there is no reason this game couldn't be a "single player with online options" set-up.
And there's no reason WoW couldn't have been that. Alas, they are not.
Acrisius said:
You're right, why expect that people and companies learn from experience? Tetris had shit graphics back in the day, but it's still a huge success. Obviously complaining about poor graphics is just something militarized gamers with pitchforks do, same as complaining about not being able to play a game you bought.
Have you stopped to think that maybe the increase in outrage, while certainly inflated on account of it being the internet and all, is also a sign that the industry is maturing? That certain standards and expectations and promises are demanded by the consumer, that it's become a mainstream medium? And that's a good thing?
Hey, don't get me wrong. I've carried my fair share of pitchforks. I'm glad that, y'know, Modern Warfare sales aside, we can sort of kind of make our voices heard. Good. Excellent.
But I'm not glad that our voices, for the most part, are
idiotic. When the mob is so volatile that it's ready to go off at every single franchise from every single company, regarldess of how much good will that company has accrued over time, with minimal actual provocation, it means the times we have legitimate complaints will be as likely to be written off as the times when our complaints are silly and incoherent and
deserve to be written off.
You want to make a statement? Great, but do it constructively. Not by giving a game 0's on review day. Anyone with healthy perspective is going to look at that, conclude that you're overreacting, and, having absolutely no way of knowing
how badly you're overreacting, simply ignore you completely.
I think a 6/10 after the game had been out for a week would be much more meaningful.
Also, I don't understand what you're trying to say. D3 is a PC game and it didn't work on the PC at launch. And the reason was by design.
Every industry has its own quirks that we have to get used to. TV, for example, has writers' strikes. Yes, they suck - for everyone concerned - but they're a part of the world, we can't exactly do away with them. No such thing as a writers' strike for fiction authors, or bands. But did you go on the metacritic page for every single TV show whose season was shortened as a result of the strike and give it a 0 because you didn't get as many episodes as you normally do? Of course not, that would be absurd.
Hard as it might be to believe, I actually, genuinely have nothing against "massively multiplayer games don't work for the first 3 days after launch" if it becomes a convention. Why should studios waste hundreds of thousands of dollars on servers they won't need the moment account creation stabilizes? It would hike up prices for games unnecessarily, it would cut into the profits made by the developers (unless you actually think the publishers would cover it out of the goodness of their hearts), it would force them to get more greedy with DLC and expansions, and for what? A couple of days
if that of better (not perfect) stability than we get? After which the game goes back to playing as smoothly as it was meant to?
I'm
really not seeing the problem here. Unless you took a week off work in preparation for Diablo 3 or something... in which case I would point you to Blizzard's announcement last week that this launch "would not be smooth," and I would point you to the launch of WoW, BC, WOTLK, and Cata, and say "I feel for ya, but you had no reason to expect anything else."