ExiusXavarus said:
I can't say I'm a huge fan of miss mechanics in rpgs. I hate it more than anything when my sword slices directly through the target and it's still counted as a miss. It's like, you didn't see my weapon go right through his body? He a ghost now? Games need hit and miss mechanics more like Demon's Souls. If the weapon connects with the monster, it freakin' hits the monster. If it doesn't connect, then you miss. That's just how I feel like they should be done. Something a little more on topic:
I never really noticed that I ever missed in DA2. Not even once.
Your example is exactly how it -actually- works in DA2, if your weapon connects, you hit, the damage is still based on a roll and can still crit or do very little damage depending on that roll.
In my opinion, this new system works way better than the old, I decided this when I was facing an Ogre in the deep roads on my rogue, he backed up to charge, and I hit backstab, I vanished in a cloud of smoke, and he charged right past, ending up hitting the wall on the other side of the room. This system allows you to think tactically, and use abilities in usual ways to enhance the game. As far as HP padding goes, I haven't really noticed it being as bad as many seem to think, however I come from from WoW, so my view might be a tad skewed. The Arishok fight did take a while on my tank because I had sacrificed attack, crit, and damage for raw survivability, and I died four times on the Rockwraith before I figured out to hide behind the pillars (Coming from raiding, I felt like an idiot when I figured that one out) but I honestly didn't find any of the fights any more taxing than, say for instance, a Heroic boss from WoW.
In conclusion, Dragon Age 2 is -not- a perfect game by any stretch, it has a few glaring flaws that really should have been addressed by the dev team but weren't, possibly evidence of budget and time constraints, but whining about the devs choice to remove the 'roll to hit' mechanic, is purely juvenile.