Pedro The Hutt said:
That's odd. I've been hearing it's just as broken and unbalanced as its predecessor. MvC2 veteran Justin Wong has gone on record stating that you can pretty much shove Sentinel right back into the God tier, as stupidly overpowered as he was in MvC2.
Which really puts me on edge since the unbalanced nature of MvC2 put me of off it back in the Dreamcast days before I even knew what tiers were.
So I think I'll stick to good ol' Continuuum Shift and Virtua Fighter instead.
It's actually quite balanced, except it's balanced in a different way than most fighters. In most other fighters there's an attempt made to put every fighter on an equal playing ground where none are more powerful than the others. Everyone is, let's say, between a 4 and a 6 on a 10 point scale. MvC3 throws that idea of balancing out by attempting to make every character essentially a 10 out of 10. Everyone is overpowered and most have the same ability to be as god like as some of the top tiers in MvC2 were. The only difference is that some are easier to use or more familiar than others, which is why I imagine Sentinel is still considered so good now. I could be wrong, but I would guess it's not that he's really much better than anyone else any more, it's that he's pretty much the same as he was in MvC2 so you can be just as successful with him without having to learn any new tricks.
It reminds me of Yun in SSF4:AE. Initially everyone was saying "ZOMG, he's so overpowered" simply because he was great in SF3:3S and if you directly translated your SF3 skills into SF4 with a decent knowledge of the SF4 engine he did seem amazing. Now that the top players have actually played the game, I don't think any of them put Yun right at the top anymore, and his projected dominance seems to fall a little with every write up I read. He's still very good, if not great, but even just a little play time has knocked him off of the godlike pedestal he was put on at first.