That's a good point that I think many people tend to forget when it comes to talking about balance and/or character tiers; character balance and tiering really only matters when you're talking about players of the same skill level and, most often, that skill level is a high one.Misho- said:I guess your question is tricky because the game really feels balanced, but if you go against a pro or the highest difficulty in Arcade, then it won't seem that balanced then... But it is...
Take a character like Adon in SSF4 for example. On paper, he's a fairly weak character who lacks in straight up punishes and combo potential. He's also lacking a projectile (something that often seems huge to an inexperienced player) and doesn't even have much of an obvious way to safely get close to characters who do have projectiles. In high level play, however, he can be a beast simply because his game is all about smart option selects, timing, frame advantage and pressure.. aspects that it really takes a developed understanding of the game to bring out. I don't think anyone, even the pros, consider Adon to be a top tier character but he really can range anywhere from remarkably terrible to tournament winner based entirely on who is playing him and how they are playing him.