Then be killed by a lone wolf the minute you went outside the town.saejox said:Do you remember gothic 3's combat system? You could kill a whole town of orcs by just mashing first mouse button.
Then be killed by a lone wolf the minute you went outside the town.saejox said:Do you remember gothic 3's combat system? You could kill a whole town of orcs by just mashing first mouse button.
I'd like to just point out - there is a skill involved in making the combat work. I dislike the fact that you can just infinitely block with a shield against anyone who doesn't have a stun attack, admittedly (though several do) - but no, Funk was actually saying 'find the cheapest tactic'. I'm capable of playing this game without being particularly cheap at all - though admittedly, once I was past about 8 in my weapons technique of choice (I'm presently playing the game through as a swordsman sorta guy) - the toughness really is somewhat lost to me, given that virtually every enemy in a singles environment can be fought off with block (dodge for stun attack), stun attack > combo hit, block, rinse lather repeat. That said, you can't instantly pull up a shield the second a wolf et al attacks you - it's silly to think that you can. Everyone's first reaction would be to clench their stomach after being gored by a bloody wolf, wouldn't it? Eh.BGH122 said:I agreed with this evaluation. The game just feels bad. No matter what the annoying little fanbois scream defensively, the combat is NOT in any way skilled. It's not a case of learning to play. It's a case of learning, as Funk rightly said, to cheat the combat system: continuously circling the opponent whilst blocking and then attacking once each time they rebound off your shield isn't skill, it's just boring and not particularly heroic.
The game also suffers from the exact same problems as Gothic 3: several months after its release, a fan on the Gothic 3 forums fixed the animations so that the player didn't get stunned from attacks. The mods and the community in general sung his praises for basically fixing group combat. But, lo, stun-locking is back. Get into a fight with more than one animal and you'll be hammered with chains of blows, each of which stun for a half a second. That is just terrible, terrible game design, especially considering the fact that packs of animals litter the game world.
It's a real shame because, from what I can tell from the eight or so hours I've played, it's actually got a really great world to explore with a tonne of quests and cool little storylines.
Here's the thing. When we review, we aren't writing a manual - we aren't covering every single little aspect of the game from A to Z. Our review philosophy involves trying to communicate how the game feels, and the sort of experience somebody - anybody - will have if they picked the game up.domicius said:Here are his exact words, from the review you didn't read:WhiteTigerShiro said:Firstly, where are you pulling 10 hours from exactly? His exact words were "several hours", which could be any amount.
"10 hours"
Here they are in context:
"But they'll have to be able to put a lot of time into the game: I have to confess that I haven't beaten Risen. In fact, I haven't come close - despite sinking about 10 hours into the game, I'm still in the early stages and the introduction thanks to repeated deaths in combat, having to grind to be able to actually learn skills, and the general slow pace of the game."
--/--
For the rest of your argument you are entitled to play and enjoy games anytime you like. You're not a reviewer, so you're not bound (at least in part) to be professional in your approach to your job.
Don't let your smitten obsession over Funk colour your defenses of his work. I'm not a diehard fan of RPGs, just as you are not an average gamer.WhiteTigerShiro said:You can enjoy the game all you want, but don't let your fanboyish elitism get in the way of admitting that this game is VERY niche, and as such the review is fairly justified. Your average gamer will not like this title, only the die hard fans.
The review was unprofessional. Your defense of it is fanboyish.
Fairly spoken. There's no doubt in the least the validity of the review in terms of accurately representing how you found the game, and what your opinion of it is. What I was asserting (tiresomely by now, I fear), is that it should either be disclosed up front that the review is based on an incomplete runthrough of the game, or that it should not be called "a game review" as that term is commonly understood (by me).CantFaketheFunk said:Here's the thing. When we review, we aren't writing a manual - we aren't covering every single little aspect of the game from A to Z. Our review philosophy involves trying to communicate how the game feels, and the sort of experience somebody - anybody - will have if they picked the game up.
Diehard RPG fans will likely see the interesting RPG at the core of Risen, and will probably forgive the game of its faults long enough to get to it. Most "average" gamers, though? Will not. They'll play the game, feel awkward and unimmersed, and probably won't even give it 10 hours before going to play something that's actually fun at first. Contrary to what you might think, "I found this game unplayable" (exaggeration, btw) is just as valid a review as "This movie was virtually unwatchable," and even then it's a huge disparity in time spent - two hours for a long movie, vs ten hours for this game?
Ten hours is a long time. It's two or three days' worth of gaming sessions after work, and if I'm not grabbed by then, it's unlikely that I will be, because several aspects of the game just feel broken for me, and those are unlikely to change. Particularly when one of my main complaints about the game (the ham-fisted combat) makes it frustrating to progress.
The game feels awkward, unpolished, with generally low production values. That was obvious an hour in, it was obvious five hours in, ten hours in, and I can't see that being any less obvious fifty hours in. When we have other games that need reviewing (not to mention playing for fun), it's unreasonable to waste more time in the hopes that broken core mechanics might suddenly do a 180 and get better.
I feel it is important that the reviewer has disclosed the fact that his opinion is based on an incomplete run-through of the game up-front. I feel that the rest of the article can now be taken prima facie, and in full knowledge of where the reviewer is coming from.I'll be as forthcoming as I can: I didn't finish, nor will I probably ever finish JUMP!, the first of several XBL Indie Game from Arkedo (the guys behind Big Bang Mini, if you're keeping track) planned over the next few months.
(snip: game premise)
This is retro gaming at its most sadistic, gentlemen -- and frankly, I wasn't man enough to complete the thing (I died on level 29). I did, however, spend enough time with it to have a relatively good idea of its overall feel.
For that reason, I'll still be reviewing JUMP! after the page break, but without a numerical score.
I can't comment for other sites' review philosophies, of course. You'll notice that in the Destructoid one, he says that he's simply not going to give it a review score - well, we don't give a final score at all. Our philosophy has always been about trying to communicate what the experience of playing the game is actually like, not to distill it down to a simple number.domicius said:Fairly spoken. There's no doubt in the least the validity of the review in terms of accurately representing how you found the game, and what your opinion of it is. What I was asserting (tiresomely by now, I fear), is that it should either be disclosed up front that the review is based on an incomplete runthrough of the game, or that it should not be called "a game review" as that term is commonly understood (by me).CantFaketheFunk said:Here's the thing. When we review, we aren't writing a manual - we aren't covering every single little aspect of the game from A to Z. Our review philosophy involves trying to communicate how the game feels, and the sort of experience somebody - anybody - will have if they picked the game up.
Diehard RPG fans will likely see the interesting RPG at the core of Risen, and will probably forgive the game of its faults long enough to get to it. Most "average" gamers, though? Will not. They'll play the game, feel awkward and unimmersed, and probably won't even give it 10 hours before going to play something that's actually fun at first. Contrary to what you might think, "I found this game unplayable" (exaggeration, btw) is just as valid a review as "This movie was virtually unwatchable," and even then it's a huge disparity in time spent - two hours for a long movie, vs ten hours for this game?
Ten hours is a long time. It's two or three days' worth of gaming sessions after work, and if I'm not grabbed by then, it's unlikely that I will be, because several aspects of the game just feel broken for me, and those are unlikely to change. Particularly when one of my main complaints about the game (the ham-fisted combat) makes it frustrating to progress.
The game feels awkward, unpolished, with generally low production values. That was obvious an hour in, it was obvious five hours in, ten hours in, and I can't see that being any less obvious fifty hours in. When we have other games that need reviewing (not to mention playing for fun), it's unreasonable to waste more time in the hopes that broken core mechanics might suddenly do a 180 and get better.
I don't really want to belabour the point, but check out the first lines of this recent review on Destructoid about an XBLA game, for example [link]http://www.destructoid.com/review-jump--151626.phtml[/link]
I feel it is important that the reviewer has disclosed the fact that his opinion is based on an incomplete run-through of the game up-front. I feel that the rest of the article can now be taken prima facie, and in full knowledge of where the reviewer is coming from.I'll be as forthcoming as I can: I didn't finish, nor will I probably ever finish JUMP!, the first of several XBL Indie Game from Arkedo (the guys behind Big Bang Mini, if you're keeping track) planned over the next few months.
(snip: game premise)
This is retro gaming at its most sadistic, gentlemen -- and frankly, I wasn't man enough to complete the thing (I died on level 29). I did, however, spend enough time with it to have a relatively good idea of its overall feel.
For that reason, I'll still be reviewing JUMP! after the page break, but without a numerical score.
Of course, I stand corrected if the default assumption for game reviews has changed, and game reviewers regularly don't finish games and readers know this.
Please excuse my any vitriol directed at you earlier, and my thanks for your clarification. I look forwards to enjoying your future reviews, and of course commenting on them!
It's been awhile since I gave up on Mass Effect but yeah, I guess the animations were pretty good. However the dialog was awful and the game in general was incredibly dull so I'll take Risen's limited dialog animations any day.HK_01 said:Mass Effect?CUnk said:the animations are often poor (especially during the conversations -- but what game does that well?)
I respectfully disagree with your opinion on Mass Effect. I thought the dialog was very good and the game overall was awesome, despite being somewhat of a disappointment(does that make any sense in the least?).CUnk said:It's been awhile since I gave up on Mass Effect but yeah, I guess the animations were pretty good. However the dialog was awful and the game in general was incredibly dull so I'll take Risen's limited dialog animations any day.HK_01 said:Mass Effect?CUnk said:the animations are often poor (especially during the conversations -- but what game does that well?)
The bad jumping and NPC wonkiness were not the REASON why it was so hard to get into Risen. They were symptoms of a larger problem - extremely low production values and a general lack of polish. This was evident in the entire game.Mythrignoc said:Ok, there are so many things wrong with this review it's not even funny.
First off, your two major points about realism and a medieval theme are entirely without merit. Sorry but Risen never claimed to do that in any way shape or form.
Secondly, are you seriously gonna get all uppity about jumping physics in an action RPG? Really? Nevermind the fact that your character can use friggin magic, he jumps too high to be plausible. Well I guess that must just destroy the entire game for you that you jump like an olympic high jumping gold medalist or you walk upstairs funky.
Third, you're pissed about the NPC interaction? Dude, it's an action RPG. That means it focuses ten times more on the action than it does the RPG, wow I wonder why NPC interaction would suck.
I seriously can't believe you would directly state the game has a beautiful and complex storyline but refuse to bother with it because of bad graphics and people jumping too high. To me, that's not even reviewing a game, that's looking for any excuse possible to get the review finished as quickly as possible.
Seriously....when did gamers become so jaded that no game could ever please them? There used to be only 4 games that ever existed for an extremely long period of time; Asteroids, Space Invaders, Pong and Frogger, and people thought these were the best damn things to ever hit the planet. Now we're so selfish as to get pissy over jumping too high and sub-par graphics? Yeah, lets just ignore the idea that despite inferior technology, Germany spent hundreds of thousands of dollars to sell a 50 dollar game AND ported it on two systems for those of us who don't like computer games or console games.
Actually, I've since completed the game on both story arcs and there is some mild skill to melee combat. The main problem is that the 'skill' aspect doesn't appear until about level 6 in whichever chosen melee skill set you're going for so for a very large portion of the game there's just no skill to the combat, it's just an infuriating grind of getting massacred by rats and boars.Aperama said:I'd like to just point out - there is a skill involved in making the combat work. I dislike the fact that you can just infinitely block with a shield against anyone who doesn't have a stun attack, admittedly (though several do) - but no, Funk was actually saying 'find the cheapest tactic'. I'm capable of playing this game without being particularly cheap at all - though admittedly, once I was past about 8 in my weapons technique of choice (I'm presently playing the game through as a swordsman sorta guy) - the toughness really is somewhat lost to me, given that virtually every enemy in a singles environment can be fought off with block (dodge for stun attack), stun attack > combo hit, block, rinse lather repeat. That said, you can't instantly pull up a shield the second a wolf et al attacks you - it's silly to think that you can. Everyone's first reaction would be to clench their stomach after being gored by a bloody wolf, wouldn't it? Eh.
The parrying system is also quite abusable once you've levelled it up, but if timed properly, it can be used just as it's supposed to be. I was capable of fighting the higher level guys early, but it was very difficult - as such things should be. Admittedly, they should be more obvious with certain things in my opinion (for instance, a 'hungry sea vulture' is easy and lowlevelled for starting characters, a 'sea vulture' is the regular sort) but there is a definite technique to the game's combat system. An easy technique? No, not at all. But a technique is a technique, regardless. Some people say that Street Fighter is all about characters spamming fireballs - and then people kick ass with someone without a fireball. I'm rather fond of John Funk's reviews - and I can see where he's coming from. But I do think he's given this game a slightly harder service than I'd personally see as warranted.