Review: StarCraft II

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John Funk

U.N. Owen Was Him?
Dec 20, 2005
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TB_Infidel said:
Excludos said:
Oh oh! I love this one! let me respond here!

I just love it every time people bring up "counters" in starcraft, because lets face it: THERE IS NO SUCH THING!

Firstly, something you need to understand: Mass counters counters. A very nice example here: Collosus counters zerglings. But 50 zerglings will raaaape 2 collosus. This because collosus is practicly useless on its own. So what do you do? You throw in zealots in the mix. But then the zerg players predicts this, and throws in roaches. Now, you suddenly have an armymix and possibly a great battle on your hands.

Secondly: if you see someones zerglings and go "hey, collosus counters that because it says so in the manual!" and then tech straight to collosus, you will die! The time and money invested into teching straight to a tier 3 unit without making anything else will get you killed 100 of 100 times. So what options are you left with if you really want that collosus? Theres about a million answers to that. You could go mass sentries. If you did, you could block of your ramp with forcefields until your collosus is up, and you would be relatively safe to Mutalisks.

You see what I'm doing here? I'm discussing strategy. I'm frankly not very good at it, but I could do this for hours, because there is SO much you can do in this game.

And thats why the game isn't repetitive, and thats why Starcraft 2 is fun.
So what is the purpose of the phoenix? Counter AA. Siege tank? Counter large numbers of light armour. In a game with air, light armour and heavy armour, counter units are very apparent.
And you say mass counter counters, but work out the price equivalent and this theory is very flawed. I also have never advocated ignoring troops and expansion for pure teching as that would be nothing but suicidal.
If you want to discuss or learn strategy, go to SC2 forums or go to youtube and look and the almost set tactics eg there is only one way to defend from an early Terran marine/Marauder if you are Protoss.

John Funk said:
No, it's identical. As in, an IP check on either one of your accounts returns the other one. And "not meant to leak things like that"? I wasn't leaking anything; I was calling you out on trolling on multiple accounts, both of which are against our terms of use, though one carries with it the weight of a ban. (And really, this is just a fun fact that our IT staff informed me of.) And please, I WISH I was a sellout. Sleeping on a pile of money would be nice, don't you think? ;)

Really, I'm being nice here. Would you rather have a simple ban without so much of an explanation? Which one of your accounts would you rather get nuked?

Oh, and now you're adding "Directly insulting staff" to the list of offenses piling up against you. You really ought to quit while you're not so far behind, you know. But I'll humor you one more time: Innovation does not make for a good game. It CAN make for a good game (see Super Mario Galaxy 1), but then you also get games like Mirror's Edge. Great new concept, awesome ideas, wonderful art style, but it was a pain to play and had serious flaws. In the end, we need to judge a game on how good it is - and while we can forgive some roughness for a cool new idea, that's the bottom line.

But the inverse is also true. Just because a game isn't innovative doesn't mean it isn't great. SMG1 did all the innovation; SMG2 was the same game, but used the freedom of not having to innovate to just do absolutely spectacular level design and rock-solid gameplay. That's a game that I would whole-heartedly recommend to anyone (aka a five-star game), as is StarCraft 2.

But really, this is pointless and this "argument" is at an end. You are willfully refusing to even acknowledge that you are considering any of the many, many points made against you, and have crossed the line to blatantly breaking our forum guidelines with alternate accounts, flame-baiting, and insulting staff.

It's up to you how you want this to end.
It is a network IP address, I'm surprised your IT dept. did not realise this. If you want to really be sure then check the MAC address'.

The thing with innovation is that it leads to progression eg Mirror's Edge. The only thing it had going for it was that it was different and not yet another fps, RPG, or RTS clone. With how SC2 is I wonder what else they will do in the next 2 games to come bar throw in some more, yet unneeded units. Without innovation games would not progress, and if everyone stuck to praising games for staying the same then we would be on Pong 3000.
What I do not understand is how you claim that a game which is a refined version of the original is not tedious and repetitive as you have done this all before because even though you claim it is very tactical, it would not take long to get extremely good at it, and not much sooner after that to get bored of playing the same game. You said previously that I was a fool for thinking that playing the same computer game for 10 years was grinding. How is it not? If you spent your time equally spread across other games, then you would actually have a basis to form an opinion on, where as most people on this thread have just played demo's or a few minutes of other RTS' (never giving them a chance), and just stuck to what they knew and loved from their childhood.
Again, innovation is not a bad thing. Do not put words in my mouth. Innovation is a good thing as a rule of thumb. But innovation has absolutely nothing to do with the quality of a game, which must be objectively judged on its own merits. This especially holds true with sequels, which most people would want to be refined versions of what came before - polishing what works, fixing what doesn't. If EA made Mirror's Edge 2 and instead decided to make it a brawler or some other "innovation" (make a hypothetical innovation up in your head), people would be upset because they had a cool idea in the first game that they just didn't execute well - shouldn't they try on refining an already cool idea to make it something good? Sometimes it works (DoW2), but most of the time it'd be bizarre.

A great game is a great game, even if it doesn't innovate. A bad game is a bad game, even if it innovates. There is no inherent correlation between the two.

You can play StarCraft for years because, like chess, no two games are the same. And that's why it isn't tedious, and that's why people still like watching televised sports for decades (or hell, why people in Korea liked watching televised StarCraft. Do you really think it would have flourished if every game went the same way?)

But now, I'm done responding to both accounts and will only respond to one.
 

ecoho

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Jun 16, 2010
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Excludos said:
TB_Infidel said:
Excludos said:
Oh oh! I love this one! let me respond here!

I just love it every time people bring up "counters" in starcraft, because lets face it: THERE IS NO SUCH THING!

Firstly, something you need to understand: Mass counters counters. A very nice example here: Collosus counters zerglings. But 50 zerglings will raaaape 2 collosus. This because collosus is practicly useless on its own. So what do you do? You throw in zealots in the mix. But then the zerg players predicts this, and throws in roaches. Now, you suddenly have an armymix and possibly a great battle on your hands.

Secondly: if you see someones zerglings and go "hey, collosus counters that because it says so in the manual!" and then tech straight to collosus, you will die! The time and money invested into teching straight to a tier 3 unit without making anything else will get you killed 100 of 100 times. So what options are you left with if you really want that collosus? Theres about a million answers to that. You could go mass sentries. If you did, you could block of your ramp with forcefields until your collosus is up, and you would be relatively safe to Mutalisks.

You see what I'm doing here? I'm discussing strategy. I'm frankly not very good at it, but I could do this for hours, because there is SO much you can do in this game.

And thats why the game isn't repetitive, and thats why Starcraft 2 is fun.
So what is the purpose of the phoenix? Counter AA. Siege tank? Counter large numbers of light armour. In a game with air, light armour and heavy armour, counter units are very apparent.
And you say mass counter counters, but work out the price equivalent and this theory is very flawed. I also have never advocated ignoring troops and expansion for pure teching as that would be nothing but suicidal.
If you want to discuss or learn strategy, go to SC2 forums or go to youtube and look and the almost set tactics eg there is only one way to defend from an early Terran marine/Marauder if you are Protoss.
I'm a top level Diamond player..I think I might know my strategies by now. Those examples I pulled up was just that, examples.

Phoenixes are AA, but are also widely used for harass and helping your army out by lifting key enemy units. Siege tanks are good against bunches of light units, but are immobile and thus can only be used for defending or spesific pushes where you know you'll have time to put them up before the enemy engages.

No, Price equivalent and my examples are still not flawed. A gateway costs 150 minerals, a cybernethics core costs another 150 minerals, a robotics facility costs 200 minerals and 100 gas, Robotics bay costs 200 minerals and 200 gas, and a colossus costs 300 minerals + 200 gas + the time needed for all those things. Zerglings costs 25 minerals each (or rather 2 for 50), minus the spawning pool for 200 minerals, and you have 32 zerglings for the cost of one single colossus + 500 extra gas. 32 zerglings will kill a collosus with ease.

This is why there is no such thing as "counters" in this game, no matter what your strategy guide might tell you. You can't just go "Hmm, I see unit A, thus I need to make unit B because unit B counters unit A", that will, again, get you killed 100 of 100 times.

If you want to learn more of this by someone whos a million times better at explaining it than I am, check out episode 153 of day9 daily: http://day9tv.blip.tv/file/3873603/

This guy is in a class of his own when it comes to analyzing Starcraft 2, and I can honestly say I would still be a silver player at best if I hadn't been following his episodes.

(Oh, and while I'm at it: theres a million ways to defend against a terran early. My personal favorite is 3-warpgate into voidrays. Because a single voidray next to the enemy's base forces him to leave his troops at home. If he pushes out, I straight up kill him with that one void ray. It also forces him to waste money on turrets and possibly create more marines, which my speedzealots love to pick apart. Who said this game has no strategy? :D)
lol i had someone do this to me and the first time i had to just make mass marrines and send them in in mass suicide runs on his base till i took all his workers out he took out mine while i did this but i had the com center and just kept sending marrines finaly won.(not my best game) after that i always have 5 vikings in my base at all times.

oh i say ban infidel if theyre two seprete people we get rid of the troll and if its the same guy hell probly stop posting for a bit:)
 

mike1921

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Mazty said:
John Funk said:
Yes, actually, I'd say that your arguments on TB_infidel are borderline flaming. In what world is "You able to grasp that concept?" not insulting someone else's intelligence?

You're either the same person or living in the same place - considering that only your two accounts come up under this IP it's not like you can argue it's an ISP thing - and considering your arguments and spelling (particularly in this last post) are very similar, I know which bet my money's on.

Perfect Dark didn't get a 5/5 because it wasn't very good. Maybe they were lazy with the port. Maybe there wasn't enough content there. Goldeneye was considered brilliant back in the day; it's practically unplayable now. But the StarCraft mechanics (updated to the modern age with improved pathing/multiple selection, of course) are still as solid as ever.

Greg Tito reviewed this game. His first time playing SC1 was a few weeks ago in preparing for this review so he'd understand the story. There was absolutely no fanservice/nostalgia in that review; he gave it that score because he genuinely loved the game. Because it's a genuinely great game in a classic style. Again, Chess is one of the most "archaic" games of all time by your standards, and yet it still manages to be beloved, widely played, and incredibly complex.

Do not confuse simplicity in mechanics with lack of depth or being "archaic." If all you're looking out of a game is a feature list, then I question why you're gaming. Or why you weren't complaining when we gave five stars to God of War III, which was basically God of War I and II with some modern improvements and better graphics.
So you really cannot tell that we are posting from different network IP's? Why would I have two Steam accounts and two PSN accounts....? I'm not posting under two accounts - why would I? Seems a bit of an ad hominem point.
As for my spelling, with spell check I sure hope it's right, so can't really see what you're shooting at there =S
Perfect Dark didn't get a 5/5 because the genre has evolved since the days of the N64. Considering the praise that DoW and CoH received, as well as other RTS', the RTS genre has evolved as well.
I'm looking for a game which I pick up and play and go "Oh, that's new, I haven't seen that before, that works well", not "Been here, done it all before, why do it again?". Seems a bit excessive to give such a shining review to a game which is merely polish, rather than evolving the genre. I haven't played the God of War trilogy so I can't comment on it....
Chess is completely different to SC. In chess every piece can eliminate other pieces in one move - there is no light armour, no weapon bonus against armour and so on. The latter makes SC2 very predictable if you have knowledge of units. For example, if someone builds a bunch of marauders, which does it make sense to attack it with - zealots or void rays? In chess which piece do you attack a castle with...?
I'm looking for a game that doesn't suck. If an innovative game is slightly worse than a game that takes no risks I'm taking the game that takes no risk.

Alright, why does chess being different to SC (and pretty much every RTS game ever given your "army" is strongest at the start) invalidate the point that just because a game isn't new and innovative doesn't mean it's bad.


I tend to use bishops by the way.


Also, why must you try to simplify the tactics of starcraft so much? You either have never played the game or are just so desperate to make it seem simplistic that it turned off your brain.
 

metalhead467

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I vote we just all stop talking to this guy, and start talking about how awesome this game is.

Or debating with non-trolls.
 

Arisato-kun

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TB_Infidel said:
And now everyone who likes SC2 is the producer for SupCom according to you. You and everyone else have proven me right by not saying the other RTS's you have played and to what level. Of course some people RTS fans will like SC2, but from what I have seen on other forums, most do not for numerous reasons.
And everyone that likes Starcraft 2 is dumb according to you. :p

I've played through the entire campaign for both DoW's, some of SupCom though I got bored with it, all of Starcraft 1 including Brood War, every Command and Conquer since Red Alert and WC3 and Frozen Throne. I play on the hardest difficulty because anything less is for pansies.

I like Starcraft 2. That's that. But I will continue to watch this thread to just chime in every once in a while and go "Loltroll."
 

ecoho

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Jun 16, 2010
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metalhead467 said:

I vote we just all stop talking to this guy, and start talking about how awesome this game is.

Or debating with non-trolls.
ok man you are now receveing a friend request lol!
OT:what is your favoret race to play in multi?
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Mazty said:
So you really cannot tell that we are posting from different network IP's? Why would I have two Steam accounts and two PSN accounts....? I'm not posting under two accounts - why would I? Seems a bit of an ad hominem point.
As for my spelling, with spell check I sure hope it's right, so can't really see what you're shooting at there =S
Perfect Dark didn't get a 5/5 because the genre has evolved since the days of the N64. Considering the praise that DoW and CoH received, as well as other RTS', the RTS genre has evolved as well.
I'm looking for a game which I pick up and play and go "Oh, that's new, I haven't seen that before, that works well", not "Been here, done it all before, why do it again?". Seems a bit excessive to give such a shining review to a game which is merely polish, rather than evolving the genre. I haven't played the God of War trilogy so I can't comment on it....
Chess is completely different to SC. In chess every piece can eliminate other pieces in one move - there is no light armour, no weapon bonus against armour and so on. The latter makes SC2 very predictable if you have knowledge of units. For example, if someone builds a bunch of marauders, which does it make sense to attack it with - zealots or void rays? In chess which piece do you attack a castle with...?
It reads as the exact same IP to me, and you are the only two users on the site with it.

No, it wasn't that Perfect Dark didn't get a 5/5 because "the genre has evolved," it didn't get a 5/5 because it wasn't that great a game. We do not judge games by how much they push boundaries; obviously it's something to CONSIDER (and it should bear mentioning in the review that they tried something new), at the end of the day we need to assign a score based on how well-made the game is and give a recommendation whether it is worth a gamer's money. Innovative games may be good, innovative games may be bad. Non-innovative games may be good, non-innovative games may be bad.

And you completely missed my point with chess. I'm not saying that StarCraft 2 and Chess are the same game at all. Obviously they're different on almost every fundamental level. But with chess, we can see that some mechanics and gameplay systems aren't dated, they're timeless. Chess works as well today as it did thousands of years ago. StarCraft works as well today as it did in 1998 - actually, it works better because of the new additions.

Just because a mechanic is old does not mean it is bad. StarCraft 2 would not be better off if the designers had randomly thrown in every single mechanic they could think of, because it doesn't work for their game.

Really, just read the interview I did with Dustin Browder [http://www.escapistmagazine.com/articles/view/issues/issue_248/7375-A-Master-Craftsman]. He explains it better than I ever could.
 

abija

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Mazty said:
Considering the praise that DoW and CoH received, as well as other RTS', the RTS genre has evolved as well.
So how come they weren't such a multiplayer success like Blizzard's games? Maybe because after the novelty is gone people still prefer more classic mechanics?
When you have a lot of games making changes to the formula but none of them manages to be a real success, how do you decide the genre has evolved and more importantly, how do you decide which is the good direction to follow?

I'm looking for a game which I pick up and play and go "Oh, that's new, I haven't seen that before, that works well", not "Been here, done it all before, why do it again?".
Good for you. Others just want to find a solid game and get to it's depths.

Seems a bit excessive to give such a shining review to a game which is merely polish, rather than evolving the genre.
If only it would be an incentive to get more polished games on pc instead of rushed out trash...
Do you really think it's so easy to take a concept and perfect it, while under the scrutiny of millions of fans. Making sure you understand what they really loved about the game and not mess with that.
Also, SC2 improved on the weak points of SC1, which is exactly the point of evolution. You're just asking for mindless changes regardless if they are needed or not.
 

ecoho

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John Funk said:
Mazty said:
So you really cannot tell that we are posting from different network IP's? Why would I have two Steam accounts and two PSN accounts....? I'm not posting under two accounts - why would I? Seems a bit of an ad hominem point.
As for my spelling, with spell check I sure hope it's right, so can't really see what you're shooting at there =S
Perfect Dark didn't get a 5/5 because the genre has evolved since the days of the N64. Considering the praise that DoW and CoH received, as well as other RTS', the RTS genre has evolved as well.
I'm looking for a game which I pick up and play and go "Oh, that's new, I haven't seen that before, that works well", not "Been here, done it all before, why do it again?". Seems a bit excessive to give such a shining review to a game which is merely polish, rather than evolving the genre. I haven't played the God of War trilogy so I can't comment on it....
Chess is completely different to SC. In chess every piece can eliminate other pieces in one move - there is no light armour, no weapon bonus against armour and so on. The latter makes SC2 very predictable if you have knowledge of units. For example, if someone builds a bunch of marauders, which does it make sense to attack it with - zealots or void rays? In chess which piece do you attack a castle with...?
It reads as the exact same IP to me, and you are the only two users on the site with it.

No, it wasn't that Perfect Dark didn't get a 5/5 because "the genre has evolved," it didn't get a 5/5 because it wasn't that great a game. We do not judge games by how much they push boundaries; obviously it's something to CONSIDER (and it should bear mentioning in the review that they tried something new), at the end of the day we need to assign a score based on how well-made the game is and give a recommendation whether it is worth a gamer's money. Innovative games may be good, innovative games may be bad. Non-innovative games may be good, non-innovative games may be bad.

And you completely missed my point with chess. I'm not saying that StarCraft 2 and Chess are the same game at all. Obviously they're different on almost every fundamental level. But with chess, we can see that some mechanics and gameplay systems aren't dated, they're timeless. Chess works as well today as it did thousands of years ago. StarCraft works as well today as it did in 1998 - actually, it works better because of the new additions.

Just because a mechanic is old does not mean it is bad. StarCraft 2 would not be better off if the designers had randomly thrown in every single mechanic they could think of, because it doesn't work for their game.

Really, just read the interview I did with Dustin Browder [http://www.escapistmagazine.com/articles/view/issues/issue_248/7375-A-Master-Craftsman]. He explains it better than I ever could.
um ok if he still denys that they're the same person just ban infidel because i like mazty better also i can think of only two reason they would have the same IP
1) one of them is pirateing the others IP
2) they live in the same house and use the same computer
i only say this because you asked witch account he wanted baned and he never responded so i would like to make the choice for him:) if i was out of line please forgive my mistake
 

Jimbo1212

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Arisato-kun said:
And everyone that likes Starcraft 2 is dumb according to you. :p

I've played through the entire campaign for both DoW's, some of SupCom though I got bored with it, all of Starcraft 1 including Brood War, every Command and Conquer since Red Alert and WC3 and Frozen Throne. I play on the hardest difficulty because anything less is for pansies.

I like Starcraft 2. That's that. But I will continue to watch this thread to just chime in every once in a while and go "Loltroll."
This is my point. You played only the offline campaigns of those games, not the multiplayer, and I think everyone will agree that the multiplayer of most games is a whole different game.
How can you claim that SC2 is "the best" when you barely even played any other RTS? I have a feeling that most people in this thread are in the same boat as you.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Mazty said:
Well you need to have a word with your IT department as other sites can tell if an IP address is networked. Plus again, why the hell would I be using two accounts, have two steam accounts and two PSN accounts? Thought someone of your age, let alone position with the site, wouldn't be trying to air dirty laundry as you have.
So Perfect Dark wasn't considered to be an amazing game when it was released??
Does it not strike you as hypocritical that you compare Perfect Dark XBL to other titles currently on the market, yet you are not doing so with SC2?
Perfect Dark XBL is an exceptionally well made game - customisable bots, fantastic gun selection, but it is very dated. How does the latter not apply to SC2? Because it still works? Well Perfect Dark still works.....
Chess is never going to date because of the complexities of it. Do you really think it'd take a supercomputer 3 days to beat a human player in SC2? Of course not. Chess has hundreds of millions of options, not a handful.
Where I think SC2 is too dated is when I play the game after never having played it before, master V.Hard AI and when I check pro matches my build queue is hardly any different...How can you really say that a game that someone has never played it before can instantly become pretty decent at it?
The problem with zero innovation is how are you not bored of a game that's over 10 years old? How have you not mastered it?

Now let's look at it from a different angle. You have 11 million fans. They are not fans of the genre but fans of Starcraft. You want to make money, as does every game designer. You simply polish the game to ensure it sells to the fans as it's simply improved - a fan isn't going to complain about that are they?
The game is just polish, but polish that's at least 5 years too late. If you are a fan of RTS' online, the heavy emphasis on build queues and unit composition should be nothing new and a bit of a challenge, if that. If you've never played an RTS before, or just single player, then sure, it'd be a challenge that'd take time to master.

Asking for a game which I can't say "Been there, done that *yawn*" is not an unfair comment to a game that is nothing but polish & fan service.
If you aren't the same person, then you're living in the same place. And calling a user out on making multiple accounts to look like his argument has more support than it does is hardly airing dirty laundry especially when it's a bannable offense.

Who says I'm not comparing SC2 to other titles currently on the market? I play CoH and DoW2, I played Supreme Commander, I find StarCraft 2 better than all three of those. It still holds up, unlike Perfect Dark XBLA.

We're not bored of a game 10 years old (a logical fallacy; StarCraft 2's units and new elements more than make the game new again) because people are still learning new things and coming up with new strategies. Even if they aren't these days, it still took 12 years for it to happen - and now we have new units with which to make it happen.

Again, there is not one single continuum for RTS design. If you think there is no strategy and tactics in SC2 beyond unit makeup, you are doing it wrong. If you think that there is nothing to SC2 but polish and fanservice, you are doing it wrong.
 

abija

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Where I think SC2 is too dated is when I play the game after never having played it before, master V.Hard AI and when I check pro matches my build queue is hardly any different..
Just like pro matches are all under 15 mins and they never tech up?
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Mazty said:
John Funk said:
If you aren't the same person, then you're living in the same place. And calling a user out on making multiple accounts to look like his argument has more support than it does is hardly airing dirty laundry especially when it's a bannable offense.

Who says I'm not comparing SC2 to other titles currently on the market? I play CoH and DoW2, I played Supreme Commander, I find StarCraft 2 better than all three of those. It still holds up, unlike Perfect Dark XBLA.

We're not bored of a game 10 years old (a logical fallacy; StarCraft 2's units and new elements more than make the game new again) because people are still learning new things and coming up with new strategies. Even if they aren't these days, it still took 12 years for it to happen - and now we have new units with which to make it happen.

Again, there is not one single continuum for RTS design. If you think there is no strategy and tactics in SC2 beyond unit makeup, you are doing it wrong. If you think that there is nothing to SC2 but polish and fanservice, you are doing it wrong.
Your IT department can surely check Mac addresses and that it's a networked IP. Plus for the third time, do you really think I'd go to the trouble of making two PSN accounts, each with a sizeable amount of trophies, and two separate steam accounts?
Have you played the other RTS' online? SC2 holds up, sure, but it's not better than any of the others and certainly is completely over hyped whilst being over praised for being nothing more than polish. It's only really the fans that makes SC2 hold up as many other RTS fans have moved on as they have done it all before.
If you include the use of said units in unit composition, which really only makes sense, there is very, very little more to SC2 than that.
How is SC2 not just polish and fan service? Has it introduced anything new to the genre? No. Has it even tried to? No. What's the main praise of SC2? "The core mechanics are the same as SC1 (a 12 year old game)." If that's not polish then I'm not sure what is. I'm not saying it's a useless, worthless game because of it, but it is completely over hyped and nothing special - how can it be when it's pretty much more of the same of a 12 year old game?
Funny how only the two of you are on the same network then. It could be someone else's account, but you could be using it.

Yes, I have. And yes, SC2 IS better than the others. "Many other RTS fans have moved on as they have done it all before?" Bullcrap - every RTS fan I know (of Total War, of SupCom, of Dawn of War, of COH) is playing the hell out of StarCraft because it's just that good.

StarCraft 2 is an excellently made game. "Old" and "simple" do not mean "bad." There is nothing wrong with a game not pushing boundaries, and just being good.

I'm done with this argument. I have better things to do with my time than try to talk down a wall.
 

crunchieman

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Nov 17, 2009
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@TB_infidel

Are you saying I should not get SC2 because it was like SC1?

This is really dumbing it down but when it comes to videogames and many other things in the end of the day it comes down to should I buy it or should I not.
 

Arisato-kun

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TB_Infidel said:
Arisato-kun said:
And everyone that likes Starcraft 2 is dumb according to you. :p

I've played through the entire campaign for both DoW's, some of SupCom though I got bored with it, all of Starcraft 1 including Brood War, every Command and Conquer since Red Alert and WC3 and Frozen Throne. I play on the hardest difficulty because anything less is for pansies.

I like Starcraft 2. That's that. But I will continue to watch this thread to just chime in every once in a while and go "Loltroll."
This is my point. You played only the offline campaigns of those games, not the multiplayer, and I think everyone will agree that the multiplayer of most games is a whole different game.
How can you claim that SC2 is "the best" when you barely even played any other RTS? I have a feeling that most people in this thread are in the same boat as you.
Oh I was just mentioning campaigns. I thought it would be a given that if I played an RTS I played the multiplayer. Guess that concept kinda went over your head. :/