Let me first address a few common criticisms for this game that I've kept hearing.
1. The stealth gameplay is unrefined, and your cover will inevitably be blown.
Okay... this CAN be true, but it isn't always true. Yes, the stealth aspects of the game COULD use some work... and while your cover will PROBABLY be blown at some point during a mission... if you're skilled enough, you can easily take on another disguise and start sneaking around again... so your cover doesn't really STAY blown.
2. The climbing is a bit annoying.
Hmmm yes and no. Yes it does get a bit tiresome that I have to keep tapping the spacebar if I want to keep climbing. However, the game's intention seems to be trying to make the player think about what they're doing whilst climbing... which is fair enough when you're just exploring the lovingly rendered rooftops of Paris... but it does get pretty aggravating when you have half of the city's Nazis on your tail. But you know what? The animations are fluid and varied enough to make the spectacle of climbing a building both entertaining and believable.
3. Nazis take all of the intrigue out a story.
Okay... I will admit that Yahtzee may have a point there... but for me, the intrigue wasn't really about who was going to win (though there were a few points in the game that made a good effort to convince players that things have gone "tits-up"); what interesting for me was the copious amounts of character development that kept going on.
4. The accents are wonky.
All right all right... they are a bit over-the-top... but so what?
Now then...
The Saboteur, despite all of its flaws, is a very enjoyable experience. The shooting and stealth work well together. No matter where you are in France, the atmosphere is readily apparent and either conveys a sense of freedom and hope, or the downtrodden noir of oppression. Both the full-color and black-and-white iterations of France are striking and beautiful in their own way. I won't spoil exactly how for you, since this is a major part of the game. Though if I had to choose which one to play the whole game through... I guess I'd go with the noir feel. It really is an interesting experiment. Though there is one problem with the noir areas... and that is that for some of the darker buildings (the ones that aren't lit as well as others... like the cathedrals) it can be very difficult at times to figure out where you should be going next. Aside from that, the dual-atmosphere effect works really well.
And even the few parts of the game that did have all the potential to be completely insufferable manage to be fun and intense. I'm referring of course, to the two mandatory racing segments in the game. As my miserable experience with Star Wars Episode 1: Pod Racer (PC) taught me... I hate racing games. So, while I did acknowledge that without races in the game it would be pretty difficult to call Sean Devlin a race-car driver with a straight face, I wasn't really looking forward to the racing segments in the story. But the funny thing is... this segments are actually a blast to play through, and are just challenging enough to be rewarding without being ludicrously difficult. I can't really speak for the optional bits... since I never played them, but I'll just assume that they are more difficult.
However, I do have some criticism for this game:
1. The PC version comes with the DLC that everyone else had to pay for... however I just can't seem to find that "knife-throwing minigame" anywhere in France.
2. Because my PC is approaching the lower-end of the hardware spectrum now... I had to reduce the resolution to 800x600 to get a playable frame-rate. The game still looked great... but still...
3. Some of the requirements to unlock the perks are overly difficult... This game expects you to kill 10 Nazis with dynamite (which doesn't have that much of a blast radius, even when upgraded) in 10 seconds... no chance, you unreasonable dicks.
4. The game has a few graphical glitches... like say... windows and other objects hovering several feet above where they are supposed to be.
5. The game occasionally freezes up or crashes (even after the patch)... but not really enough for me to start marking it down.
So all in all, The Saboteur is a good game, and my advice for you is to put away everything you know about WWII whilst playing it; and to just enjoy the game for what it is.
1. The stealth gameplay is unrefined, and your cover will inevitably be blown.
Okay... this CAN be true, but it isn't always true. Yes, the stealth aspects of the game COULD use some work... and while your cover will PROBABLY be blown at some point during a mission... if you're skilled enough, you can easily take on another disguise and start sneaking around again... so your cover doesn't really STAY blown.
2. The climbing is a bit annoying.
Hmmm yes and no. Yes it does get a bit tiresome that I have to keep tapping the spacebar if I want to keep climbing. However, the game's intention seems to be trying to make the player think about what they're doing whilst climbing... which is fair enough when you're just exploring the lovingly rendered rooftops of Paris... but it does get pretty aggravating when you have half of the city's Nazis on your tail. But you know what? The animations are fluid and varied enough to make the spectacle of climbing a building both entertaining and believable.
3. Nazis take all of the intrigue out a story.
Okay... I will admit that Yahtzee may have a point there... but for me, the intrigue wasn't really about who was going to win (though there were a few points in the game that made a good effort to convince players that things have gone "tits-up"); what interesting for me was the copious amounts of character development that kept going on.
4. The accents are wonky.
All right all right... they are a bit over-the-top... but so what?
Now then...
The Saboteur, despite all of its flaws, is a very enjoyable experience. The shooting and stealth work well together. No matter where you are in France, the atmosphere is readily apparent and either conveys a sense of freedom and hope, or the downtrodden noir of oppression. Both the full-color and black-and-white iterations of France are striking and beautiful in their own way. I won't spoil exactly how for you, since this is a major part of the game. Though if I had to choose which one to play the whole game through... I guess I'd go with the noir feel. It really is an interesting experiment. Though there is one problem with the noir areas... and that is that for some of the darker buildings (the ones that aren't lit as well as others... like the cathedrals) it can be very difficult at times to figure out where you should be going next. Aside from that, the dual-atmosphere effect works really well.
And even the few parts of the game that did have all the potential to be completely insufferable manage to be fun and intense. I'm referring of course, to the two mandatory racing segments in the game. As my miserable experience with Star Wars Episode 1: Pod Racer (PC) taught me... I hate racing games. So, while I did acknowledge that without races in the game it would be pretty difficult to call Sean Devlin a race-car driver with a straight face, I wasn't really looking forward to the racing segments in the story. But the funny thing is... this segments are actually a blast to play through, and are just challenging enough to be rewarding without being ludicrously difficult. I can't really speak for the optional bits... since I never played them, but I'll just assume that they are more difficult.
However, I do have some criticism for this game:
1. The PC version comes with the DLC that everyone else had to pay for... however I just can't seem to find that "knife-throwing minigame" anywhere in France.
2. Because my PC is approaching the lower-end of the hardware spectrum now... I had to reduce the resolution to 800x600 to get a playable frame-rate. The game still looked great... but still...
3. Some of the requirements to unlock the perks are overly difficult... This game expects you to kill 10 Nazis with dynamite (which doesn't have that much of a blast radius, even when upgraded) in 10 seconds... no chance, you unreasonable dicks.
4. The game has a few graphical glitches... like say... windows and other objects hovering several feet above where they are supposed to be.
5. The game occasionally freezes up or crashes (even after the patch)... but not really enough for me to start marking it down.
So all in all, The Saboteur is a good game, and my advice for you is to put away everything you know about WWII whilst playing it; and to just enjoy the game for what it is.