Because one story discounts ten years worth of personal experiences... But perhaps it does because I'm not American and don't work for American publications. From an outside perspective, part of American game journalism is pretty nuts. Because, yes, stuff like Mountain Dew and Doritos and employees not having their priorities straight makes it look like a caricature of itself. However, it's extremely important to remember there's more to gamejournalism than that, even if you're just looking at North-America. By focusing on sites like IGN, you're focusing on the Daily Mails of videogame journalism and thank god the Daily Mail is not the only paper around.Sarge034 said:tippy2k2 said:SnipSo, for you two in particular.NPC009 said:Snip
http://www.forbes.com/sites/erikkain/2012/10/26/all-the-pretty-doritos-how-video-game-journalism-went-off-the-rails/
My personal experiences:
-Unless they're independent critics have very little contact with publishers. I can count the instances I had to talk to PR people on one hand. More if you count the people offering to get me another cup of tea during a review session, but I make better tea at home, so... yeah.
-Editors stick with their critics, even if that means a dip in ad income. One of my reviews caused a small game publisher to stop advertising and the editor-in-chief told me not to worry about it, because I did the right thing by writing an honest review.
-Swag? In case of goodie bags, I hope you like shirts and other useless junk. The shirts may not even fit properly, because they ran out of your size or only had XL to begin with. And if you're a woman, well, hope you need something new to sleep in, I guess. Stuff that was send to the office was used for sweepstakes to draw in readers. If we ever got something it was like a pat on the head. "Good job meeting that difficult deadline, here's a keychain of that series you like so much!"
-Free games? Free in the sense that we need them to do our job and don't have to pay for it ourselves. Nowadays it's all download codes, so we can't even sell off unwanted games to supplement our shitty income.
-Events are rare and there's a good chance you're going to have to pay for it yourself (good luck with that if you're earning barely enough to get by). I know colleagues that save up to go to events in Japan. They write about them as much as they can, but are extremely lucky if they break-even.
-Did I mention the pay is shit unless you're a big name and/or work somewhere as an editor-in-chief? Where I'm from, current page rates approach 50% of minimum wage. Less for websites.
-Most publishers are not in the habit of sending out LEs or CEs to websites/magazines. If they do send them, it's probably to give away in a sweepstake or something. One magazine I write for got three of thoese coveted Ni no Kuni CEs to share with readers. Meanwhile, I, the reviewer, got a standard edition. Even that was pretty generous now that I think about it, as that publisher usually sends out download codes.
-Reviews in hotels? Eh, probably not unless you're a big name reviewing the next big thing (or next Call of Duty). And seriously, it's not as fun as it sounds. Worse case they'll have a representative sitting next to you to guide you through the game. Jobs on site are usually more like: here's the game, have some crisps, see you later.