When you go to IGN see a 9.0 and immediately know GameSpot's review is going to be basically an 8.5 since GameSpot is generally 0.5 lower than IGN is when I know the numbers representing the reviewers' opinions aren't true opinions. People don't agree with each other on anything nearly as much as game reviewers agree with each other, like I said it has much more to do with human nature than math, I merely use math to represent how different games are scored compared to say movies. Just among friends as well as fellow Escapists here, opinions of games vary greatly. I know my friends are disliking/liking games for valid reasons, same with most Escapists. Basically, I'm not even recognizing those user reviews that are 0s, 1s, 10s on Metacritic so I'm not at all saying there's something wrong because there's quite a big difference between the Metacritic score and user score. Although I do feel there is quite a difference between gamers and game reviewers and how each do feel about a game. I bet you'd get quite a different average user score of a game here on the Escapist vs professional review average where no one here would be review bombing the user score. I do think that is an issue because I do feel gamers want more criticism and probably most gamers no longer even look at review scores because they know how messed up the whole thing is. I find great value in movie reviews whereas I find no value in professional game reviews (outside a very select few reviewers).NPC009 said:And how do you recognise an opinion that's not true? Is it's an opinion that is very different from yours?
What I'm gathering from your posts is that you want reviewers to have stronger opinions. Not just saying 'This is a bad game, you probably shouldn't buy it' but go all the way to 'this is a bad game, it is an insult to gaming and gamers!' Sure, it's fun to see people like Yahtzee verbally destroy games, but I don't think it should be the standard. Even bad game tend to have atleast some merits and we should acknowlegde those. If every starts tearing disappointing games a new one things will just seem much worse than they actually are. Not very helpful.
This seem to be a good moment to go back to Spec Ops for a bit. I personally didn't think the mechanics or gameplay as a whole were bad. Underwhelming would be a good word fot it, but aside from a few difficult patches the game wasn't frustrating to play. I'd say the gameplay was good enough for what it was trying to do: support the story. That's why most reviewers didn't have much of an issue with it. Heck, if I recall correctly atleast several reviewers called the gameplay a bit too fun and wondered if being punished for enjoying shooting enemies was harming or hurting the message the game was trying to send.
I don't know where you get that I wanna see games thrown under the bus with scathing reviews because I don't unless it is merited. Giving a game a 4/10 shouldn't seem like the game is horrible. Of course, a 4/10 review currently would make someone think the game is pure garbage and that's a problem reviewers have made themselves. Yahtzee mainly "destroys" games for humor purposes. When he actually does talk about gameplay, his criticism is usually valid. You have to kinda read between the lines of a Yahtzee review (because it's not really a review); if he hates on a game for everything other than gameplay, then the game is probably good. For example, his Uncharted 2 review is very negative but shows up as one of the better games of the year (in an Extra Punctuation column [http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/7003-Best-of-2009.2]). I actually think Yahtzee would be a great reviewer if he did real reviews.
There's plenty of variance in a gameplay being "bad" as well. I only tried playing the demo of Spec Ops and found the shooting to be below average and not worth my time, not that the gameplay was unplayable or frustrating. Technically, then the shooting would be bad in my opinion. It wasn't bad to the degree it was horrible and needs to be torn apart, it was merely below average bad. Again, my opinion is that I can get the good parts of Spec Ops from other mediums minus the below average gamaplay, so why should I play Spec Ops then? Of course, that doesn't mean I think every review should be below 5 either; hell, I didn't even play the game. It depends on how much the story and gameplay are weighted by each reviewer. Is the story so good that it carries the "bad" gameplay and makes the game overall good? Every reviewer will have a different take on that.
Like I said above, I'm not at all even recognizing those kind of user reviewers just hating the game or thinking the game is 10/10 perfect. I'm not comparing the user score with the Metacritic score. I'm mainly comparing professional game scores with professional review scores of other mediums to signify the huge difference.That's strange. Most high profile titles I checked get atleast both positive and mixed reviews. And while you do find negative reviews among the ones written by users, most of those red scores seem to be 0s given out of spite. For example, 1/3 of the negative user reviews for Watch Dogs give a 0. There are also some 1s and 2s that seem to be written by otherwise perfectly reasonable people who wanted to adjust the overall score to something they would have given in the game outside of Metacritic.
Anyway, you should not forget what triple A actually means: a game with a high budget made by experienced people. The term came into use in the nineties to distinguish high profile titles from shovelware, cheaply made licensed game and other practices gamers and serious developers weren't proud or fond of. Games were triple A because they rated highly.
What changed was that developers, publishers, journalists and even gamers in general started calling games triple A based solely on expectations. Most games still managed to deliver, but you see duds here and there. Keep in mind that this is a fairly recent change. If I'd had to pinpoint a period, I'd say a little after the PS3 and Xbox 360 launched. Is it really that surprising to most triple A games are good games?
I think AAA started as a marketing buzz term and just ended up becoming commonplace. Games are not AAA because they are rated highly, it's because they have big budgets. If say Destiny got even more panned and was reviewed as bad, it would still be a AAA game because of its budget. Some may even say Destiny was reviewed as bad due to how people feel about 6 and 7 review scores.
I don't have a problem with AAA games having more good games than say non-AAA games. The problem is that they are all rated as good (with a very very rare occasional exception). Even Duke Nukem Forever is above 50 overall score.
Entertainment should be enjoyable. With any other medium, there are the works that are "fun" and the works that aspire to be more than just fun. Film has plenty of fun, popcorn movies. It's not like fun games are going to go away, fun sells in games, movies, etc. Every medium should have works that aspire to be more than just fun, but that doesn't mean every work has to be "arty" and have a message. I appreciate both kinds equally I feel as sometimes you're in the mood for something just fun and other times you want more substance, something fun can have a good deal of substance as well, they aren't mutually exclusive.I think that's the divide we are starting to see now: many people still want games just to be fun. They may even get annoyed by or angry at games that aspire to be a little more than pure entertainment. On the other hand there seems to be a growing group of gamers and critics who want games to be more than fun. They appreciate games like Gone Home for trying something new and may even find the original price acceptable.
I feel there was more review variance just from EGM's 3-person review system way back than there is now with over 50 reviews of a game.I absolutely agree with you there. Back when Metacritic and Gamerankings were fairly new, I saw the sites as great services to consumers. Finding a varity of reviews of for a particular game had never been so easy! Sadly several groups started valuing the aggregate scores too. Consumers looking only at the score instead of the reviews, and publishers handing out bonuses to developers that achieved scores consumers liked.
I think comparing a new game with multiplayer with a re-release of a game missing its multiplayer is 2 different things. If it's part of the game, it has to factor into the score no matter how little or how big. Now with a re-release missing a feature is different territory. Of course, it should be mentioned in the review but whether it should affect the score is another thing since it isn't actually part of the game (even though it was before).But what if that one lowpoint isn't low enough to justify a lower score (from the reviewer's point of view)? I've seen it happen.
Actually, I've got an example. When Tetris appeared in the 3DS VC I wasn't thrilled. Old-school Gameboy Tetris is nice on it's own, but I grew up playing the multiplayer and they had left it out of the VC release. As a result the game felt very lacking; half of it was gone! Most of my fellow (who never played the multiplayer much) disagreed: the clever mechanics and legacy of the game were enough to hand out one of the highest score we could give.
Would you say the other reviewers' opinions weren't 'true'? They considered the value of the MP and came to the conclusion that its absence had no effect on the value of the game. Isn't the fact that they did take it into consideration enough?
People would treat a below average review (below a 5) as tearing the game apart because of game reviewers themselves. Most people already feel any game below an 8 is not worth playing due to score inflation. Whereas people don't immediately write off a movie that gets a rotten rating on RottenTomatoes. That's why quite a few people thought Jim Sterling just gave negative reviews to get views and I believe even Metacritic didn't put his reviews up for a time. I still don't get why Watch Dogs was a disappointment (outside of graphics), it's basically 3rd-person FarCry, which is better than GTA IMO. I think there was more hate for FFXIII for story/characters and the fact the game takes so long to "get good". I haven't played it myself (I haven't liked a single FF game though) but I definitely read stuff saying it doesn't get good until 20 hours or so in. Just from watching my friend play it, the battle system seems better than most FF games as I hate standard FF turn-based combat.But many people do treat it as such. I can't blame reviewers for wanting to take a more moderate stance on things. Again, this has something to do with their frame of reference as well. When Superman 64 and those quick buck early access Steam disasters (very poorly put together and unplayable games that barely offer anything in terms of content) are 1s, it doesn't feel right to give something like Final Fantasy XIII or Watch Dogs a 4. While these games were (major) disappointments, they're still fully playable games with some good ideas that were decently executed. (Against tougher bosses Final Fantasy XIII's battlesystem is a thing of beauty, instead of micromanaging each individual character you guide the flow of battle with timing and insight. Too bad the system rarely gets a chance to shine during all those regular encounters...)Asking for a below average review does not equal tearing apart the game, it just means below average. Below average is not the end of the world.