See, I agree with this almost whole heartedly.
Basically, the gaming trick is to put everything in your first 1-2 hours of your game. It's the time that the player is learning a game. But usually after this time, the game seems to fall flat (I'm looking at YOU FFX! WE STILL DON'T SEE EYE TO EYE!) because everything becomes a sidequest for additional pylons, there's less diversity (main plot = everything thrown at it before the end) or it's a hook for the next game (HALO (&%&^%$ TWO >_<)
So yeah, some games may be great but it's only so they can look good for the camera of a reviewer. I wish there were a way that we could have less reviews but better quality, similar to Escapists system of actually, ya know, playing a game for a good amount instead of the 30 day frame that the rest of the reviewing world seems to love.
Basically, the gaming trick is to put everything in your first 1-2 hours of your game. It's the time that the player is learning a game. But usually after this time, the game seems to fall flat (I'm looking at YOU FFX! WE STILL DON'T SEE EYE TO EYE!) because everything becomes a sidequest for additional pylons, there's less diversity (main plot = everything thrown at it before the end) or it's a hook for the next game (HALO (&%&^%$ TWO >_<)
So yeah, some games may be great but it's only so they can look good for the camera of a reviewer. I wish there were a way that we could have less reviews but better quality, similar to Escapists system of actually, ya know, playing a game for a good amount instead of the 30 day frame that the rest of the reviewing world seems to love.