Revisiting No Man's Sky

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SeventhSigil

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About a year ago, I made a thread about No Man's Sky, mostly due to the inevitable outcry of 'What do you do in this game?!' that popped up here and there; at the time, a lot of the information wasn't found in handy videos or voice interviews, but were rather in articles, sometimes quite substantial in size and tucked away in small corners of the Internet, meaning picking out solid bits of information on its mechanics were tricky. Some information was so sparse- a single reference in an article from some outlet I'd never heard of before- it was hard to say how much of it even remained relevant.

Since then, however, information has been coming out at... well, a somewhat steadIER rate, if still filled with unanswered questions (like I wanna know more about the apparent presence of portals, damnit,) and so I thought it might be nice to make a new thread, featuring some of the more recent links.

The first is to IGN First, where they'll apparently be releasing featurettes about the game during the month of July; WHEN each new one comes out, not a clue, but right now there are three sections up, including an eighteen minute segment of fairly low-key gameplay as the develop chats about it. Fairly low in terms of information, but still nice to look at.

http://ca.ign.com/articles/2015/07/02/no-mans-sky-everything-you-need-to-know-ign-first?watch

The second link I have is to a very recent article by the Guardian; it's quite long, and so you might find it a bit of a slog to read through, but it features all sorts of neat tidbits about both the game and the developer. I'll post some bits from it that caught my eye, for one reason or another, below the link.

http://www.theguardian.com/technology/2015/jul/12/no-mans-sky-18-quintillion-planets-hello-games


Developer Tidbits:

-The most interesting thing to me is this; most of us, I think, assumed that Sony provided funding aid to No Man's Sky, thus explaining their presence on Sony's stage during E3 2014. Well, evidently Sony did offer to help fund the game, but the developer turned it down; instead, they specifically wanted the stage time, something fairly ballsy to ask for given how small the developer was. So they weren't on the Sony E3 stage because they got money from Sony... they wanted the stage time INSTEAD of money.

-Although the game had drawn a great deal of outside interest- apparently during this year's E3 and post-E3 insanity, they were running around to show the game to folks like Elon Musk, Kanye West, and Steven Spielberg- Murray has tried to avoid as much of the outside world's feedback as possible, going so far as to delete Twitter from his phone and try to lock himself away from anyone; even positive reinforcement is something he avoids, as, to quote from him; "?But actually, creativity and hard work is driven by ambition. And ambition isn?t helped by constant affirmation. You have to almost get to a place where you?re unhappy with everything.? He's also noted that the pressure of working on the game has been considerable, and that they're essentially terrified at the hype the game has received.


Game Features Tidbits:

-Apparently it very well MIGHT be possible to meet other players, as suggested by this quote; "This common destination will increase the chance that people will encounter one another on their journey (even if the game sells millions of copies, when your playground consists of 18 quintillion planets, a single encounter is statistically unlikely). But it?s an optional objective. ?We don?t know whether people will congregate or disperse,? said Murray. ?I know that people don?t like to be told that we don?t know what will happen in our game, but that?s what is exciting to us.?"

-However, to avoid Feature Creep, the team has remained determined to finish the game they set out to make, and not add a bajillion other possible features; "While showing the game to members of the enthusiastic press, Murray has fielded requests that they make it possible for players to create buildings, communicate with aliens or implement land vehicles into the game. ?It?s the reason we haven?t done things like Kickstarter,? Murray said. ?There could be so much feature creep. A lot of other companies would have taken the interest, taken loads of investment, grown the team massively and so on. And of course, we did talk about things like that. But it felt like it wouldn?t work. We had an idea for a game and we may never be able to deliver on the hype. But we can deliver the game we set out to make. That has to be enough.?"


Game World Tidbits:

-Just going to copy-paste this part, which for the record isn't a direct quote from the developer, but from the article writer, so overexcitement is possible; 'The stars you see in the unfathomable distance aren?t a mere illusion, like fairy lights studded into a black curtain of a stage backdrop, but real orbs. Travel in their direction for long enough and you can touch them.' So, rather than each solar system being comprised of a series of instances, the suggestion here is it is ACTUALLY a full galaxy, operating one consistent space. If you see a distant star, it's a real place, and (admittedly probably in centuries,) you could travel there at conventional speed. In terms of utility, it MIGHT be useless (I say might because, heck, they could include a 'super duper warp drive' that lets you go REALLY fast,) but it's still one hell of a feat. Again, assuming the article writer isn't waxing a liiiiittle too enthusiastically.

-This is, again, from the article writer, when it comes to discussing the possibility of life on a given planet and HOW the engine decides which do or don't; 'There is biodiversity then, but in this game only relatively few planets sustain life. The conditions will, as with Earth, need to be ideal. For example, there is a specific distance from a star at which it is likely there will be moisture. From this information the game decides that there will be rivers, lakes, erosion and weather, and every aspect (including the sky?s hue) is dependent on the type of liquid that forms the atmosphere. Many planets will be deserted, some entirely barren.'

-With regards to how the universe itself functions; 'Unlike many video games, which are rigged to respond only to inputs and otherwise rest dormant, like a musical instrument awaiting a player, No Man?s Sky will tick and function regardless of human interaction. Animals have daily routines that they follow. They might drink in the lowland lakes during the daytime before retreating to the hills to graze. Heavy freighters will plod through space to their own timetable, following trade routes and visiting planets where smaller ships will peel off to gather resources. As with the game?s terrains and atmospheres, all of this behaviour is based on mathematics: fractal patterns that are followed with clockwork reliability.'


The article has loads more, including some history on the developer/the work on No Man's Sky, and a bit more detail on their meeting with Spielberg, so I'd recommend giving it a read!

If anyone has questions, I can try to answer them as best I can (obviously there's plenty I myself don't know about the game, though,) and any discussion about it would be neat! :3
 

Cowabungaa

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One thing worries me a little, and that's this quote:
There is biodiversity then, but in this game only relatively few planets sustain life.
...
Many planets will be deserted, some entirely barren.'
I hope the algorithm creates at least enough planets that are worth exploring that we won't go through a dozen of completely barren solar systems before we find something worth exploring. I hope that they'll make a portion of the lifeless planets interesting too, maybe have ancient ruins or abandoned/robotical stations we can explore.

Next to that I wonder what kind of PC this will require. It seems a very complex, computationally intensive game. I have a hunch that this'll be always-online, with the majority of the computational power coming from their computers with the universe being on their servers. A semi-MMO as it were.
Tilly said:
The main thing I got from this: Elon Musk goes to E3???
I ain't surprised, E3's full of new technology, especially now with VR and AR becoming things. The man's a real world Tony Stark, and one look at the industries he's in I'm not at all surprised he's a videogame enthusiast and has an interest in the technologies involved.
 

FieryTrainwreck

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Tilly said:
The main thing I got from this: Elon Musk goes to E3???
He's just double checking to make sure video game AI doesn't become too advanced and threaten the human race.

Fortunately, video game AI hasn't advanced for decades.
 

Tilly

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FieryTrainwreck said:
He's just double checking to make sure video game AI doesn't become too advanced and threaten the human race.

Fortunately, video game AI hasn't advanced for decades.
I get a great image of a really eccentric guy walking various booths asking "You're not planning on unleashing the demon are you?"
 

Tohuvabohu

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Mar 24, 2011
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Cowabungaa said:
One thing worries me a little, and that's this quote:
There is biodiversity then, but in this game only relatively few planets sustain life.
...
Many planets will be deserted, some entirely barren.'
I hope the algorithm creates at least enough planets that are worth exploring that we won't go through a dozen of completely barren solar systems before we find something worth exploring. I hope that they'll make a portion of the lifeless planets interesting too, maybe have ancient ruins or abandoned/robotical stations we can explore.
Just tuning in with some speculation I've gathered based on the time I've spent looking into this game, so maybe I can help.

Yes, those garden worlds teeming with dozens, possibly hundreds of complex life will be very rare. Worlds that support at least some form of primitive life, will be... less rare.

However, the amount of "dead" worlds will be apparently vast. This doesn't mean that all worlds will be utterly barren and featureless.

For one, there will be things like alien ruins, crashed ships, distress beacons, and apparently very rare portals on planets. No word on where these apparent portals will take you though...

But even so, according to the devs, the barren worlds will be the ones that are richest in minerals. If you're interested in venturing deeper into the galaxy, you'll need a ton of money, a ton of fuel, and a ton of upgrades. A great way of ensuring you have all of this is through mining and resource gathering.

Next to that I wonder what kind of PC this will require. It seems a very complex, computationally intensive game. I have a hunch that this'll be always-online, with the majority of the computational power coming from their computers with the universe being on their servers. A semi-MMO as it were.
As far as I know, most of the computation only happens on the immediate area surrounding your player. The game doesn't compute the entire galaxy on the spot. Once you leave an area, the game "throws away" the area you were standing on. Remember that this will be on PS4, and the devs are attempting to target 60fps too. So it may not require as beefy of a system to run.

Also, it will be playable offline as well.
 

Cowabungaa

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Tohuvabohu said:
As far as I know, most of the computation only happens on the immediate area surrounding your player. The game doesn't compute the entire galaxy on the spot. Once you leave an area, the game "throws away" the area you were standing on. Remember that this will be on PS4, and the devs are attempting to target 60fps too. So it may not require as beefy of a system to run.

Also, it will be playable offline as well.
Makes me wonder; where does it store the previous bits then? Because I reckon you can travel back. Seems like you'd be needing increasingly more hard drive space as you progress.

Not to mention that the universe is from what I gathered the same for everyone, with the leaderboards and all that. Not that I mind, I think. There's a place for always-online and I wouldn't mind it in No Man's Sky. If it's still available offline I'm all for it, of course.
For one, there will be things like alien ruins, crashed ships, distress beacons, and apparently very rare portals on planets. No word on where these apparent portals will take you though...

But even so, according to the devs, the barren worlds will be the ones that are richest in minerals. If you're interested in venturing deeper into the galaxy, you'll need a ton of money, a ton of fuel, and a ton of upgrades. A great way of ensuring you have all of this is through mining and resource gathering.
Excellent. I just hope the mining/resource gathering won't be boring as shit. And I still hope the worlds with complex life won't be too rare, because seeing that first planet in that first planet is what pulled me in the most. Seeing all kinds of 'randomly' generated life stomp about, dear lord it's gorgeous.
 

Tohuvabohu

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Mar 24, 2011
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Cowabungaa said:
Makes me wonder; where does it store the previous bits then? Because I reckon you can travel back. Seems like you'd be needing increasingly more hard drive space as you progress.

Not to mention that the universe is from what I gathered the same for everyone, with the leaderboards and all that. Not that I mind, I think. There's a place for always-online and I wouldn't mind it in No Man's Sky. If it's still available offline I'm all for it, of course.
From what I understand, the entire Galaxy is generated from a common seed, that every player's galaxy is generated from. Thus, resulting in the same Galaxy for everyone.

When you leave a planet, all the generated content is "thrown away", back into the seed. The whole world you were just at becomes part of the seed again. And if you travel back, the game will regenerate the world based on the common seed equation. So everything you witnessed will still be there.

Excellent. I just hope the mining/resource gathering won't be boring as shit. And I still hope the worlds with complex life won't be too rare, because seeing that first planet in that first planet is what pulled me in the most. Seeing all kinds of 'randomly' generated life stomp about, dear lord it's gorgeous.
I can't say whether or not the mining will be fun. It is, however, not the only method of gathering materials for upgrades and money.

There's much riskier activities such as hunting animals, attacking convoys. Getting involved in faction activities will likely net rewards too but will end up dragging into more conflicts, most likely. You can trade between Space Stations (Buy low, sell high) or just straight up destroy Space Stations (Which is apparently possible, but very very difficult to accomplish. If it's done though, you will apparently gain HUGE rewards, as well as huge infamy)

According to the lead dev, it's possible to be "totally boring" when you play the game. You can ignore the faction conflicts, stay out of space battles, not get involved in pirating or hunting pirates. Mining in peace can get you what you need to progress, and even studying/documenting worlds can provide you with plenty of cash too. Everything I've gathered seems to imply that there's a ton of ways to get things done.

I agree on the last point, I hope that if there is rich garden worlds around, that they'll be easy to notice. I'd love to witness that kind of thing myself, and imagine how amazing it would be if you were the first person ever to discover a planet like that.