I actually liked the weapon degredation system in Fire Emblem. It meant that you couldn't use the superoverpowered infinity +1 sword an infinite number of times, and required you to actually think about what weapon you used.uberpoi said:One thing that im glad never caught on is uses for weapons like in fire emblem
the original ghost recon and its 3 expansions had thatCountFenring said:I always liked the idea that once a character died they were always dead (see Fire Emblem) if it happened in KotOR or another squad based RPG it would make it incredibly hard, but I would definitely enjoy the challenge. Maybe an extra game mode in which enemies were more sparse.
Heavy Rain, God of War x, Fear 2 and Ninja Blade all say hi!SimuLord said:I wonder if quick time events will stick. I mean, they're hardly ever used these days...
You mean like auto save/check points/health meters/reload?GDW said:What about lives for a player's character? You know, like, things that let you continue on even after you fail at some point?
I think those'd be keen.
also rainbow six and rouge spearseydaman said:the original ghost recon and its 3 expansions had thatCountFenring said:I always liked the idea that once a character died they were always dead (see Fire Emblem) if it happened in KotOR or another squad based RPG it would make it incredibly hard, but I would definitely enjoy the challenge. Maybe an extra game mode in which enemies were more sparse.
SmogCzar said:also rainbow six and rouge spearseydaman said:the original ghost recon and its 3 expansions had thatCountFenring said:I always liked the idea that once a character died they were always dead (see Fire Emblem) if it happened in KotOR or another squad based RPG it would make it incredibly hard, but I would definitely enjoy the challenge. Maybe an extra game mode in which enemies were more sparse.
No, I mean like less checkpoints and autosaves. My idea of a lives system is more "Contra"-esque. Like I said in my response to the other serious response to my initial joking post (really, how do people keep missing that that was a joke? You know... IRONY...? Because lives DID catch on? Harhar) I think games have become to gracious and forgiving. Eleiminating any real challenge just strips the fun out of a game for me. When I died in "Halo", bam, right back to being three-feet away from where I died. THAT many checkpoints is ridiculous. I die in the new "Prince of Persia" and I'm exactaly where I was. Games are becoming easy to the point of sheer boredom. I miss being challenged and wanting to bite my NES controller in-half from dying at the SAME BOSS in "Double Dragon 3" for the 30th time. That was fun for me. It kept me playing. Playing "Ninja Gaiden 2" on the 360 is moronic. My health is constantly regenerating and if I die I'm back to the same section I started off in. It's boring.P1p3s said:You mean like auto save/check points/health meters/reload?
I don't think an actual 'lives' system would work well with modern gaming, I mean, ok its was motivating to increase Sonic's lives by collecting extra rings coz once all those suckers were gone, that was it you had to start over. Now with the advent of game saving and respawning it seems a bit redundent to me