Rock Band: Cannibal Corpse

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AdjectiveAnimal

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Dec 26, 2008
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Draculafreak said:
What makes you think your way of viewing the world is the best? You want to be a little pussy and get along with everyone and hold hands, fine. I'm gonna do shit my way.

=P
[small]*Cough* While coming off as an ignorant asshole and recieving moderator wrath because of it. *Cough*[/small]
 

Lord Beautiful

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NoMoreSanity said:
-Zen- said:
NoMoreSanity said:
No. Just no, Cannibal Corpse are horrible, who would want to sing to barely hearable vocals?

Rock Band: Dio. That is what we need.
I agree with you here, on both points. Though I'd prefer Rock Band: Tool, Dio's still a damn good choice.
Eh, I never listened to Tool besides the songs on Guitar Hero: World Tour. Any recommended tunes?
Aenima, Forty-Six and Two, Parabol(a), Sober, and Hooker with a Penis (it's not about sex) are the best ones that come to mind.
 

CrafterMan

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It's people like you Dracula Freak that make these forums a less pleasant place and unwelcoming for new people. Just shut it ok.

This idea is poor in my opinion, no way would it sell. Also CC do not excel in any form but are competent in what they do, but again no reason for them to have their own game.

-Joe
 

Clashero

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mentor07825 said:
Clashero said:
mentor07825 said:
My Dream Game: Most epic, action orientated, total player driven economy, player skill based MMO that will ever exist.

That's the name.
So, EVE economy (if I understood it correctly when a friend explained it to me), GW mechanics, WoW scale, AoC action.

Yes, that is my dream game as well now that I think about it.
VitalSigns said:
Cannibal Corpse sounds like a gorilla rolling down a hill (not just the vocals, all of it)
That is so spot-on that all my bodily functions stopped so I could grasp your comment in its entirety. You win 100 points.
It's awsome to think about, isn't it? Where the action alone isn't based on D&D "roll to hit" but rather based on the skill of the user itself. If you hit the character, it's a hit.
I don't know if you've played GW, so just in case I'll tell you: when you attack, you always, always hit, unless you're Blinded (90% chance to miss), you've got some hex (debuff) on you that makes you miss, or you shot a projectile (arrows, spears, staff/wand autoattack and some spells) and the target moved out of the way. Under normal circumnstances, you always hit, which is a design choice I love and will always endorse.
 

Clashero

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Aug 15, 2008
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mentor07825 said:
Clashero said:
mentor07825 said:
Clashero said:
mentor07825 said:
My Dream Game: Most epic, action orientated, total player driven economy, player skill based MMO that will ever exist.

That's the name.
So, EVE economy (if I understood it correctly when a friend explained it to me), GW mechanics, WoW scale, AoC action.

Yes, that is my dream game as well now that I think about it.
VitalSigns said:
Cannibal Corpse sounds like a gorilla rolling down a hill (not just the vocals, all of it)
That is so spot-on that all my bodily functions stopped so I could grasp your comment in its entirety. You win 100 points.
It's awsome to think about, isn't it? Where the action alone isn't based on D&D "roll to hit" but rather based on the skill of the user itself. If you hit the character, it's a hit.
If only...
I don't know if you've played GW, but when you attack, you always, always hit, unless you're Blinded, you've got some hex (debuff) on you that makes you miss, or you shot a projectile and the target moved out of the way. Under normal circumnstances, you always hit, which is a design choice I love and will always endorse.
Played Guild Wars. Fully enjoyed how that worked, but I lost interest in the game. Played Eve Online and found it as complex as X3: Terran Conflict, but lacked the way the fighting works out. You click and then you just circle each other, shooting at each other. There was no involvement and there was no skill, it all came down to who had the better ship and who had the better luck with the "dice hitting roles".

I've played too many MMOs, and I find it hard to like either of them. I have high hopes for both Star Wars and the Jumpgate Evolution MMO.
I'm looking forward to the Star Wars MMO. Galaxies was actually quite good, and this one is looking to be even better.
I agree with what you said about EVE. The combat is so unintuitive and dull, but the huge, free-market economy that simply worked (except for the really high-end stuff, which always seemed to work against me: my high-end stuff was really cheap, and the high-end stuff I wanted to buy, which was only marginally better, was very very expensive) kept me in awe.
 

Clashero

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freakonaleash said:
The members of cannibal corpse are sick. I have never seen a picture that made me sick to my stomach until I saw some of their album covers...
I just wiki'd their album covers: indeed, they are sick. I don't know how people can find that appealing. I can imagine what sort of songs to expect with names like "I Cum Blood", "Fucked With A Knife", "Meat Hook Sodomy", "Drowning In Viscera", and my "favourite": Entrails Ripped From A Virgin's ****.
It's disgusting just to think about it.

EDIT: Here's another super-cheery CC song name: Addicted to Vaginal Skin. These people can't be totally right in the head.
 

solidstatemind

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Nov 9, 2008
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-Zen- said:
NoMoreSanity said:
-Zen- said:
NoMoreSanity said:
No. Just no, Cannibal Corpse are horrible, who would want to sing to barely hearable vocals?

Rock Band: Dio. That is what we need.
I agree with you here, on both points. Though I'd prefer Rock Band: Tool, Dio's still a damn good choice.
Eh, I never listened to Tool besides the songs on Guitar Hero: World Tour. Any recommended tunes?
Aenima, Forty-Six and Two, Parabol(a), Sober, and Hooker with a Penis (it's not about sex) are the best ones that come to mind.
Personally, one from each album, I'd say Jerk-off (and strangely appropriate for this thread...), Undertow (I mean the song, but the whole album really), Pushit, Schism, and Vicarious.

Watch the official videos for Tool on You Tube, they'll blow your mind, particularly Schism, Sober, and Prison Sex.
 

quiet_samurai

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Apr 24, 2009
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Have a game just like Rock Band but call it... wait for it... Metal Band!! Too bad it would have a very selective group to market to. God, imagine playing Metal Band at 3 am drunk off your ass in your apartment, it would be rad!
 

Clashero

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Aug 15, 2008
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mentor07825 said:
Clashero said:
mentor07825 said:
Clashero said:
mentor07825 said:
Clashero said:
mentor07825 said:
My Dream Game: Most epic, action orientated, total player driven economy, player skill based MMO that will ever exist.

That's the name.
So, EVE economy (if I understood it correctly when a friend explained it to me), GW mechanics, WoW scale, AoC action.

Yes, that is my dream game as well now that I think about it.
VitalSigns said:
Cannibal Corpse sounds like a gorilla rolling down a hill (not just the vocals, all of it)
That is so spot-on that all my bodily functions stopped so I could grasp your comment in its entirety. You win 100 points.
It's awsome to think about, isn't it? Where the action alone isn't based on D&D "roll to hit" but rather based on the skill of the user itself. If you hit the character, it's a hit.
If only...
I don't know if you've played GW, but when you attack, you always, always hit, unless you're Blinded, you've got some hex (debuff) on you that makes you miss, or you shot a projectile and the target moved out of the way. Under normal circumnstances, you always hit, which is a design choice I love and will always endorse.
Played Guild Wars. Fully enjoyed how that worked, but I lost interest in the game. Played Eve Online and found it as complex as X3: Terran Conflict, but lacked the way the fighting works out. You click and then you just circle each other, shooting at each other. There was no involvement and there was no skill, it all came down to who had the better ship and who had the better luck with the "dice hitting roles".

I've played too many MMOs, and I find it hard to like either of them. I have high hopes for both Star Wars and the Jumpgate Evolution MMO.
I'm looking forward to the Star Wars MMO. Galaxies was actually quite good, and this one is looking to be even better.
I agree with what you said about EVE. The combat is so unintuitive and dull, but the huge, free-market economy that simply worked (except for the really high-end stuff, which always seemed to work against me: my high-end stuff was really cheap, and the high-end stuff I wanted to buy, which was only marginally better, was very very expensive) kept me in awe.
I like the market idea. I think that the game still needs to work on its GUI, but otherwise it's not a bad game. I just got turned off with the GUI and with the lack of involvement with combat. I played the trial version and stopped playing half way through the trial.

Then I did the trial again a few years later, just when they released the new expansion. Still, I felt that the GUI left a lot to be desired and I grew tired with the combat, so I left it half way through again and went back to playing X3: Terran Conflict.

Galaxies, from what I heard, started off really well until they took the complexity out of it and basically allowed a lot of people to become Jedi and nurfed all the other classes. I believe the Bounty Hunter was the best anti-Jedi. Then again, I could be wrong.
It's not that they let anyone become a Jedi: you could always be a Jedi. It was the melee class of choice. In Galaxies your character had a certain affinity with the force. It used to be very hard to get to the maximum level of affinity (something like "You are glowing with attunement to the force"), which allowed you to get a lot of quests and equipment that were out of bounds for other players. When they made it easier to become fully attuned it became a more boring.
Also, they took out Mental Damage (a representation of your nerves and stress levels) which made the Dancer class completely redundant.

And yes, Bounty Hunters were Jedi killers. The game allowed you to shoot while running, and if the bounty hunter was moving faster than the pursuing Jedi.. well, no contest there.
 

Clashero

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quiet_samurai said:
Have a game just like Rock Band but call it... wait for it... Metal Band!! Too bad it would have a very selective group to market to. God, imagine playing Metal Band at 3 am drunk off your ass in your apartment, it would be rad!
It doesn't need to be so selective. Metal encompasses a lot of types of music. You could have death metal, but you can also include Iron Maiden (please), Korpiklaani (please please) and even Nightwish (PLEEEASEEEE!).

And that's about as far as my knowledge of metal goes.
 

LewsTherin

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Jun 22, 2008
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NoMoreSanity said:
No. Just no, Cannibal Corpse are horrible, who would want to sing to barely hearable vocals?

Rock Band: Dio. That is what we need.
I NEED to be able to play Holy Diver (or Straight Through the Heart, or any Dio song, really) in a Rock Band game.

Secondus.
 

dnnydllr

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Apr 5, 2009
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Flap Jack452 said:
I think I speak for the whole community when I say: "That was enlightening..."
I agree...and I certainly don't agree with the OP...that would suck ass.
 

Clashero

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Aug 15, 2008
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mentor07825 said:
Clashero said:
mentor07825 said:
Clashero said:
mentor07825 said:
Clashero said:
mentor07825 said:
Clashero said:
mentor07825 said:
My Dream Game: Most epic, action orientated, total player driven economy, player skill based MMO that will ever exist.

That's the name.
So, EVE economy (if I understood it correctly when a friend explained it to me), GW mechanics, WoW scale, AoC action.

Yes, that is my dream game as well now that I think about it.
VitalSigns said:
Cannibal Corpse sounds like a gorilla rolling down a hill (not just the vocals, all of it)
That is so spot-on that all my bodily functions stopped so I could grasp your comment in its entirety. You win 100 points.
It's awsome to think about, isn't it? Where the action alone isn't based on D&D "roll to hit" but rather based on the skill of the user itself. If you hit the character, it's a hit.
If only...
I don't know if you've played GW, but when you attack, you always, always hit, unless you're Blinded, you've got some hex (debuff) on you that makes you miss, or you shot a projectile and the target moved out of the way. Under normal circumnstances, you always hit, which is a design choice I love and will always endorse.
Played Guild Wars. Fully enjoyed how that worked, but I lost interest in the game. Played Eve Online and found it as complex as X3: Terran Conflict, but lacked the way the fighting works out. You click and then you just circle each other, shooting at each other. There was no involvement and there was no skill, it all came down to who had the better ship and who had the better luck with the "dice hitting roles".

I've played too many MMOs, and I find it hard to like either of them. I have high hopes for both Star Wars and the Jumpgate Evolution MMO.
I'm looking forward to the Star Wars MMO. Galaxies was actually quite good, and this one is looking to be even better.
I agree with what you said about EVE. The combat is so unintuitive and dull, but the huge, free-market economy that simply worked (except for the really high-end stuff, which always seemed to work against me: my high-end stuff was really cheap, and the high-end stuff I wanted to buy, which was only marginally better, was very very expensive) kept me in awe.
I like the market idea. I think that the game still needs to work on its GUI, but otherwise it's not a bad game. I just got turned off with the GUI and with the lack of involvement with combat. I played the trial version and stopped playing half way through the trial.

Then I did the trial again a few years later, just when they released the new expansion. Still, I felt that the GUI left a lot to be desired and I grew tired with the combat, so I left it half way through again and went back to playing X3: Terran Conflict.

Galaxies, from what I heard, started off really well until they took the complexity out of it and basically allowed a lot of people to become Jedi and nurfed all the other classes. I believe the Bounty Hunter was the best anti-Jedi. Then again, I could be wrong.
It's not that they let anyone become a Jedi: you could always be a Jedi. It was the melee class of choice. In Galaxies your character had a certain affinity with the force. It used to be very hard to get to the maximum level of affinity (something like "You are glowing with attunement to the force"), which allowed you to get a lot of quests and equipment that were out of bounds for other players.

And yes, Bounty Hunters were Jedi killers. The game allowed you to shoot while running, and if the bounty hunter was moving faster than the pursuing Jedi.. well, no contest there.
Sorry, you are correct. I did not clarify myself. When they took the work out of becoming a Jedi, such as guess working which combination of classes and at which level that allowed you to become one, was taken out of the game then I heard many people started becoming a Jedi.

I'm really, really looking forward to this one. Finally an MMO that will offer me the story I've been looking for. I don't mind Eve Online. It's a game that basically has no story and it doesn't advertise it has one, rather it's just one giant sandbox. But I very much didn't like the story in WoW.
WoW has the same problem as many other MMO's: it doesn't have a real story. It has lore, and a pre-existing conflict, and it drops you in the middle of it. Those interested in Warcraft lore cried tears of joy to be able to visit Azeroth in a more personal manner. I was a indifferent.
That's one of the reasons I loved Guild Wars so much: there actually IS a story, and you have to complete it to be able to advance. Sure, the story uses all the tropes known to man, but it works and even has a few well-acted and well-written lines of dialogue (it's a really nice touch that during cutscenes the party leader actually speaks)
I can't wait for them to announce the rest of the classes for The Old Republic.