Clashero said:
mentor07825 said:
Clashero said:
mentor07825 said:
Clashero said:
mentor07825 said:
My Dream Game: Most epic, action orientated, total player driven economy, player skill based MMO that will ever exist.
That's the name.
So, EVE economy (if I understood it correctly when a friend explained it to me), GW mechanics, WoW scale, AoC action.
Yes, that is my dream game as well now that I think about it.
VitalSigns said:
Cannibal Corpse sounds like a gorilla rolling down a hill (not just the vocals, all of it)
That is so spot-on that all my bodily functions stopped so I could grasp your comment in its entirety. You win 100 points.
It's awsome to think about, isn't it? Where the action alone isn't based on D&D "roll to hit" but rather based on the skill of the user itself. If you hit the character, it's a hit.
If only...
I don't know if you've played GW, but when you attack, you always, always hit, unless you're Blinded, you've got some hex (debuff) on you that makes you miss, or you shot a projectile and the target moved out of the way. Under normal circumnstances, you always hit, which is a design choice I love and will always endorse.
Played Guild Wars. Fully enjoyed how that worked, but I lost interest in the game. Played Eve Online and found it as complex as X3: Terran Conflict, but lacked the way the fighting works out. You click and then you just circle each other, shooting at each other. There was no involvement and there was no skill, it all came down to who had the better ship and who had the better luck with the "dice hitting roles".
I've played too many MMOs, and I find it hard to like either of them. I have high hopes for both Star Wars and the Jumpgate Evolution MMO.
I'm looking forward to the Star Wars MMO. Galaxies was actually quite good, and this one is looking to be even better.
I agree with what you said about EVE. The combat is so unintuitive and dull, but the huge, free-market economy that simply worked (except for the really high-end stuff, which always seemed to work against me: my high-end stuff was really cheap, and the high-end stuff I wanted to buy, which was only marginally better, was very very expensive) kept me in awe.
I like the market idea. I think that the game still needs to work on its GUI, but otherwise it's not a bad game. I just got turned off with the GUI and with the lack of involvement with combat. I played the trial version and stopped playing half way through the trial.
Then I did the trial again a few years later, just when they released the new expansion. Still, I felt that the GUI left a lot to be desired and I grew tired with the combat, so I left it half way through again and went back to playing X3: Terran Conflict.
Galaxies, from what I heard, started off really well until they took the complexity out of it and basically allowed a lot of people to become Jedi and nurfed all the other classes. I believe the Bounty Hunter was the best anti-Jedi. Then again, I could be wrong.