El_Duderino said:
MinionJoe said:
I envision two play styles in GTAO:
In one, groups of players queue up outside of gas stations, waiting for their chance to stick up the place and make off with $200.
In the other, groups of players spend real money on miniguns in order to mow down groups of players queued up outside of gas stations.
fucking A, that is the fear. However Rockstar have addressed this, and claim to have a system to stop the "cunts" from getting into your game. Something to do with ranking et cetera. Once again, no matter the fact that Rockstar is one of my favourite companies, I will not trust anything they say in regards to multiplayer until I play it. I have been a sucker for flashy business talk too many times in the past, and the GTA:O description seems to have a lot of these so called " goals " that, for all I know, may never be achieved. Time will tell, and I look forward to sticking up a gas station with a pistol.
I might be one of those cunts, because I'm one of those players who tries, but fails horribly time to time, to follow self imposed challenges such as helping people who are mugged and have their vehicles stolen.
One of the things I'm waiting for is if players can steal from a group that just stole from a bank or aforementioned gas station.
to me, that is added stress. Will you get away with the loot? Will the 'leader' give out fair shares [since that is chosen at the 'end' of a heist, or they could just take it all]? Will we have to worry about people taking the next easiest route, instead of robbing stores or paying for cash, just killing everyone and making off with your hard earned loot?
I kind of liked Kane and Lynch'es multiplayer for the fact that people could betray you, and GTA Online sounds like it would be a playground for such antics.
If R* even comes out with 'police' or 'military/PMC' characters that actually get paid for stopping such robberies, then hoo boy, all bets are off on me playing a criminal.