Yeah that's exactly what I thought. Come on Rockstar, this is L.A Bland, why is it so hard to make a Noire cover for your game?mireko said:It looks like a movie tie-in game.
[sub]And that's terrible.[/sub]
Better. Not blow me away amazing, or anything, but definitely better.therandombear said:This is the European version.
![]()
Much better tbh.
Dem sound like fightin' words missy!Susan Arendt said:Ha! That was my exact reaction: "Wow, this cover sucks. I bet the Euro version is amazing!"
Ok, all ye photoshop wizards in the audience (you know who you are). Give us a proper LA Noire cover. Best one gets a badge.
How is that better?Susan Arendt said:Better. Not blow me away amazing, or anything, but definitely better.therandombear said:This is the European version.
![]()
Much better tbh.
It's cleaner. Fewer images fighting for your attention.Mcface said:How is that better?Susan Arendt said:Better. Not blow me away amazing, or anything, but definitely better.therandombear said:This is the European version.
![]()
Much better tbh.
It's the same imagine cropped out and put in front of a building...
I'm surprised that the covers didn't go for the, y'know, *noir* style of low-set lights and high contrast. While we don't want every game to look like Limbo, you could easily turn a simple cover into a black-and-white masterpiece.Susan Arendt said:Better. Not blow me away amazing, or anything, but definitely better.therandombear said:This is the European version.
![]()
Much better tbh.
Not bad, but Europe one is still better. Replace the womans face with the building in the Euro version and I'll buy the gamecarnkhan4 said:That's what I was thinking, it's not very evocative of what it is...in fact, in my opinion it looks vastly superior just by gray-scaling it:
![]()