I don't quite get what you're saying. You've summed up what his argument is well enough, but it seems almost like you're saying that argument is somewhat reasonable, or deserving of respect - even though you yourself have pointed out the massive hole in the argument that sinks it like the Titanic.ArmorArmadillo said:Really, I can see why he said what he said about Braid, it's easy to say "of course it's art, look at all that creative prose and those impressionistic backgrounds and beautiful soundtrack", but that doesn't make it a game that is art, that makes it a game that has art in it. For the game to be art, the actual act of playing it has to be artistic...as in if you stripped out all the beautiful art and great soundtrack and "great" prose and played it with stick figures on a black background would that be an artistic communication...
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Sure, you could say that movies aren't art because you have to be able to communicate with just the camera angles and screenwriting and acting are separate mediums that just happen to be featured.
If you follow that line or reasoning, not only does it mean that movies aren't art, but they don't even have the potential to be art, since there is nothing that could change a movie from being "something that has art in it" to actual art. It's at least hypothetically possible for a game to communicate something artistic purely through gameplay. Movies have nothing about them that is significantly unique from all other forms of expression. Even camerawork, which you mentioned, already existed in the form of photography, and before that, the use of perspectives in visual art.