Oh no, it's this guy again.
Role playing, what it means and what it means to the industry are many different things. Semantically speaking just about every game on the market past and present has been a role-playing game. That is, a game in which the player takes on a role of another character. Zelda, Mario, Resident Evil, Fallout, Pitfall, Space Invaders, you get the picture. However, it's easy to argue semantics. So, I'll try not to do so too much.
Now, from what what I can tell, the general term role-playing is used in games to discern any game that requires at least two sheets of notebook paper and a bachelors in finite mathematics and statistics to play. Of course, I'm being flippant. These are Fallout, Bauldur's Gate, Neverwinter Nights, Mass Effect 1, Dragon Age 1, et cetera. Role seems to be synonymous with numbers. I hate numbers, numbers are an abstract way to represent physical, concrete things. Yes, this is true, this is why numbers exist. They're abstractions meant to quantify measures, but look at Fallout. 10 strength. Does that mean your character is Hercules? No, how is the quantified, usually it's quantified by the fact that the character can tote more stuff and sling around mini guns. Diablo characters look bad-ass not because of the armor. They hardly look different, it's because of some abstraction represented by the parameters of the game. You would throw away, "Epic Chain Mail" for "Crappy Splint Mail" as long as it had one point over the former in most Diablo games.
I hate to admit it but this is where Peter M. is right, you got to have some kind of change in a character that facilitates growth in the choices you make, and it has to be in a way that's not abstract, because... well... that's kind of passive and a waste of time with modern consoles. It's great where pen-and-paper games are concerned where it has to do with your imagination, but to have it when there is an onscreen avatar representing the traits and characteristics that you have chosen for them and them not change a lick other than their clothing? As it is now it's trying to marry an abstract with a concrete... and I don't know about you, but I don't like it. Stats are immersion breakers, not big ones. It does add up though. I know we'll probably never get rid of numbers, but there's something better than just numbers, the numbers have to be made more meaningful than just better attack power.
I think Mass Effect 2 is a role-playing game. I think Mass effect 3 will be as equal a role-playing game. Yes, it looks more action-y, but it's not Gears of War. It will still have its killer dialogue, but like ME 2 the way people play will show through will be different. I'm sure not everyone plays a Sentinel like I do. I like to up biotic damage rush in and crush them with biotic and tech abilities and activate the tech shield for a second wind. It's traditionally not how a Sentinel is played.
I don't think there is such a thing as a pure role-playing game. I think they would be boring and look more like an accountant's spreadsheets. I don't have a solid definition to give you, but I believe it's something between the numbers and the action-y combat. That new game Big Huge Games is cooking up looks like it. It looks like Diablo in stats but plays like a brawler from what I've read.
When the average person says, "I want more RPG." I think what they really want is a deep and meaningful chance to interact at least quasi-realistically as a character that belongs in the world, but then I think there's a crowd who just wants more numbers. To me, numbers are bad, I want more of the former, but I'll stop waxing philosophical on everyone now. Ultimately you have to ask yourself what you think a RPG is though, and what you want to see more of from the industry.
Role playing, what it means and what it means to the industry are many different things. Semantically speaking just about every game on the market past and present has been a role-playing game. That is, a game in which the player takes on a role of another character. Zelda, Mario, Resident Evil, Fallout, Pitfall, Space Invaders, you get the picture. However, it's easy to argue semantics. So, I'll try not to do so too much.
Now, from what what I can tell, the general term role-playing is used in games to discern any game that requires at least two sheets of notebook paper and a bachelors in finite mathematics and statistics to play. Of course, I'm being flippant. These are Fallout, Bauldur's Gate, Neverwinter Nights, Mass Effect 1, Dragon Age 1, et cetera. Role seems to be synonymous with numbers. I hate numbers, numbers are an abstract way to represent physical, concrete things. Yes, this is true, this is why numbers exist. They're abstractions meant to quantify measures, but look at Fallout. 10 strength. Does that mean your character is Hercules? No, how is the quantified, usually it's quantified by the fact that the character can tote more stuff and sling around mini guns. Diablo characters look bad-ass not because of the armor. They hardly look different, it's because of some abstraction represented by the parameters of the game. You would throw away, "Epic Chain Mail" for "Crappy Splint Mail" as long as it had one point over the former in most Diablo games.
I hate to admit it but this is where Peter M. is right, you got to have some kind of change in a character that facilitates growth in the choices you make, and it has to be in a way that's not abstract, because... well... that's kind of passive and a waste of time with modern consoles. It's great where pen-and-paper games are concerned where it has to do with your imagination, but to have it when there is an onscreen avatar representing the traits and characteristics that you have chosen for them and them not change a lick other than their clothing? As it is now it's trying to marry an abstract with a concrete... and I don't know about you, but I don't like it. Stats are immersion breakers, not big ones. It does add up though. I know we'll probably never get rid of numbers, but there's something better than just numbers, the numbers have to be made more meaningful than just better attack power.
I think Mass Effect 2 is a role-playing game. I think Mass effect 3 will be as equal a role-playing game. Yes, it looks more action-y, but it's not Gears of War. It will still have its killer dialogue, but like ME 2 the way people play will show through will be different. I'm sure not everyone plays a Sentinel like I do. I like to up biotic damage rush in and crush them with biotic and tech abilities and activate the tech shield for a second wind. It's traditionally not how a Sentinel is played.
I don't think there is such a thing as a pure role-playing game. I think they would be boring and look more like an accountant's spreadsheets. I don't have a solid definition to give you, but I believe it's something between the numbers and the action-y combat. That new game Big Huge Games is cooking up looks like it. It looks like Diablo in stats but plays like a brawler from what I've read.
When the average person says, "I want more RPG." I think what they really want is a deep and meaningful chance to interact at least quasi-realistically as a character that belongs in the world, but then I think there's a crowd who just wants more numbers. To me, numbers are bad, I want more of the former, but I'll stop waxing philosophical on everyone now. Ultimately you have to ask yourself what you think a RPG is though, and what you want to see more of from the industry.