Rome II Mods

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BloatedGuppy

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Hey all. Thought I'd comment on a couple of Rome II mods I've installed that have significantly improved the game for me...

http://www.twcenter.net/forums/showthread.php?618096-Released-2-turns-per-year-4-turns-per-year

Changes the time scaling so you get 2 or 4 turns per year instead of 1. This prevents your generals/agents from, say, dying of old age before you can even finish getting to the battlefield, which is an all too common occurrence in vanilla.

http://www.twcenter.net/forums/showthread.php?618525-Radious-Campaign-Mod-

I'm using the tweaked version of this provided by Santini, which isn't quite as extreme as the default Radious version. Makes diplomacy less absurd and seems to help the AI deal with some of its campaign map issues (only some though).

http://www.twcenter.net/forums/showthread.php?618513-Radious-Moral-Mod-

Sick of 30 second battles where entire armies rout moments after engaging? Significantly ups the morale of all units, resulting in longer battles and the execution of actual tactics such as hammer and anvil strikes. As with the Campaign mod, I am using Santini's tweaked version, as with the default mod even the lowliest troops will sometimes fight to the death.

Obviously these mods don't fix technical issues, or severe AI issues. They don't remove the idiotic flags from open battlefields. They don't make turn times faster in long campaigns. But they SIGNIFICANTLY improved my enjoyment of the early game.
 

Soviet Heavy

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Still haven't bought Rome 2. I remember the disaster that was Empire Total War's launch, and I've never bought a total war game at release since. So if you are like me, and still want to get your Rome fix on, I recommend either playing Roma Surrectum 2 or Rome Total Realism Platinum 1.9. Full scale war that looks incredibly pretty for a game that came out in 2004.


 

LetalisK

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Ooooo, that 2 turns per year thing looks particularly interesting. I think I might even restart my Iceni campaign for it too.

Btw, wtf are Iceni good at? Their Chosen seem lackluster compared to Gaul/Germany's upper tier infantry. Is it their chariots?
 

Realitycrash

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LetalisK said:
Ooooo, that 2 turns per year thing looks particularly interesting. I think I might even restart my Iceni campaign for it too.

Btw, wtf are Iceni good at? Their Chosen seem lackluster compared to Gaul/Germany's upper tier infantry. Is it their chariots?
They are good at being well-protected in the British Isles. Basically that's the entire reason to play them, as far as I have experienced.
 

wooty

Vi Britannia
Aug 1, 2009
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wombat_of_war said:
im hoping someone will be dedicated enough to add back in the old style unit cards. the current in game ones are such a step back as to be useless
I certainly agree with this one, trying to find the right unit for the job is near impossible in the midst of a battle, they all look far too similar.....and shit.

OT: I really like the sound of the extended turn one, might get it now actually.

I'm still holding out for the official patches as well, though I'm still waiting for "Fridays" one. I just want to be able to play the damn thing without it stopping for a break every few minutes. I've asked around on other forums and most responses I get range from "theres a patch" to "ololol rofl getz da betterz PC n00b lololrofl1337noob", neither comments are of any help.
 
Apr 28, 2008
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I'm still hoping for a patch that doesn't auto-set my army to a giant line when I move everyone forward at once. You know, like how it was in the original Rome Total War. Where your Roman troops stayed in formation. You know, that thing Rome was kind of known for. It just did that in Rome 1. Not sure why they moved it from default to having to form a special group for it to work.

It's unbelievably annoying getting your army in just the right formation, then telling everyone to move at once and they all just make one big line.
 

Dr Ampersand

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LetalisK said:
Ooooo, that 2 turns per year thing looks particularly interesting. I think I might even restart my Iceni campaign for it too.

Btw, wtf are Iceni good at? Their Chosen seem lackluster compared to Gaul/Germany's upper tier infantry. Is it their chariots?
Slings, chariots then infantry. Spam slings to weaken them at range and to take out possibly problematic units, use chariots initially to disrupt formation cohesion (which is what chariots do better than cavalry so far as I can tell), then after the infantry land a charge, Use the chariots like horses and just charge into their back.
 

LetalisK

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May 5, 2010
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Dr Ampersand said:
LetalisK said:
Ooooo, that 2 turns per year thing looks particularly interesting. I think I might even restart my Iceni campaign for it too.

Btw, wtf are Iceni good at? Their Chosen seem lackluster compared to Gaul/Germany's upper tier infantry. Is it their chariots?
Slings, chariots then infantry. Spam slings to weaken them at range and to take out possibly problematic units, use chariots initially to disrupt formation cohesion (which is what chariots do better than cavalry so far as I can tell), then after the infantry land a charge, Use the chariots like horses and just charge into their back.
Bleeeeeh. I hate slings. Anything else than archers I hate for some reason when it comes to ranged units. I might have picked the wrong faction.
 

Soviet Heavy

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Jan 22, 2010
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Irridium said:
I'm still hoping for a patch that doesn't auto-set my army to a giant line when I move everyone forward at once. You know, like how it was in the original Rome Total War. Where your Roman troops stayed in formation. You know, that thing Rome was kind of known for. It just did that in Rome 1. Not sure why they moved it from default to having to form a special group for it to work.

It's unbelievably annoying getting your army in just the right formation, then telling everyone to move at once and they all just make one big line.
In order to maintain formation, you need to group the units you want by pressing G. If you don't and you order them forward, they revert to a long ass battle Line. It's stupid, but it's the only way around that. It's the way I've established Maniples in my armies. Five Hastati in rank 1. Five Principes in Rank 2. And Five Triarii in rank 3. The rest are cavalry, generals and skirmishers.
 
Apr 28, 2008
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Soviet Heavy said:
Irridium said:
I'm still hoping for a patch that doesn't auto-set my army to a giant line when I move everyone forward at once. You know, like how it was in the original Rome Total War. Where your Roman troops stayed in formation. You know, that thing Rome was kind of known for. It just did that in Rome 1. Not sure why they moved it from default to having to form a special group for it to work.

It's unbelievably annoying getting your army in just the right formation, then telling everyone to move at once and they all just make one big line.
In order to maintain formation, you need to group the units you want by pressing G. If you don't and you order them forward, they revert to a long ass battle Line. It's stupid, but it's the only way around that. It's the way I've established Maniples in my armies. Five Hastati in rank 1. Five Principes in Rank 2. And Five Triarii in rank 3. The rest are cavalry, generals and skirmishers.
I know. I'm just venting because in Rome 1 you set your troops up how you want, and then you can move them around and they stay in that formation. And now you have to do some extra steps. It's stupid and I do not like it. Haven't liked it since it became the new default.
 

Stephen Anders

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Sep 10, 2013
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BloatedGuppy said:
Hey all. Thought I'd comment on a couple of Rome II mods I've installed that have significantly improved the game for me...

http://www.twcenter.net/forums/showthread.php?618096-Released-2-turns-per-year-4-turns-per-year

Changes the time scaling so you get 2 or 4 turns per year instead of 1. This prevents your generals/agents from, say, dying of old age before you can even finish getting to the battlefield, which is an all too common occurrence in vanilla.

http://www.twcenter.net/forums/showthread.php?618525-Radious-Campaign-Mod-

I'm using the tweaked version of this provided by Santini, which isn't quite as extreme as the default Radious version. Makes diplomacy less absurd and seems to help the AI deal with some of its campaign map issues (only some though).

http://www.twcenter.net/forums/showthread.php?618513-Radious-Moral-Mod-

Sick of 30 second battles where entire armies rout moments after engaging? Significantly ups the morale of all units, resulting in longer battles and the execution of actual tactics such as hammer and anvil strikes. As with the Campaign mod, I am using Santini's tweaked version, as with the default mod even the lowliest troops will sometimes fight to the death.

Obviously these mods don't fix technical issues, or severe AI issues. They don't remove the idiotic flags from open battlefields. They don't make turn times faster in long campaigns. But they SIGNIFICANTLY improved my enjoyment of the early game.
Where can we find Santini's tweaked Radious Campaign Mod? I couldn't find it on twcenter.net
 

BloatedGuppy

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Feb 3, 2010
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Stephen Anders said:
Where can we find Santini's tweaked Radious Campaign Mod? I couldn't find it on twcenter.net
Each individual mod has it's own forum thread. IIRC, Santini posted his tweaked versions on either page 3 or 4 of those respective threads. Just browse through them and you'll come across them eventually.

In terms of the combat mod, all he did was slightly lessen the global morale upgrade, so units break a wee bit faster than in Radious's mod. Having played it, it feels "right" to me, so I'm loathe to replace it, even though Radious has been doing some cool updates to the mod regarding unit cohesion.
 

TheCommanders

ohmygodimonfire
Nov 30, 2011
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Soviet Heavy said:
Irridium said:
I'm still hoping for a patch that doesn't auto-set my army to a giant line when I move everyone forward at once. You know, like how it was in the original Rome Total War. Where your Roman troops stayed in formation. You know, that thing Rome was kind of known for. It just did that in Rome 1. Not sure why they moved it from default to having to form a special group for it to work.

It's unbelievably annoying getting your army in just the right formation, then telling everyone to move at once and they all just make one big line.
In order to maintain formation, you need to group the units you want by pressing G. If you don't and you order them forward, they revert to a long ass battle Line. It's stupid, but it's the only way around that. It's the way I've established Maniples in my armies. Five Hastati in rank 1. Five Principes in Rank 2. And Five Triarii in rank 3. The rest are cavalry, generals and skirmishers.
Actually, you can also control-right click. Vastly improved my battle management skills when I figured that one out. There seem to be a lot of really useful special commands... with absolutely no time in the game or tutorial dedicated to telling you what they are... Nifty once you figure them out though!
 

Abomination

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Dec 17, 2012
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LetalisK said:
Dr Ampersand said:
LetalisK said:
Ooooo, that 2 turns per year thing looks particularly interesting. I think I might even restart my Iceni campaign for it too.

Btw, wtf are Iceni good at? Their Chosen seem lackluster compared to Gaul/Germany's upper tier infantry. Is it their chariots?
Slings, chariots then infantry. Spam slings to weaken them at range and to take out possibly problematic units, use chariots initially to disrupt formation cohesion (which is what chariots do better than cavalry so far as I can tell), then after the infantry land a charge, Use the chariots like horses and just charge into their back.
Bleeeeeh. I hate slings. Anything else than archers I hate for some reason when it comes to ranged units. I might have picked the wrong faction.
I have found ranged units to be friggin terrible in Rome 2. I understand if you're throwing shit at tower-shielded units advancing towards you that you won't kill many, if any, but when I've got my skirmishers flanking an opponent they should at least be dropping a few.

I find ranged troops useless. My tactics pretty much involve a solid infantry line that I stretch as wide as possible and cavalry to exploit exposed flanks.

They also really need to fix chasing down routing enemies. In Medieval II: Total War your mounted units would SLAUGHTER routers. In Rome II it's like trying to use a mop on raisins in shag carpet.
 

oplinger

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Sep 2, 2010
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Abomination said:
I have found ranged units to be friggin terrible in Rome 2. I understand if you're throwing shit at tower-shielded units advancing towards you that you won't kill many, if any, but when I've got my skirmishers flanking an opponent they should at least be dropping a few.

I find ranged troops useless. My tactics pretty much involve a solid infantry line that I stretch as wide as possible and cavalry to exploit exposed flanks.

They also really need to fix chasing down routing enemies. In Medieval II: Total War your mounted units would SLAUGHTER routers. In Rome II it's like trying to use a mop on raisins in shag carpet.
In Rome 2 ranged units have kinda gone in a direction that makes them...actually like how they were used. You thin out the enemy with ranged units (or break moral with fire) they don't cause mass destruction, but they kill enough to change the direction of a fight in a hurry.

Much different from Rome and medieval 2, where you can fight an army with nothing but archers and win, because you have so many arrows everything ever dies. And they never lose moral because nothing gets close, unlike the enemy who sees so many people and flees. It was ridiculous. Some fire arrows mixed with normal arrows and you have 3000 men routing against 1000 archers.

OT: The time mod might be helpful, but I'll really just be waiting for the ultra realism mods :( and the official patches of course..
 

BartyMae

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Apr 20, 2012
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oplinger said:
Much different from Rome and medieval 2, where you can fight an army with nothing but archers and win, because you have so many arrows everything ever dies. And they never lose moral because nothing gets close, unlike the enemy who sees so many people and flees. It was ridiculous. Some fire arrows mixed with normal arrows and you have 3000 men routing against 1000 archers.
You can only get away with that in Medieval 2, (haven't played Rome 1 much), because the AI was stupid regarding cavalry and ranged in that game. I would always aggro their infantry and/or cavalry with my archers, then as they start rushing towards me, use my cavalry to either cripple their cavalry, or go around their sprinting infantry and destroy *their* ranged, while my ranged are either backpedaling or hiding behind my infantry. You *should* be able to do damage with ranged, but the AI should also try to counter it...which it hardly ever does properly. The AI just isn't good enough, so of course, they just cripple the units in question.

And if you were either besieging a settlement or being besieged yourself, the AI would be retarded there, too, like sitting in the town square while you rain arrows and javelins upon them. Or sitting right in front of your walls, etc. Mounted archers were probably the most ridiculously powerful unit against the AI in Medieval 2, as well - particularly fast moving ones - because, again, the AI just doesn't know how to properly counter them, besides "have all all my units charge at them while they're moving backwards and still firing at me derp".