In most RP's the players are heros (or villains), they are powerful and important almost from the moment the game begins and everyone around knows immediately that if they need help they can call on you.
This is not one of those RPs.
Hero Quest is the story of unlikely heros. The story of ordinary NPC's forced into action. The Story of what happenes when the PC's aren't there to help you.
The Story Begins in the castle of Thurmstrang, home of King Garrick. The King's adventurers recently discovered the ruined city of The Elderlings, a group of highly mysterious and very powerful creatures that no one is quite sure the origin of. Once common in the Kingdom of Thurm they are now completely extinct and their cities reclaimed by the forests.
Such Ruins are well known for being full of magical treasures and loot. Thus Garrick has decreeded that an expedition to the Ruin be undertaken and the artifacts taken by the crown before looters get their grubby little hands on it. (So of course he can get his grubby little hands on it instead)
The Expedition will consist of a party of Heroes, their assorted hanger ons, servants, specialists, and slave labor in the form of convicted criminals. Today is the day the Expedition sets off for the Ruins of the Elderlings. And you the players will be among them. Not as Heroes, but as bystanders. Servants, Specialists and even criminals if you so choose taken to the Ruins without being warned of it's dangers. The Expedition departs at Noon.
Choose your station.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------
I am the DM for this RP. That means you the players should not introduce monsters, environments, or plot lines on your own. You could propose a plot line through RP, (ex "I sure hope my sister is okay!") but don't just tell everyone to go on your plot.
Also do not control other people's characters without their express permission. It gets too muddled if more than two people make one character do two different things at the same time.
This is not one of those RPs.
Hero Quest is the story of unlikely heros. The story of ordinary NPC's forced into action. The Story of what happenes when the PC's aren't there to help you.
The Story Begins in the castle of Thurmstrang, home of King Garrick. The King's adventurers recently discovered the ruined city of The Elderlings, a group of highly mysterious and very powerful creatures that no one is quite sure the origin of. Once common in the Kingdom of Thurm they are now completely extinct and their cities reclaimed by the forests.
Such Ruins are well known for being full of magical treasures and loot. Thus Garrick has decreeded that an expedition to the Ruin be undertaken and the artifacts taken by the crown before looters get their grubby little hands on it. (So of course he can get his grubby little hands on it instead)
The Expedition will consist of a party of Heroes, their assorted hanger ons, servants, specialists, and slave labor in the form of convicted criminals. Today is the day the Expedition sets off for the Ruins of the Elderlings. And you the players will be among them. Not as Heroes, but as bystanders. Servants, Specialists and even criminals if you so choose taken to the Ruins without being warned of it's dangers. The Expedition departs at Noon.
Choose your station.
Username:
Character Name:
Race:
Profession: (Please give the name, as well as a quick description of how you would use this as a class.)
Station: (ex. Noble, Servant, Prisoner)
Bio: (Origin, Why you are going on this Expedition.)
Character Name:
Race:
Profession: (Please give the name, as well as a quick description of how you would use this as a class.)
Station: (ex. Noble, Servant, Prisoner)
Bio: (Origin, Why you are going on this Expedition.)
--------------------------------------------------------------------------------
In the interest of expediting character creation I'm going to give you a few ground rules. Mostly concerning classes, but also race.
Classes
All classes need to be some form of profession or NPC class. It doesn't matter how farfetched your fighting style is as long as it isn't the same old tired PC classes we all know already.
So no warriors, barbarians, paladins, wizards, sorcerers, clerics, rogues, or the like. Everyone has played those classes before.
Instead choose a profession like Scribe, Chef, Alchemist, Scholar, Farmer, Blacksmith etc...
The way you turn this into a combat class is up to you. Try to be creative in the application, for example...
If you want to play a fighter then pick a more mundane version. Such as Blacksmith, or City Guard.
If you want to play a rogue then try Cutpurse, or Burglar.
If you want to play a Wizard then try Alchemist, Scholar, or Scribe.
If you want to play a Cleric then try Herbalist, Medicine Man, or Priest.
--------------------------------------------------------------------------------
Races
All humanoid races are open for use. But you cannot be undead. Undead is not a race, it is state of being. That means no zombies, lichs, Mummies, Vampires, Shades, Ghouls, Wights, Ghasts, or other such creatures.
If you really want to be undead just RP a situation in game where you would become an Undead. But realistic please. No random Vampire attacks. Please wait until after the Expedition has fallen apart before attempting to become more racially intersting.
You have to remember that everyone in the Expedition is either someone who was hired to go there (and thus someone socially acceptable) or a criminal who is being forced to go there (and thus someone who wouldn't be executed immediately). Choose your race accordingly.
Classes
All classes need to be some form of profession or NPC class. It doesn't matter how farfetched your fighting style is as long as it isn't the same old tired PC classes we all know already.
So no warriors, barbarians, paladins, wizards, sorcerers, clerics, rogues, or the like. Everyone has played those classes before.
Instead choose a profession like Scribe, Chef, Alchemist, Scholar, Farmer, Blacksmith etc...
The way you turn this into a combat class is up to you. Try to be creative in the application, for example...
The bandits hammer on the door into the scribe's quarters. It's only a matter of time before they break through and there is no other way out of the room. The Scribe calmly writes a note, taking great care in the placement of the lines as if unaware of his impending doom. CRACK The door bursts inward and the first bloodthirsty bandit enters the room. Quite calmy the Scribe hands the bandit the note he has just finished.
"That is for you good sir." The scibes says. The bandits looks down at the note in confusion.
I prepared Explosive Runes this Morning.
Have a nice day.
The runes glow sullenly for a moment before exploding in a torrent of flames that incinerates the bandits upper torso. His truncated corpse teeters for a moment before falling backwards into the hallway and into the midsts of several singed and very startled bandits.
"The Pen is mightier than the sword." The Scribe intones, flourishing his quill at the bandits. Their morale broken they scatter to the exits and flee.
The Scribe fighting style I just described through RP sample involves the replication of magic runes which takes no innate magical talent only knowledge of their forms and good penmenship. This concept can be applied to other classes as well.
"That is for you good sir." The scibes says. The bandits looks down at the note in confusion.
I prepared Explosive Runes this Morning.




Have a nice day.
The runes glow sullenly for a moment before exploding in a torrent of flames that incinerates the bandits upper torso. His truncated corpse teeters for a moment before falling backwards into the hallway and into the midsts of several singed and very startled bandits.
"The Pen is mightier than the sword." The Scribe intones, flourishing his quill at the bandits. Their morale broken they scatter to the exits and flee.
The Scribe fighting style I just described through RP sample involves the replication of magic runes which takes no innate magical talent only knowledge of their forms and good penmenship. This concept can be applied to other classes as well.
The Cake is ruined. The perfect Cake, a labor of love, twelve long hours of work all gone to waste. The white icing, so difficult to get with such basic ingrendients, is spattered with the blood of the slaughtered wedding guests.
Of course, Chef Gaston muses to himself, I feel bad about the guests as well. But my Cake! The Devil, summoned by some jealous mage you would assume sits on it's hauches among the carnage of the destoyed buffet scarfing hors devoures meant for the happy couple. Such a disgrace cannot stand. The chef's hand flashes as he flings something at the Devil.
White hot agony washes through the Devil, "Silver!!" It screeches, clawing at the fancy silver cake server currently lodged between it's shoulderblades. Turning to face this new threat the Devil roars it's defiance and charges. Two more flashes and silver cutlery embeds itself in the Devil's chest. The pain of the Silver drops the Demon to it's knees.
Chef Gaston pulls out his rolling pin from where it was sercured to his pastry cart and stalks over to the injured Devil. "You ruined my Cake." There is a sound somewhat similar to a rotten orange being crushed with a mallet as the sturdy wooden rolling pin caves in the Demon's skull.
While Chef may seem like a silly class consider the sheer number of tools which your average chef has. Knives of all description, large blunt rolling pins, spices of all sorts (from salt crystals to dispel wind elementals to pepper to sting sensitive eyes). The Chef is an arsenal of tricks, he also makes a damn fine cake.
Of course, Chef Gaston muses to himself, I feel bad about the guests as well. But my Cake! The Devil, summoned by some jealous mage you would assume sits on it's hauches among the carnage of the destoyed buffet scarfing hors devoures meant for the happy couple. Such a disgrace cannot stand. The chef's hand flashes as he flings something at the Devil.
White hot agony washes through the Devil, "Silver!!" It screeches, clawing at the fancy silver cake server currently lodged between it's shoulderblades. Turning to face this new threat the Devil roars it's defiance and charges. Two more flashes and silver cutlery embeds itself in the Devil's chest. The pain of the Silver drops the Demon to it's knees.
Chef Gaston pulls out his rolling pin from where it was sercured to his pastry cart and stalks over to the injured Devil. "You ruined my Cake." There is a sound somewhat similar to a rotten orange being crushed with a mallet as the sturdy wooden rolling pin caves in the Demon's skull.
While Chef may seem like a silly class consider the sheer number of tools which your average chef has. Knives of all description, large blunt rolling pins, spices of all sorts (from salt crystals to dispel wind elementals to pepper to sting sensitive eyes). The Chef is an arsenal of tricks, he also makes a damn fine cake.
If you want to play a fighter then pick a more mundane version. Such as Blacksmith, or City Guard.
If you want to play a rogue then try Cutpurse, or Burglar.
If you want to play a Wizard then try Alchemist, Scholar, or Scribe.
If you want to play a Cleric then try Herbalist, Medicine Man, or Priest.
--------------------------------------------------------------------------------
Races
All humanoid races are open for use. But you cannot be undead. Undead is not a race, it is state of being. That means no zombies, lichs, Mummies, Vampires, Shades, Ghouls, Wights, Ghasts, or other such creatures.
If you really want to be undead just RP a situation in game where you would become an Undead. But realistic please. No random Vampire attacks. Please wait until after the Expedition has fallen apart before attempting to become more racially intersting.
You have to remember that everyone in the Expedition is either someone who was hired to go there (and thus someone socially acceptable) or a criminal who is being forced to go there (and thus someone who wouldn't be executed immediately). Choose your race accordingly.
I am the DM for this RP. That means you the players should not introduce monsters, environments, or plot lines on your own. You could propose a plot line through RP, (ex "I sure hope my sister is okay!") but don't just tell everyone to go on your plot.
Also do not control other people's characters without their express permission. It gets too muddled if more than two people make one character do two different things at the same time.