RP - Hero Quest

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Arca

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Also, I am more used to playing D&D sat around a table so I tend to forget
 

SargentToughie

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Nooo, we just don't want Wilson to lock the RP for too much OOC conversation... Where is Limos at, we need this thing moving again
 

Limos

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I suppose you are done fighting the hobgoblins then. Let's move right along.

Having defeated the Hobgoblins in a series of far too lengthy and exciting moves on the part of the heroes the caravan was once again in motion. With the hobgolbins driven off in disgrace there was nothing else in the mountain range to pose a threat. (Except other hobgoblins of course, but they wisely decided that one defeat was enough for them and left the party alone.)

So after several more days of trekking through very average mountain terrain, complete with very average treachorous ledges, and very average rickety suspension bridges, the caravan arrives at the very beginning of the ruined city.

Just before arriving at the city the black gravel road breaks free of the underbrush and brings easier travel to the weary adventurers. The road had been wrought by powerful magic, and to this day the sections close enough to the city retain their enchantments. Animals do not set foot on the road and plants do not breach it's foundations. Despite centuries of neglect this section of roadway appears just as pristine as the day it was built.

The city itself is a sprawling affair, made almost entirely out of an odd black stone. The stone is deepest midnight, but for curling threads of silver that vein the surface. Such stone has been seen throughout the Six Duchies, but is most common here in the north.

The buildings themselves are wonders of architecture. Many are more than five stories tall. Many more have wildly improbably subbasements. The entire city has an absurdly spacious sewer system, seeming designed for people (or monsters) to wander about in. (Or more disturbingly, perhaps the Elderlings actually generated enough waste to need such facilities.)

The caravan enters the city at the South Eastern gate. They pull into a large open area, at one point it may have been a park or drill field. To the north of the field is a large squarish building. Most likely an old barracks. To the West is a series of modest homes. The main road from the gate moves Northwest toward the center of the city. It curves gently as it goes and soon disappears around the bend. Other curving roads can be seen on the hill that pokes up in the center of the city. Presumably all the roads circle their way toward the central building.

In the exact center of the city is a tower. It is difficult to say what it's height was originally. The walls end at a jagged stump some fifty stories up. It appears that at some point a great explosion tore the top of the tower off. Pieces of a large stone cylinder lying in the rubble of the Northeastern quarter of the city give credence to this. From the amount of rubble the tower must have once been very tall indeed.

Now we are in a more exploratory frame of mind. In order for this to work we're going to run things a little differently. Each of you post ONCE and only ONCE. Where you would like to go in the city, or what you would like to do. I will respond to each of you individually. If you go to the same place as someone else I will respond to both of you at once. Do not double post in between my posts.
 

SargentToughie

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Erin quakes with excitement, he was finally here. The road had been so long, so painfull, so adverage! But it was all worth it! Erin had finally arrived at the centerpoint of his dreams. Undoubtadly There was an unpresidented about of knowledge waiting for it's master to uncover it. Erin looks to the side, Left... nobody, Right... nobody.

This was it, Erin was alone in an entire city's worth of knowledge, he takes off into the city, not caring about the direction... so long as it led him to something grand
 

Limos

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Since you are all allowed to go explore wherever you want I'm going to respond to every post telling you what happens. As such, specific actions would be good.

Sargent, I would have liked a specific direction, or landmark, but oh well.

SouthEast Quarter

This is the landing area of the Caravan. Most of the travellers are sleeping. The buildings in this area are modest. They become more grand the closer you get to the center. There is a large squarish building, a series of low buildings that may have once had gardens, and something that can only be described as a cathedral.

The pull of knowledge tugs at Erin's mind, tantilizing him with half realized ideas and forgotten dreams. Almost against his will he wanders deeper into the city. His footfalls echo against the walls of the dead city. Mocking him with their silence.

He finds himself in the shadow of a building. It is one that he had seen in the distance, but without realizing he had come to stand before it through his errant wanderings.

Okay Sargent, Choose which building you want to be standing in front of, then enter it. From there I will give descriptions. Your choices are the Barracks, the Cathedral, or the Campus.
 

Blayze

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Weary from both travel and battle, (And considering those as the best excuses he was likely to be able to come up with) there was only one place Fiddeus had any desire to visit -- the pub. He took off from the group, sauntering along in search of the nearest establishment of drinking. The Best Pint has to be in a place like this...
 

Arca

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Lyitanom walks along the path leading to the city, pauses kneels down and beings to write something on a scrap of paper. It reads "Brand New Road" He places it on the ground and secures it to the path with some glue like substance. Standing up he glances around and begins pulling parchment out from his bag, "Oh Oh Lots Of Things Need To Be Named Here, Lots And Lots" And begins to scribe lables for various things in his immediate surroundings
Do I see anything of worth or of interest ?
 

Limos

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In Response to Fiddeus

The Brewery

Just off the large squarish building that may or not be a barracks is a low unassuming building with several large tanks behind. The only clue of what it may have once been is half the remains of a sign.

The sign depicts a foaming concotion in some kind of container similar to a flagon. There are several words in an unfamiliar language carved into the sign. The language has been dead for many centuries and thus it is unclear what it once said.

As Fiddeus enters through the front gate he is faced by the low building to his north and the large tanks to his west. There is a small well to his northwest. The courtyard is littered with shards of ceramic pots and flagons.

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In response to Lyitanom

The Road

To the north is the city gate. There appears to be a large group of people milling about. The road itself is pristine, there is no litter or debris, except for a small label which reads "Brand New Road".

Just off the road to the east there is a trail leading off into the forest. It is difficult to see through the trees but there appears to be several stone pillars.

Outside the gate and slightly to the west is the guardhouse. It too is made of the silver veined black stone.

Objects of note near the road are a large oak tree which has been struck by lightning, a dead badger, and a discarded book.
 

SargentToughie

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Cathedral

Erin's mind and craveing for knowledge completely take over his common sence, he rips open the door and enters
 

Blayze

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The unfamiliar scrawl on the sign was of no interest to Fiddeus. He had little knowledge of his native language, let alone others. What drew his attention were the scattered shards. Looks like the aftermath of a drunken riot. The thought didn't fill him with confidence. Building doesn't look like much. Still...

Fiddeus enters the building -- which he assumes by the sign to be/have been a pub.
 

Rabid Toilet

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"Finally!" Thought Elianus as he set foot inside the city. After the horrific trip the group had been through, it was a relief to be able to do what the elf did best: research.

Elianus glanced around the city. There appeared to be what looked like houses to the west. "Ah, maybe the remains will shed some light on what their daily life was like!" Practically giddy with anticipation, Elianus grabbed his books and set off down the road.
 

Arca

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Nov 4, 2008
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GO and pick up the book, then label the dead badger, pause and then label the tree as " Tree, Oak Tree, Lighting Damage" then sit beside the road and begin to read the book.
 

Limos

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Jun 15, 2008
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@Erin

Cathedral Interior

The old and rotted wood of the church doors crumbles to the ground at Erin's touch, exposing the interior of the building to sunlight for the first time in many centuries. Come to think of it, isn't it odd that after all this time there would be doors at all?

In fact this is because everything in the city was sustained by magic. In it's weakened state it only had a tiny bit of power left to preserve the wood. At a touch the magic was leeched, like a static shock, and the wood succumbed.

Inside the building are rotted pews and a grand altar. On the altar is a ceremonial dagger and a few molded pages of a book still clinging to it's brittle leather spine.

To the right side of the cathedral is a small wooden door. Behind the altar is a curtained alcove leading to a smaller metal door.

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@Fiddeus

Brewery Interior

The interior of the Brewery is in just a decrepit state as the outside. The large copper stills that lined the walls have all broken open or rusted away. Only one still remains intact. It is embossed with magical runes, which have presumably kept it free of decay.

In the very back of the brewery is a small wooden door with a window. The remains of the glass have a word written on it with a passing resemblance to "Manager". Though this may be entirely incidental. There is a rack of metal flasks, also embossed with runes, on the wall to the left.

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@Elianus

Residential Sector

Elianus finds himself in the center of a small community of Elderling homes. They are smaller than most of the buildings in the city, only one story. More like cottages than buildings you would expect in the city. Strangely the walls have some ares still covered in plaster. This is odd as most buildings in the city were obviously meant to have the stone exposed, yet these homes apparently covered the stone.

It is possible the residents of these homes were not Elderlings at all. The identity of these residents is problematic as it was assumed that the Elderlings had no contact with outside societies.

The streets are much wider than those in the rest of the city, possibly for carts. In the center of the neighbourhood is a large black and silver pillar. Made from the same stone as the rest of the city, but polished to a mirror shine. The pillar is squared, each side having a multitude of runes carved into the surface.

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I can't very well give you anything to do if you just sit there. I would appreciate a little more Rp'ing as well.

Also there is nothing interesting outside the city. At least right now.
 

Blayze

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Fiddeus went straight for the obviously-magical still and flasks, proceeding to examine them. Hope it all still works. Oh, the things I can do with stuff like this...
 

Limos

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@fiddeus

Brewery Interior

Examination of the magical brewing equipment reveals that the flasks are all empty. But knocking on the side of the magical still does not create the hollow boom one would expect to hear. It is clear that the still is full of some liquid.

There is a spout with a nozzle projecting from the side of the still.
 

curlycrouton

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Jul 13, 2008
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Joe stumbled into the ruined city.
"My God, this place it's... it's so depressing. Not a pub in sight."


Joe felt he needed something to eat, and wandered off in search of food. He soon came across a Butcher's shop, albeit an abandoned one. Blood daubed the walls on the outside, and there seemed to be a most unpleasant smell coming from within. Slowly, Joe opened the door, and crept inside, looking for some meat....
 

SargentToughie

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Erin stepps back behind the alter, he notices a rotten door off in the corner that would not be noticeable to anyone that was just glancing around... Undoubtadly it held untold amounts of information and hidden secrets behind it. Such an opportunity could not be resisted by Erin, and he opens the small hidden door...
 

Limos

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@Joe

Butcher's Den

Why one would expect to find fresh meat in a long abandoned city of the Elderlings which has not know the tread of civilized people for generations is beyond comprehension. Regardless, upon entering the bloody interior of the Butcher's Den Joe Buttermouth did find meat.

But the meat also found him.

The gibbering mouther which makes it's den in the abandoned butchery leaves off it's noisome devouring of the indeterminate corpse it was gnawing on. The corpse has been dead for a long time and, understandably, the stench is atrocious.

It opens it's various maws and lurches towards the unwelcome intruder to it's den.

The Gibbering Mouther is a horrible Abberation composed of a pile of squishy gray flesh with randomly placed mouths and eyes of random type, size and composition.

It's one tough ************.

But that's what you get when you try to find meat in a ruined city.
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@Erin

Cathedral: Quarters

The nondescript wooden door crumbles like the grand doors outside had. Once through Erin finds himself in the quarters reserved for the High Priest and Priests of the temple. There are only four doors here. Three have already rotted away, leaving blank portals into bare cells. These were most likely housing for the lesser Priests in service to the High Priest. The fourth door is still mostly intact and more solid than most of the wooden materials found in the temple. It is clearly the domain of the High Priest of the temple.

There are stairs leading down from this room. Down the stairs can be seen a long hallway with identical doors, most likely for the housing of acolytes.