RPG combat

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Sep 13, 2010
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allow me this (steps off soapbox)
some games need turn based combat, and as long as the turn based combat is good that is just fine, but too many games seem to think that this gives them the right to have truly terrible turn based combat. please note that Persona is mentioned here for its great storytelling.

I think I should apologize here as I generalized a bit to much in my initial post my beef is not really with turn based RPGs, but instead with games such as Oblivion and the aforementioned Fable that feel that the RPG title is a free pass to have slow, clunky combat, and with games like bayoneta that think near perfect combat(I believe anyway) allows for a lack of depth outside the fight.

(steps back on soapbox) if you didn't fix fables combat by the third one I'm gonna be very cross with you Peter!
 

Casimir_Effect

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Aug 26, 2010
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Depends on what you call an RPG and which you play.

I personally find the Baldur's Gate (Infinity Engine) games to have great combat which is tactical and requires skill. I enjoyed the more arcade combat of Fable 1 and Jade Empire, where you roll around a lot while hitting people. And I also like the more modern, visceral combat found in Dark Messiah and Mass Effect. I'll admit ME wasn't great as some of the weapons are mostly pointless and the game spends little time in the niche where combat is challenging, typically falling either side to the realms of "Fuck why can't I hit anything?" and ""Now I am become Death, the destroyer of worlds". But it was still pretty fun.

The only disappointing combat I've played recently is in The Witcher (got boring after a while and always felt very rigid), and Dragon Age (so damn repetitive and often frustrating).
 

Good morning blues

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Sep 24, 2008
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It's because each and every encounter in an action game has been meticulously crafted; an RPG can be dozens of hours long, and every encounter needs to run off of the same set of rules.
 

Jasper Jeffs

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Nov 22, 2009
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The Witcher has pretty good combat, it's a bit clunky but they look to have fixed that in the second one. I personally don't mind, unless it's something like Fallout where I'm forced to have the game play itself for me because doing anything else is just a clusterfuck. Oblivion wasn't so bad, because I could just one shot people with arrows from miles away. I can't complain really though, I play MMO's!

*goes back to facerolling on his Death Knight*

Fuck you, you don't get to tell me this isn't fun.