By "RPG elements" I mean things like shoehorning XP grinding and random looting into seemingly innapropriate genres and games, like sidescrollers (Castlevania), first person shooters (Team Fortress 2), action games (God of War), etc...
This hasn't really been a problem in the past, mostly it was used as a crutch by developers to add a simple progression system that wasn't dependent on player skill but rather perseverance or playtime. Lately though, it seems like a hot trend that's going out of control. Every multiplayer game now has to include level grinding and random upgrades, I believe it takes a good chunk of player skill out of the equation, and I don't like it. I think it needs to be toned down.
This hasn't really been a problem in the past, mostly it was used as a crutch by developers to add a simple progression system that wasn't dependent on player skill but rather perseverance or playtime. Lately though, it seems like a hot trend that's going out of control. Every multiplayer game now has to include level grinding and random upgrades, I believe it takes a good chunk of player skill out of the equation, and I don't like it. I think it needs to be toned down.