RPG settings left unexplored

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thethingthatlurks

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Hm...how about a cyberpunk setting on a spaceship. The crew has gone completely insane, weird mutations and so forth, and escaped biological experiments. Not only that, but the player will learn more about the crew's lives via their journals. Oh, and the enemy should be an AI trying to contain the mutant/batshit crew members, only it is not the real enemy. If only there were a really famous game like that, one which everyone ought to have played...
(yes, make more of them, please!)
 

Krantos

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DustyDrB said:
I'd like to see in an old Arabic setting. It could draw heavily from 1001 Nights. I know games have done this or at least approached it, but I can't think of an RPG that has.
Now that would be cool. I agree, they should definitely do an Arabian Knights RPG. I'd buy that in a heartbeat.

Provided that is, we're talking WRPG, not JRPG.
 

beniki

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Neverhoodian said:
I'd like to see a single player RPG set in the Warhammer 40,000 universe.

You start as a boy on a Space Marine recruitment world (exactly which Space Marine chapter would be up to the player when they started the game). After being selected as a candidate, the first few hours of the game are spent undergoing the perilous trials and painful surgical implants. Fast forward a bit and your character is given their first deployment as a Space Marine Scout. As you consistently overcome the odds fighting various aliens, mutants and heretics, you rise through the ranks, obtaining a full set of power armor and tackling tougher assignments.

Depending on how you specialize your character's combat skills, you become part of a Tactical, Assault, or Devastator Squad. Eventually, you're given the option to become even more specialized if you so wish, giving you the option to become an Apothecary, Chaplain, or Techmarine (perhaps even a Librarian if you have the psyker "gift.") Depending on your choices, you may eventually rise up the ranks to become a Brother-Captain of a company, a Force Commander, a Terminator, or even the hallowed rank of Chapter Master if certain criteria are met.

Given how many cool enemy factions there would be to fight, I'd leave it up to the player to decide which ones to pursue. There would be a galaxy map similar to that in Mass Effect, with various hot-spots to pursue. Want to stop the latest Chaos incursion at the Cadian Gate? By all means. Want to fight the Ork Waaagh at Armageddon? that's fair game. Want to stop the Tyranids from making a Forge World their personal "all-you-can-eat" buffet? All righty. You would have to be mindful however that whatever mission you pick would mean you couldn't tackle the other hot-spots, as they would replaced with new ones the next time you checked the map. These missions would always be either near your character's skill level or lower, with a few really tough ones thrown in if you wanted a challenge.

Your squad would be your party members, each with their own stats. You wouldn't directly control how they equipped themselves or their skills, but, they would always be comparable to you. This is because party member deaths would be far more common than in other RPGs to reflect the "grimdark" nature of the Warhammer setting. As squad members fell in battle, replacements would arrive to take their place. Combat would be akin to KOTOR or Mass Effect, playing out in real-time but allowing the player to pause at any time to que commands.

Hey, a guy can dream, can't he?
I wouldn't go with a Space Marine. They're not really suited for RPGs because of their blind devotion to Chapter and Emperor. Make it an Inquisitor and you got yourself a great game.

But, you know, wait a little while. 40K online soon.
 

Everin

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voetballeeuw said:
Underwater? I can't remember any RPG underwater. I'm sure there are but not that many.
Bioshock is set under the sea, in a massive city, and that's pretty close to an RPG. Tell me if im wrong though.
 

LostProxy

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Tron-tonian said:
The Shadowrun universe hasn't had an RPG since the ..SNES?
You my friend have gained my approval. Shadowrun is one of the few tabletop games I love.

I would love to see a supernatural game based in the early days of American expansion. When men were men and bears were pretty high on the food chain because our best firearms still weren't that great.
 

Duck Sandwich

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believer258 said:
What about an urban setting, like today, only everyone has some sort of special powers? Wait, that's probably been done...
Yep. X-Men Legends.

EllEzDee said:
Pirate RPGs. Take to the high seas, modify your peg leg and eye patch, upgrade your cutlass, unlock a blunderbus at higher levels...We need a pirate RPG.
Skies of Arcadia is probably the closest thing to what you're describing.


Basically, the protagonist and his allies are Blue Rogues (good guy, Robin Hood type pirates) who have frequent run ins with an evil empire. The game's main method of transportation comes in the form of airships. You occasionally have turn based ship to ship battles where your ship and another ship (or sometimes a giant monster) try to blast each other into submission.

The Avernum/Exile series by Spiderweb Software has an intersting setting. Much of the series focuses on a group of people who didn't fit in (petty criminals, disliked politicians, etc.) who got banished to a huge series of caves by the rulers of the world, the Empire. In the 3rd installment, the game's setting is divided between the caves and the surface.
 

Weslebear

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Urban would be a really good mix up, especially if it had a good amount of both inner city and suburban areas surrounding that my idea is similar with the setting but it would be in an alternate reality, similar to the way Fallout has advanced tech but 1950s culture. My setting would be Urban but everything is back the way it was in days of swords and magic , proper medieval legends and myths.

Swords and sorcery fighting off gangsters with enchanted daggers sounds a lot of fun. Heroes patching themselves up with mashed up herbs and mystical fruits found in overgrown dingy neighbourhoods, dark alleys becoming ambush points for assassins and demons, shopping centres now great trading and feast halls where services are paid off with rare treasures and with goods in straight trades. Shops being possible fronts for a great evils lair or drug dens as dungeons to farm for loot. Police Stations or phone boxes as a place to find the latest mythical quest.

Okay my imagination ran a little there...

But you get the picture :3.
 

Delock

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What about a post apocalyptic wasteland inhabited by tribes emotionless warriors all fighting to reach a paradise, whose stalemate is ended when a mysterious force makes it so they suddenly are exposed to a full spectrum of emotions and can turn into demons that eat each other, suddenly changing the entire face of warfare there, only for it to turn out that the entire world was a computer simulation. You could also include a lot of elements from Hinduism in as well.

Too bad such a game doesn't exist...

Nor does a game about a boy who travels condensed versions of classic disney movies with a sword shaped like a key, or one blending fantasy and sci-fi by having the worlds fit a sort of fantasy feel while being interconnected by science fiction elements, nor something along those line only having it so the two elements are more as well, such as space ships looking like galleons and some of the worlds being heavy sci fi, or having a science fiction story where the standard setting of such is beset by ghostly monsters, rampant computer viruses, Elder Gods, and biblical figures all in a huge gambit by higher beings to save at least the upper realms of existence, and especially not one where a classic fantasy (minus tolkien elements) is under siege by demons that no mortal can beat so you take on the powers of demons yourself in order to become the right hand of this ancient evil so it can be seal away for good this time.
 

Caligulove

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I've always wanted to see a good RPG taking place during the Crusades, but doesnt really take one side in the fight, or turn it into some kind of sci-fi fantasy stuff like the Assassins v. Templars in Assassins Creed. lot happened around that time as well, not to mention the Viking Raids roughly a century before the crusades, hell, even something like Robin Hood, if you dont want to stray too far away from the comfortable medieval England setting that ALL fantasy RPGs do
 

Verlander

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World War 1

I don't know how, but there is an appeal there. There aren't enough very good WWI games
 

Leemaster777

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triggrhappy94 said:
Inside someone's body; kinda like the movie Osmosis Jones.
Well, there's Mario and Luigi: Bowser's Inside Story. Sounds kinda like what you mean.

And personally, I'd like a good superhero RPG. And before anyone says anything, I'm NOT talking about MMOs (I can think of at least 3 off the top of my head).

I mean something closer to Dragon Age, with great character customization, but a focused single-player component. There could be an online mode too, but I want single-player to be the focus.

The last superhero RPG I can think of that wasn't an MMO was Freedom Force.
 
Sep 14, 2009
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Serris said:
gmaverick019 said:
mm i'd love to see an RPG use a heaven and hell or light and dark atmosphere, where you can flip between either world at any given point, sometimes to continue on in the story or dungeon you would have to flip worlds (they are generally the same but one is based off of evil/dark morals and vise versa for the other, so the dark world is usually a firey red with spikey buildings and shit and everyone is generally evil to their counterpart ) and depending on your morals you spend more time/get more quests from the world that reflects you.
the legend of zelda, a link to the past?

OT: i think there's quite a few different settings available for RPGs. I don't think modernday is a very appealing setting for an rpg, because rpgs are traditionally the most escapist form of games (think back to those pen and paper rpgs).
i do like the idea of a more rpg-version of spore, where you really need to evolve (tweak your stats) to survive.
eh i dont consider zelda games rpg's, they are amazing don't get me wrong i just think of them as adventure games. the game i had semi envisioned would kind of be like a demon souls hybrid between that and fableish, except lots of rpg depth in skill building and leveling
 

someonehairy-ish

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voetballeeuw said:
Underwater? I can't remember any RPG underwater. I'm sure there are but not that many.
Weeell Bioshock has a few RPG-ish traits. But apart from that no :/
OT: I'd like to see an RPG set in the Oddworld universe. xD Its almost a mix of scifi-ish/zeerust and fantasy settings and its also nicely twisted. Some of the bizarre critters are awesome too, so I'd like to see a big open oddworld with extra critters, huge factories, marshes, underground areas, big mountains; with the contrast between the industrialistic, modern races and the local, 'nature' attuned ones. Could be pure awesomesauce.
 

Twaddlefish

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Verlander said:
World War 1

I don't know how, but there is an appeal there. There aren't enough very good WWI games
WWI RPG:

Day 1: Joined up.

Day 9: Sat in trench

Day 67: Sat in trench

Day 93: Christmas! Played football, lost.

Day 159: Sat in trench

Day 259: Still sat in trench

Day 325: Charged at enemy, got shot. Then gassed. Then shelled.

Reload? Y/N
 

someonehairy-ish

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Caligulove said:
*Viking Raids*
holy shitting hell yes xD I want a Viking rpg, played out as though all the norse myths are real. Would be sweeet. Your character could turn out to be a demigod or something. Hmm Fun fun fun someone steal this idea and make it pretty please :)

obviously add a lot more depth than that ^ ^
 

someonehairy-ish

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Madskull said:
How about an RPG where you play as a human impossible to die except in battle, starting in the ancient china and working your way through different periods as you're character grows in strength and wisdom, all the way to the modern city setting and beyond. Would be awesome, right?
awesome but bloody difficult to pull off. You'd need to build soo much stuff as weapons develop over the ages, not to mention all the maps, environments, armour... Also how would it have any kind of story? Unless you set up with a villain who is also immortal, so you're effectively continuously duelling it out through the millenia. That could work.