RPG settings left unexplored

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Acting like a FOOL

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OOOOHH! how about!...Maybe west Africa during the colonial era up to the civil war and decolonization...a fictional history mixed in with west African magic & mythology!
 

rankfx

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Jul 24, 2010
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I had an idea a while ago for an RPG in an Xmen like setting, only without all the costumes, intergalactic politics, technology, etc. It'd be a bunch of mutants who have just discovered their powers and unraveled an Evil Plot with made science etc. So I guess it'd be modern day but with superpowers.
 

AnAngryMoose

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Nov 12, 2009
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voetballeeuw said:
Underwater? I can't remember any RPG underwater. I'm sure there are but not that many.
Bioshock?

OT: I think we need more Pirate and Steampunk RPGs.
 

AnAngryMoose

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thethingthatlurks said:
Hm...how about a cyberpunk setting on a spaceship. The crew has gone completely insane, weird mutations and so forth, and escaped biological experiments. Not only that, but the player will learn more about the crew's lives via their journals. Oh, and the enemy should be an AI trying to contain the mutant/batshit crew members, only it is not the real enemy. If only there were a really famous game like that, one which everyone ought to have played...
(yes, make more of them, please!)
While you're waiting for that RPG watch a film called Pandorum. It's a bit like what you describe and it's awesome.
 

The Red Spy

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I'm possibly going to be called out with this (With several links to past games that I don't know about), but what about an RPG in Purgatory? I'm not thinking Silent Hill, but something completely devoid of human influence and inhabited by Jinn/Spirits/Walt Disney. Laws of physics would count for nothing, and progressing further into the Nether could leave your character slowly losing his/her/its strength as it distances itself from their entrance, allowing corruption to set in slowly. Over the course of the campaign you would (in true RPG fashion) find & recruit a number of individuals who exist within this plane.

Please note I've thought of this on the spot, meaning I don't know why the main character even ventures here or whether I'd send another character with them. They could be here for; exploration purposes (Scientific breakthrough allowing for travel to purgatory/another plane?), war against a hostile force (Although I think war has been over done countless times, and YOU are the one trespassing in someone else's home, so you could be interpreted as the aggressor), or entrance is found by pure chance/through some anomaly in nature... though that doesn't really work with the idea entirely.

The gradual corruption culminates in the main character losing their mind as the corruption physically manifests itself in your body, distorting it and altering your attacks, personality and power overall. You turn on whatever comrades you have recruited up to this point, killing one (or more) of them when you discover that your only entry point back home has been severed when those on the other end discover what has happened to you, and abandon you as a final method of quarantine. The main character loses all hope: condemned from his own home, terrified at what they are becoming with their final hope fleeing for their own sakes, away from this demonic thing.

Those you have recruited along the journey now side against you, angered or distraught at the death of one of their own at their friends (Your) hands. They now promise to alleviate your pain by putting you down and side against you. This is important now as you, the player, are given the choice of playing as either the former main character, who is now isolated from all other interaction but continues to grow in power, seeking to destroy anything he comes across and hunting down the former team, OR play as the now beleaguered characters you recruited, who grow in power and gain abilities as normal, but now have to face a foe who's power is increasing at a freakish rate, meaning you have to gather more forces to face him/her/it eventually (The forces you gather could be former antagonists, who's existence and homes are under threat from the former main character, and are now seen as protagonists).

Any constructive critisism is very much appreciated... though it'll serve no purpose. Please know that I've only thought this up whilst being sat in this thread and brainstorming it, so kindly keep your "OMG THTS SHIT" comments to yourself, thanks =D
 

DustyDrB

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Jan 19, 2010
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Krantos said:
DustyDrB said:
I'd like to see in an old Arabic setting. It could draw heavily from 1001 Nights. I know games have done this or at least approached it, but I can't think of an RPG that has.
Now that would be cool. I agree, they should definitely do an Arabian Knights RPG. I'd buy that in a heartbeat.

Provided that is, we're talking WRPG, not JRPG.
I guess so. But if it would be a JRPG like Demons' Souls then that would be awesome too.
 

3quency

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Magenera said:
A fantasy setting world base in the modern setting. Have monsters and other species interact with each other, having magic play, and guns. While the whole magic with guns have been played out, it usually involves melee as the main focus of attack. Not saying that melee won't be involve just not as much as having range. Man actually there is a lot of stuff you can do with this type of settings.
Dude... Play Bloodlines. Seriously.
 

Ilikemilkshake

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EllEzDee said:
Pirate RPGs. Take to the high seas, modify your peg leg and eye patch, upgrade your cutlass, unlock a blunderbus at higher levels...We need a pirate RPG.
The pirates of the carribean RPG published by bethesda a good 5 or so years ago was great, it had practically nothing to do with the films, and had great land and sea combat, you should check it out, it was on the xbox and the pc
 

ElTigreSantiago

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Apr 23, 2009
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How about pirate sandbox/rpg? That would be the greatest thing in the universe if they did it right. And the soundtrack better be nothing but Alestorm.
 

Verlander

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Apr 22, 2010
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Twaddlefish said:
Verlander said:
World War 1

I don't know how, but there is an appeal there. There aren't enough very good WWI games
WWI RPG:

Day 1: Joined up.

Day 9: Sat in trench

Day 67: Sat in trench

Day 93: Christmas! Played football, lost.

Day 159: Sat in trench

Day 259: Still sat in trench

Day 325: Charged at enemy, got shot. Then gassed. Then shelled.

Reload? Y/N
That's not my idea of very good, but each to their own XP
 

Numachuka

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Sep 3, 2010
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Do you know what I would love. An FPSRPG set in a sprawling urban city. There has been a zombie invasion (who doesn't love zombies) and you are a surivior. Your goal is to survive. That includes finding thing like food and water, while getting weapons, and even companions. I would also want current-period guns, and guns that would be more common in real life, to be more common in the game e.g. handguns more common than high powered rifles.

Another aspect would be your shelter. You would be able to upgrade your shelter for night by collecting resources to build it up, or if you find a building that you would think would make a good shelter, you can make that your home.

I see several problems with my dream game though. For it to be fully immersive you would have to design an interior for every building in a massive city. This would take forever. And I don't think any studio is up for this.

Another problem is all the zombies. Either they will all have to have incredibly dumb AI for it to be able to run well, or there aren't many in the city. As this is an urban city there would be plenty of zombies so that wouldn't be possible.

*takes breath*

I guess I'll have to wait a long time for a game like that.
 

Wicky_42

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Sep 15, 2008
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AnAngryMoose said:
thethingthatlurks said:
Hm...how about a cyberpunk setting on a spaceship. The crew has gone completely insane, weird mutations and so forth, and escaped biological experiments. Not only that, but the player will learn more about the crew's lives via their journals. Oh, and the enemy should be an AI trying to contain the mutant/batshit crew members, only it is not the real enemy. If only there were a really famous game like that, one which everyone ought to have played...
(yes, make more of them, please!)
While you're waiting for that RPG watch a film called Pandorum. It's a bit like what you describe and it's awesome.
I think he's talking about System Shock :p But yeah, now you mention it, Pandorum's an interesting riff on a similar theme. Just lacking in the crazy awesome (or is it awesomely crazy?) AI.
 

Squidden

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Nov 7, 2010
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Do you guys mean Open World? If so, I'd say an actual city with fully accessible buildings, kind of like Grand Theft Auto. Maybe even a sandbox game like that would be interesting.

Also, Wild West and a good Space travel RPG. The Pirate RPG is a great idea, and anyone who wants to try that should try out Sid Meier's Pirates!, Live the Life. It was really fun but I'm not sure whether or not to call it an RPG.

One other thing, the arctic RPG where you have to find shelter and food would be absolutely epic.
 

cluzapnabber

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Sep 1, 2010
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this one time i had an idea for a savage worlds setting called arcaine noir which was like a 1930's gangsters with magic.
other then that a stone age type cave man setting has not been done yet.
world war 1 or 2 with magic is also a another idea.
lastly a game where you play as wild animals.
 

Blue Musician

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Mar 23, 2010
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