RPG settings left unexplored

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individual11

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thethingthatlurks said:
Hm...how about a cyberpunk setting on a spaceship. The crew has gone completely insane, weird mutations and so forth, and escaped biological experiments. Not only that, but the player will learn more about the crew's lives via their journals. Oh, and the enemy should be an AI trying to contain the mutant/batshit crew members, only it is not the real enemy. If only there were a really famous game like that, one which everyone ought to have played...
(yes, make more of them, please!)
Yes, please.

Wasn't Dead Space supposed to be the third one? I mean, before EA decided to go all "Clive Barker directs 'Alien'"?

I'd be happy if they re-release the second one with modern graphics, no changes to layout or gameplay.

EA, had over the rights to a company that can do some good, don't just sit on it.
 

Mr.Squishy

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Magenera said:
A fantasy setting world base in the modern setting. Have monsters and other species interact with each other, having magic play, and guns. While the whole magic with guns have been played out, it usually involves melee as the main focus of attack. Not saying that melee won't be involve just not as much as having range. Man actually there is a lot of stuff you can do with this type of settings.
Shadowrun? And before you say 'but that's pen and paper', I'd like to remind you that there's been a few games based on that kind of setting.


CD-R said:
Arcanum was set in a 19th century type setting. You fought orcs and ogres with magic and flint lock pistols.
Fuck yeah, I need to get Arcanum. And we need more games with that setting.

believer258 said:
What about an urban setting, like today, only everyone has some sort of special powers? Wait, that's probably been done...

A steampunk setting, only throw in witches and wizards. Something along the lines of some old anime I watched before I stopped watching anime called "Fullmetal Alchemist", only drop the whole "alchemy" word and just make it plain old magic.

OR

A guy gets stuck in Hell and has to make his way out. It isn't a place covered in red and fire, but it is full of lawless bandits and thugs. There are some, though, like him, that are there because the bad guy found a way to round up good people and sell them to Satan so he could stay alive. It's not turn based, but it definitely follows a more linear path to keep a good, tight story. Open worlds are overdone. Anyway, the environment isn't red and fiery, like the gates in Oblivion, but it is a place full of destruction. Ruined buildings, desecrated landscape, piles of carcasses left to rot, only in a place that's colored similarly to our own. You could go through a snowy area where blood stains the snow after a fight with some bandits or demons, there's a sun trying to shine through the dust of a recently crushed and ransacked city... you people get my idea.
I love these ideas. Someone go make a game out of them.

OT: Not a setting per se, but someone really ought to make games based off of exalted. And there needs to be a new RPG in a D&D setting, like Forgotten Realms or Planescape, or Arabian adventures.
 

Parallel Streaks

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How about a fantasy RPG set around the 16th century in English countrysides?

Seriously though, I've always loved the idea of a Pirate-based RPG, you start in a little port on the ass-end of nowhere, doing odd-jobs for petty criminals, then stowaway on a pirate ship after a job goes wrong. The crew discover you and force you to work, then the ship is attacked. You help fight off the enemy, and they make you an official part of the crew. You then go on raiding-parties, quests for treasure, etc, earning currency (I'm thinking Doubloons) dependent on how well you did and if you followed a secondary objective or not.

After a certain number of adventures you are dropped off at a Port town for a few days. Here you can buy new clothes (I'm thinking on the level of Saint's Row, customization wise) and upgrade your weaponry and such. You'll do a few of these stops until something happens later in the game which makes you Captain of the ship, letting you decide the destination and missions, and eventually you'll build a fleet, able to send different ships off to missions (with a chance of failure) for a monetary reward, as well as some special items. Think Assassins Creed Brotherhood.

Though, all this is just a pipe-dream with current technology, as what I'm thinking isn't exactly realistic and involves swinging across to the enemies ship, chopping them all in half then swinging back, dynamically.
 

loc978

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A comedic RPG set on the interior of a human body. Think InnerSpace meets Star Trek on laughing gas.
 

GamemasterAnthony

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Sorafrosty said:
I would love to see a Harry Potter themed RPG, where you are a Hogwarts student and you progress through your life, basically...

Might not have been what you meant by 'settings', but I figured I'd go with it:)
Actually, there WAS a Harry Potter RPG for the Game Boy Color. Simple turn based style RPG where you could even use specific combinations of the cards from Chocolate Frogs to perform spell like effects.
 

Gplars

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a pirate rpg would be a great change of pace or an rpg where you take controll of a prehistoric creature and evolve to gain new skills like spore but deeper
 

binvjoh

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Retal19 said:
This is completely fucking off-topic but I just love the idea of the game... it could be epic:
You're an unknown undercover operative (SAS, perhaps?) sent in to investigate a hotbed of activity in Siberia: there, in the opening segments, you and your Spec Ops squad are sent to recon the area. You discover the Russians have a huge mining facility set up and a fighter squadron passes by overhead. Being British (or American, or a mix of both), your team instantly assumes it's a front for nuclear weapons testing and militarization. Your squad pulls out and is about to call HQ for a High-Altitude Recon flyover to take pictures, but not before your squad is engaged by the Russians. Fighting your way out, some members of your ridiculously-large-and-not-at-all-stealthy squad are shot. Others are captured, and you are left for dead. [There's that Fallout inspiration!]

You are doctored back to health by an American. You find out he was operating solo, deep undercover inside Russia. A couple of other squadmates survived, and together they've set up a small, basic camp. This will be your outpost for the start of the game -- your first missions are simply to steal small arms and ammunition from Russian encampments and to recon various separatist camps. This sets up the faction system -- there are several factions, including the Revolutionaries (who wish to separate themselves from the corrupt, military-controlled government and set up their own democracy), the Federalists (who want to take over the government and set up a democracy), and, of course, the Military itself (who, obviously, want to cement their control over the government). [There could be more, I guess. More inspiration from Oblivion and Fallout!]

Of course, your standing with one faction will affect your standing with other factions. [Mercenaries influence!] You can be really popular with the Military, supporting them and doing missions, but of course then you'll be really unpopular with the separatists. Likewise, if you are really friendly with the Federalists, you might not be so popular with a faction that wants to instate a dictatorship.

Your little base camp will be your home, so to speak. You can't take your entire arsenal and you can't modify weapons out in the field... but at home base, you can buy cheaper ammunition (during the day -- at night, of course, everyone's out trying to steal stuff from the various factions), you can modify your weapons with upgrades you steal or buy (suppressors/"Hollywood silencers," better sights, scopes/acogs/red-dots/etc, internal upgrades, et cetera), it's also a free bed and free (or cheap) medicine.

Er, that's all I have so far. I'll continue working on it as I see fit... if I ever get a job working for Bethesda XD
If you really feel that strongly then start writing down all the concepts you come up with. Then after a while you can read through it all and scrap some ideas and connect others, then keep doing that in different stages until it's a polished concept.

Not trying to push any sort of ambitions on you, I just happend to get excited when people present good ideas.
 

ZephrC

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My favorite kind of setting that works remarkably well for RPGs, and games in general, yet is tragically underused is age of exploration type settings. A great example of this would actually be Skies of Arcadia. I slightly less fantastic setting has just as much potential though.

It has all kinds of advantages, the biggest would be that it can easily contain other kinds of settings. In fact, that's the real fun of it, you never know what you'll find next. It can include renaissance countries, older medieval countries, native cultures, pirates, ninjas, wild forests, vast oceans, giant mountains, lush islands, deserts, rain forests, basically everything except modern and sci-fi is fair game. Even those can be squeezed in if you really want, although that kinda thing is hard to pull of without seeming stupid and forced.

I just think it's weird that so few games are willing to give this kind of thing a try. I guess it has to do partly with how cutting edge graphics are just making games smaller, so there's less room for all this kind of stuff, but we really need a game that lets us really explore properly, not just spelunk around a county.
 

busterkeatonrules

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cluzapnabber said:
this one time i had an idea for a savage worlds setting called arcaine noir which was like a 1930's gangsters with magic.
other then that a stone age type cave man setting has not been done yet.
world war 1 or 2 with magic is also a another idea.
lastly a game where you play as wild animals.
1930's gangsters WITH MAGIC? YEAH! I'd play that game!

I like your other ideas too. Hope some game developers are reading this!
 

bloodmonkey

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believer258 said:
Firetaffer said:
As a toilet paper roll, trying to fend yourself from the menacing hand of the human, as he rips you apart, bit by bit.
Wouldn't that be the shittiest "Game Over!" screen you've ever seen?
that is simply outstanding
 

CD-R

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Mr.Squishy said:
Magenera said:
A fantasy setting world base in the modern setting. Have monsters and other species interact with each other, having magic play, and guns. While the whole magic with guns have been played out, it usually involves melee as the main focus of attack. Not saying that melee won't be involve just not as much as having range. Man actually there is a lot of stuff you can do with this type of settings.
Shadowrun? And before you say 'but that's pen and paper', I'd like to remind you that there's been a few games based on that kind of setting.


CD-R said:
Arcanum was set in a 19th century type setting. You fought orcs and ogres with magic and flint lock pistols.
Fuck yeah, I need to get Arcanum. And we need more games with that setting.

believer258 said:
What about an urban setting, like today, only everyone has some sort of special powers? Wait, that's probably been done...

A steampunk setting, only throw in witches and wizards. Something along the lines of some old anime I watched before I stopped watching anime called "Fullmetal Alchemist", only drop the whole "alchemy" word and just make it plain old magic.

OR

A guy gets stuck in Hell and has to make his way out. It isn't a place covered in red and fire, but it is full of lawless bandits and thugs. There are some, though, like him, that are there because the bad guy found a way to round up good people and sell them to Satan so he could stay alive. It's not turn based, but it definitely follows a more linear path to keep a good, tight story. Open worlds are overdone. Anyway, the environment isn't red and fiery, like the gates in Oblivion, but it is a place full of destruction. Ruined buildings, desecrated landscape, piles of carcasses left to rot, only in a place that's colored similarly to our own. You could go through a snowy area where blood stains the snow after a fight with some bandits or demons, there's a sun trying to shine through the dust of a recently crushed and ransacked city... you people get my idea.
I love these ideas. Someone go make a game out of them.

OT: Not a setting per se, but someone really ought to make games based off of exalted. And there needs to be a new RPG in a D&D setting, like Forgotten Realms or Planescape, or Arabian adventures.
http://www.gog.com/en/gamecard/arcanum_of_steamworks_and_magick_obscura
 

Madskull

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someonehairy-ish said:
Madskull said:
How about an RPG where you play as a human impossible to die except in battle, starting in the ancient china and working your way through different periods as you're character grows in strength and wisdom, all the way to the modern city setting and beyond. Would be awesome, right?
awesome but bloody difficult to pull off. You'd need to build soo much stuff as weapons develop over the ages, not to mention all the maps, environments, armour... Also how would it have any kind of story? Unless you set up with a villain who is also immortal, so you're effectively continuously duelling it out through the millenia. That could work.
I like that, the immortal villain. As for the weapons, you could have like 40-50 different types of weapons that gradually improve, for example, you start off with a spear or a bow and arrow and you end up with a laser cannon :).
What I had in mind for the environments is that you don't stay in the same area the entire game, you travel through all the more important places of the world and witness their culture. It could have the same environments as The Witcher, but more awesome.
 

thedoclc

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3quency said:
Magenera said:
A fantasy setting world base in the modern setting. Have monsters and other species interact with each other, having magic play, and guns. While the whole magic with guns have been played out, it usually involves melee as the main focus of attack. Not saying that melee won't be involve just not as much as having range. Man actually there is a lot of stuff you can do with this type of settings.
Dude... Play Bloodlines. Seriously.
Or if only some competent developer tried their hand at either of the Changeling IP's.

Edit: Bloodlines, the crappy Hunter: Whatever games, and Changeling are all IP's owned by a company called White Wolf. They did an urban horror fantasy line-up of table top games. They also had a crazy number of alternate settings, like werewolves in the wild west, vampires in the Victorian era, and magicians FOR SCIENCE in space.