fleacythesheep said:
One of the most common themes out there, zombie. I would love to see a sandbox rpg where your given a zombie apocalypse. One that focuses more on the interpersonal relationship of groups of people, finding food/water/shelter or building up a home base, sanity issues if your alone too long, bows and melee weapons are the smartest move(guns make too much noise so you only use them when you plan on leaving an area).
I'm working on a design doc for a third-person zombie RPG set in California right now for my senior project. It'll be years before it sees a production team, but here are some details:
Similar to Oblivion, your individual stats are increased by doing the activity of that stat, e.g. lots of target practice improves your aim, running a lot improves your stamina, successfully repelling/killing zombies improves your control over your fear. Of course, the fear element. Nothing like Eternal Darkness, but you do have to keep your sanity up. A sound mind keeps cool under fire, a shaken mind is worse at tasks than normal, a terrified mind becomes paranoid(hearing zombies when there are none there, see silhouettes in the shadows) and a despairing mind is a suicide risk.
You're more likely to make it if you either join or start a faction. Up to 3 other real life players can join your faction via online. Factions have bases and team members you can hire. If you start your own faction, you have to manage your base AC Brotherhood style, by training recruits, assigning duties, and upgrading your fortress.