This purely because of the limitations of the medium. A P&P RPG is rendered in words, in writing, in imagination. The DM can create any scenario and cater to anything his players pull. A game uses real physical resources and as such can't conjure up new shit on the fly like a P&P DM can. It can't generate fully-voiced voice actors with branching plots and such on the fly.tautologico said:This is what I say when people start with "Game X is not a RPG!". No computer game/videogame has the same degree of freedom, the same possibilities of playing a role as a pen&paper, tabletop RPG.Lazarus Long said:Nothing on a computer or console qualifies as a real RPG to this old fart. A roleplaying game involves two or more people at a table with some books and dice. "RPGs" on the computer are just using the name as shorthand for "This game has some math in it, and you can dress up your dudes." Nothing wrong with that, mind you, and I'm not really sure why anyone would get worked up over semantics and nomenclature.
CRPG, JRPG, Hack n' slash, action strategy shooter with inventory management and a side of fries? All that matters is whether or not you enjoy it.
So even Fallout 1&2 and other classic RPGs are "dumbed down" (something RPG elitists like to talk a lot) for the masses already.
This isn't "dumbing down", it's "I can't do that unless you pull as super advanced AI supercomputer out of your ass to make up the entire game on the fly and still have it coherent in spite of that."