I have noticed in my following of much of the debate concerning, specifically, Mass Effect 3 on The Escapist that some people seem to have a weird disjoint with what RPGs are. Technically, basically every game is an RPG, in that you take on the role of someone else and are able to make choices that will affect the game's outcome. Those choices may be as simple as whether i want to flank to the left or to the right in Call of Duty, or complex enough to affect the fates of worlds and universes.
Before I go into more detail, I'd like to establish a distinction. I come from a tabletop RPG background, and in that there are basically two types of players. There are roll-players, who care about dice rolls and numbers above all else. They will min-max characters to such a degree that there is no reasonable way for the character to exist and have the level of skill that they have. Some people are fine with that, and I admit that I will bust up a character like that if I'm going to be going through a dungeon crawl where it's just puzzles, monsters and loot. That's fine. The second type is the role-player. They want to build a character, rather than just a collection of numbers and abilities. They want their character to have internally consistent motivations and usually make sure that character goals and backstories will fit with whatever numbers they might need. An example of this might be taking a skill in pottery, even though one's character is a fighter, to make them different from all the other fighters out there. They care about a world and about having their choices, especially in dialog, have impact on some scale. Whether it's a botched haggling that means that they have to pay more for an item or the success or failure of worlds-spanning negotiations, these players want to have a more personal type of game. You might have guessed that I prefer the second. Personal bias.
Anyways, on to video games. People have complained that, for example, Mass Effect 2 removed many of the RPG elements that were present in Mass Effect 1. Yes, they reduced your ability to change your character's numbers. I have no problem with this. What Bioware did instead was create a set of far more interesting characters, whose interactions with commander shepard had far more depth. The two games had very distinct emphases. Mass Effect 1 was a plot-driven game, a mystery to unravel, choices to make that would affect the fate of the galaxy. Mass Effect 2 was a far more personal game, with most of the major campaign devoted to gathering a squad and earning their loyalty. All of the characters had more developed backstories and there was more interesting interaction between members of the squad. In fact, as much as some people may call me a heretic for saying this, but I hope that Mass Effect 3 takes part of the Dragon Age 2 route in the increased feel that your squad does more than just wait for you to take them on a mission.
Rambling a bit here:
tl;dr RPGS are more than just numbers, ME2 was in some ways a better RPG than ME1, hope ME3 continues trend of character focus while keeping epic story.
Before I go into more detail, I'd like to establish a distinction. I come from a tabletop RPG background, and in that there are basically two types of players. There are roll-players, who care about dice rolls and numbers above all else. They will min-max characters to such a degree that there is no reasonable way for the character to exist and have the level of skill that they have. Some people are fine with that, and I admit that I will bust up a character like that if I'm going to be going through a dungeon crawl where it's just puzzles, monsters and loot. That's fine. The second type is the role-player. They want to build a character, rather than just a collection of numbers and abilities. They want their character to have internally consistent motivations and usually make sure that character goals and backstories will fit with whatever numbers they might need. An example of this might be taking a skill in pottery, even though one's character is a fighter, to make them different from all the other fighters out there. They care about a world and about having their choices, especially in dialog, have impact on some scale. Whether it's a botched haggling that means that they have to pay more for an item or the success or failure of worlds-spanning negotiations, these players want to have a more personal type of game. You might have guessed that I prefer the second. Personal bias.
Anyways, on to video games. People have complained that, for example, Mass Effect 2 removed many of the RPG elements that were present in Mass Effect 1. Yes, they reduced your ability to change your character's numbers. I have no problem with this. What Bioware did instead was create a set of far more interesting characters, whose interactions with commander shepard had far more depth. The two games had very distinct emphases. Mass Effect 1 was a plot-driven game, a mystery to unravel, choices to make that would affect the fate of the galaxy. Mass Effect 2 was a far more personal game, with most of the major campaign devoted to gathering a squad and earning their loyalty. All of the characters had more developed backstories and there was more interesting interaction between members of the squad. In fact, as much as some people may call me a heretic for saying this, but I hope that Mass Effect 3 takes part of the Dragon Age 2 route in the increased feel that your squad does more than just wait for you to take them on a mission.
Rambling a bit here:
tl;dr RPGS are more than just numbers, ME2 was in some ways a better RPG than ME1, hope ME3 continues trend of character focus while keeping epic story.