Chris Tian said:
Eduku said:
I often get the feeling that those "the old games were so much more complex" statements come from a place of nostalgia and simply the fact that we all were alot younger when we first played these games, of course they seemed very complex back then.
I mean you are right that Baldurs Gate had all these sub- and hybridclasses but most of them were just slight variations of the mainclass, and you can build your chars in several different ways in DA:O too. You can build a heavily armored healer guy aswell as a Fighter who uses little armor and concentrates on offense.
For the other point, well thats just my opinion, but i like it more that I have to specialise my characters to do one, maybe two jobs very well instead of branching out, i found that to be most effective in BG too.
On the lower difficultys you can run around with whoever you want in DA:O too. Only on Nightmare(and probably Hard, but i never played that) you have to use the more effective setup of tank, healer, and two damage dealer.
Thats again a thing I like better, than just having six autoattack machines run around.
They were more complex because they... were more complex. I know it's a tautology, but just compare what you can actually alter or change in DA:O. You have fewer party members to begin with, which severely limits possible creative combos; fewer classes, which limits interesting cross-class party mixing and even singular builds down to a tiny list; and fewer spells, all of which are less complex than those in BG.
The BG class list is HUGE, by the way - it's not just warrior, thief, mage and subtypes for each, there are many that break the mold completely - even some of the subtypes stray so far from the path they seem like a different class entirely. Bards, paladins, druids, clerics, rangers (rangers like Aragorn, that can wear real armor and fight in melee if need be) are all base class types, with subtypes for each, and sorc/barbarian are also available for more specialized melee combat or casting allowance based on preference. The last two don't differ much in playstyle from their more common brethren, but the first 5 all have unique playstyles and viable builds, not to mention how much variation each has with its subclasses. Druids are typically midline support casters, ready to buff or heal or throw Insect Swarm on an enemy caster, but if you find you need another melee meathead, you can turn him into a fucking bear and he mauls shit in the face. It's like Ursan Blessing from Guild Wars, just not as hilariously broken.
DA:O also has fewer spells, most of which are for pure damage or healing, with very little in the way of utility (BG mages can open chests, detect traps, protect against elements, protect against status conditions, chain spells in a sequencer, pierce magic on target, dispel magic in an area, see through illusions, list goes on and on). This one's kind of a gimme - no game is going to be able to compete with the all-encompassing nature of a D&D spell list without being a D&D game, and DA:O seemed to realize this and didn't even try.
And that's without getting into the questing, the map layout, the often-frustrating camera angles, the NPC interactions (which DA:O did pretty well, just... with fewer party members at a time, you get fewer random interjections from people adding to a conversation - if you ever tried to do a serious quest in BG2 with Jan Jansen and Minsc, you'll know what I mean).
All in all, it was a prettier BG2 with a worse camera angle, more cluttered maps, and less stuff. Less stuff meant it was easier for a new generation of RPG gamers to jump into it, which is valuable to the gaming community, but the game itself just doesn't compare in complexity to its ancestor. I'd say it compares more evenly to Kotor, which, while itself a great game, was already showing signs of the devs cutting out lots of potential content to trim down party size, trim down spell lists, etc to be more approachable.
But if we're talking about RPGs with "the best combat systems," BG2 trumps any of its later clones. They might be "good," they might be "fun," and I admit I was never turned off of Dragon Age, despite my distaste for needlessly simple spell lists - but they don't hold a candle to the original.
This, also, is why (IMO, obviously) games like Oblivion and Skyrim will simply never compare. They sacrifice all meaningful party makeup for an attempt to put you face-first into the world, except the games are still so buggy, the combat is still so dull, the NPCs are still so lifeless that I'd have a better chance at getting immersed in the world if they let me manage a party of adventurers in an epic landscape on an epic journey than playing as Gordon Freeman in Platemail. And this is without even getting into how silly it feels to spend a lot of time and effort leveling up, say, pickpocketing or lockpicking, sneaking into a shop, stealing good items, and running out without being detected, only to realize that the Halberd of Awesomeness +5 you stole is useless to you because you're playing a game where you have little to no party, and no great warrior or fighter who can use it effectively.
Kind of a turnoff.