Chris Tian said:
Baldurs Gate had dumb AI and huge AOE spells too, in fact AI is really a very big word for the mooks in BG.
You could just run through Baldurs Gate with 6 auto attack machines with different elemental weapons, if you want it even easier stack up on potions and scrolls.
Er... no. No, you could not. A *single* lich, a *single* red dragon, a tiny group of mindflayers, a pack of vampires - they would tear you apart in a heartbeat. Yes, you can autoattack your way past bandits and kobolds - but that tactic stops working as soon as you enter a real fight against a real enemy. Please stop misrepresenting Baldur's Gate here. We've played both games. Trying to autoattack your way through Bodhi's lair (to name a single area) is suicide.
The implication that Baldurs Gate needed more tactic or was harder is just not true. Or better, its not universaly true, I found Baldurs Gate to be not in the slightest harder or more tactical challanging and it had equally many ways to "break it"
Baldur's Gate had more ways to break it, actually, because it was more complex and had more classes to choose from. But that's just it - you had to prepare for a fight and put actual thought into your tactics before the battle even began, or you'd die in two seconds. The hardest fights require several rounds of buffing - bless, chant, resistance to evil, resistance to fear, ironskin, mage defensive buffs, potions of clarity and freedom quaffed - and *then* you start the battle and have to micromanage each individual member's spells, movements and targets. In Dragon Age, I prepared for all of like... 1 fight? The rest I just kind of waded into without any preparation at all, moved out of aoe attacks, and won. That is not tactically equal to Baldur's Gate. Not by a longshot.
You said it yourself: "for me personally, its not mainly about the tactical difference, but more about the "feel" of the magic" Thats basically the point I'm trying to make the whole time, the real distinction between the games is not about tactical depth or complexity but personal preference.
Er, no, there's a difference in personal preference and there's also a difference in tactical depth and complexity. A huge one. As in, Dragon Age is not nearly as tactically deep or complex, for a number of reasons, which we've covered here and you've ignored/understated/strawmanned.
DA:O on its hardest setting is leagues easier to play + less demanding tactically than the hardest mode in BG, and a lot of it is because BG requires far more pre-planning - both in the long term (class selection) and short term (spell preparation, what potions or scrolls you have available, managing the daily-use spells, etc). In addition, every hard fight in BG/2 required micromanaging every unit in your team. You couldn't just leave them on autofire/autocast and even HOPE to win the fight, they'd be slaughtered in 1 round. You had to keep your thief safe but still close enough to be able to strike when needed, you had to make sure your Called Shots or similar abilities were up while your fighters were attacking priority targets, you had to choose every spell individually, often changing your mind on what you need to cast based on how the fight is going for the other members, making decisions on classes like druids or rangers in terms of shape-shifting or equipping melee gear and changing their entire fighting style based on the flow of combat... I mean... in DA:O, I micromanaged my own character (a mage) and that was all I ever needed. As long as I personally kited, my AI party members spamming taunt was enough to clear even High Dragon with minimal effort (will admit though, that fight took 3 tries, but when I micro'd each person to not group hug constantly the dragon just died).
Again, a lot about these games is personal preference. I "enjoyed" playing both. Neither one chased me away or caused me to quit playing. But looking back on both of them, Baldur's Gate 1/2 are clearly more complex and required far more thought (both before combat and during) to get through every hard encounter. For the record, BG1 was much easier than 2 - I found myself autoattacking with slings and darts on casters in lieu of actually wasting spells in early fights, and got through most of it just fine. But pretty much the entire last third of BG1, in the hardest setting, any weapon below +2 had no chance of damaging a foe, let alone enough to kill it before it killed you. And BG2 only got harder from there.
I grant you the preperation of spells, that is a aspect DA:O has not, but instead you have to compose your party way more carefully.
Er... no, that's wrong. You have to compose your party
as carefully as you did in Baldur's Gate. No less, and certainly no more. Going into BG2's hardest fights with a random class mix spelled certain doom before you even got to the lich's chamber, because no amount of micromanaging a party of 6 swashbucklers was going to cut it. BG's class list is larger and more diverse than DA's (and no, trying to pretend paladins are like fighters is a fallacy neither of us actually believes), so if anything, BG's variety made its class selection more thought-provoking than DA's. Again, though, this is merely the pre-planning - I'm willing to call it equal here. But don't try to lie and say DA requires "way more careful" class selection, cos that's just bollocks.
You have to change your approach for different encounters in DA:O too, at least on the higher difficulties.
You change them far less frequently, and in far fewer ways, and nearly all of them can be changed on the fly as situations arise - like my High Dragon example. That's one of the hardest fights in the game (for my party setup, anyway), and I beat it without changing my "strat" so much as making sure my downs baby AI party members didn't stand in the fire. Without serious pre-battle prep, the Lich in the Sewers in BG2 is an impossible fight, and no amount of changing where my warrior or thief stands will make it beatable.
While the basic strategy, namely using six auto-attack machines, while having different elemental weapons ready, totaly works for every encounter in Baldurs Gate.
Yes, it works on the lowest difficulty setting in BG1 just like it works for the lowest difficulty setting in Dragon Age. For the record though, it doesn't even work for the lowest difficult setting in BG2 - the mind flayers will still eat your brains if you try to have 6 people autoattacking.
And that's the major difference between BG's combat and that of DA. DA works and is entertaining because it uses the ol' class trifecta: Tank, Healer, DPS. Then you've got your crowd control and your basic support characters to mix things up. Baldur's Gate also uses that but only to a certain degree as an encounter which might work perfectly with that combination of tanking and damage dealing simply wont work in other situations, forcing the player to improvise and try new strategy.
It's the diversity not just of spells, classes and abilities but of enemies that helps make BG's combat more interesting, as is the need for foresight and preparation.
Like I stated earlier, Baldurs Gate has nowhere near as much need for tactical diversity as you say.
Yes, yes it does. Stop playing it on easy, and make sure you're playing BG2. BG1 was just kind of an intro. If you've ever fought the red dragon, beholders, rooms full of umber hulks, caves full of vampires, or a lich, you'd know that "tactical diversity" is required for each fight. Each one has different things to watch out for. They don't all breathe fire. They don't all drain levels. They don't all mind control. They don't all stop time. But the individual ones do, and you have to be prepared for it before going in or you get slaughtered in seconds. No single tactic works for all of those fights - you have to have a different one for each. That's precisely what tactical diversity IS, and what DA lacks in even its hardest fights. The most I changed in DA was where my people stood. Once they stopped group hugging in the middle of a dragon's breath attack, or rogue stopped standing next to where a bunch of adds popped out of, or warrior stopped getting stuck behind a table and unable to move, the fight just ended. I never had to manually activate a party ability aside from taunt - and that was rare, since the AI used it pretty well on its own. I was able to manage my own snares, healing, buffs and damage spells and get my party through every encounter. Microing movement alone does not make Dragon Age as complex as BG, since BG requires that in addition to skills in addition to pre-battle planning.
I argued in posts above that you can recreate almost every class in DA:O and that just because two classes have different names doesn't mean they really play that different.
Thats the same thing with alot of the spells in BG, they are just stronger or different colored versions of another.
There are stronger versions of weaker spells, but even if you "count" them as 1 spell, there's more spells and spell diversity in BG than there is in DA. And again, trying to claim a paladin is a fighter despite having less weapon selection and healing/buffing/utility spells is a fallacy. A paladin is not a fighter. They aren't played the same way, and they don't fill the same role. And that's without even getting into subclasses or weapon abilities (i.e., a sword/shield paladin is played vastly different from one with Holy Avenger).
My point is again the same as above. What most people mean is "I like Baldurs Gate more", but for some reason they feel compelled to justify that by saying that Baldurs Gate is far more challenging and complex etc. etc.
I'm just trying to say that's not universally true.
No, they're separate points. Baldur's Gate (2, in particular) IS more complex, and it IS more challenging. You have more options for literally everything, and a greater number of diverse encounters (where even the diversity is greater). This doesn't make BG "better" or "worse" than DA, but it certainly makes it more complex. In fact that's pretty much exactly what complex means: "so complicated or intricate as to be hard to understand or deal with."
Dragon Age was not ever "hard to understand," and it was rarely "hard to deal with." When the hardest encounters can be beaten by moving your mages out of the fire and warriors into the dragonling adds, it's difficult to say the game presents anything that's hard to deal with. Additionally, the smaller class selection, spell selection, and party size made the actual prep/theory crafting much faster and easier for me.
Even the presence of the AD&D framework in BG was inherently complex. The round system, the THAC0 system, even individual spell effects all required a good deal of thought to fully comprehend what they were and how they could be used. This is (oddly enough!) one of Baldur's Gate's biggest weaknesses - it's TOO complicated in some ways, and not always in good ways. AD&D on the whole was a limited system, and is *very* dated nowadays. Trying to figure out concepts like THAC0 requires reading old ass literature to fully understand the system. It's not something that's logically figured out at first glance - equipping platemail armor gives you a lower armor stat than chainmail. That shit is confusing until you figure out precisely what it all means.
Here's the rub, though: does that dated, arcane framework of old rules and systems make BG a "better" game? Does it make it more "fun?" I'd say no, it really doesn't. But does it make BG more "complex?" You bet your ass it does. There's not even a comparison.
In the end, "liking" BG or DA more is personal preference, and they both have strengths and weaknesses. DA's simplicity is both a strength and a weakness - it's easier to pick up and understand, but lacks the tactical diversity that BG offers. BG's complexity is also a strength and a weakness - it has far more options for builds and strats, but at the cost of a needlessly complicated system using old rules and mechanics. It's hard to say if either game is "better" or "worse" than the other, taking each on its own merits - but all it takes is a glance at how many games Baldur's Gate has influenced to see how powerful it was in the medium. It was a huge milestone, a pinnacle of tabletop-RPG-as-video-game effort - the first, and quite possibly last, of its kind. A game might come out someday that matches the complexity of Baldur's Gate without also matching its confusing framework and systems, and that will truly be a legendary game. But Dragon Age tried to avoid the confusing framework and systems, and unfortunately lost a lot of the depth in the process. It still came out okay, and again I enjoyed it, but it didn't change the world - and certainly isn't influencing games for generations to come.