Calling The Sims an RPG seems a bit of a stretch, NOT calling it an RPG is just as much of a stretch though. It's a perfect example of playing a role.
And I haven't played the Final Fantasy games, admittedly, from my understanding though, characters react depending on what you do, what you say, and can be affected by your choices, albeit very limited choices. If that's true, then it would qualify as interactivity both ways.
As long as the world reacts, I don't care if it's linear or not (I might not like it, but that's another subject), as long as the world interacts back, I'd say it fulfills the requirements to be an rpg. Wether that is via a linear script or a variable AI doesn't matter. But a completely static world, with no consequences, no response, and just a few linear quests, with no interactivity and no stepping out of line, is not, and can not be an RPG.
Final Fantasy, I suspect, would fall in the former cathegory, and so would The Sims, San Andreas or WoW on the other hand would fall in the second one.
And I haven't played the Final Fantasy games, admittedly, from my understanding though, characters react depending on what you do, what you say, and can be affected by your choices, albeit very limited choices. If that's true, then it would qualify as interactivity both ways.
As long as the world reacts, I don't care if it's linear or not (I might not like it, but that's another subject), as long as the world interacts back, I'd say it fulfills the requirements to be an rpg. Wether that is via a linear script or a variable AI doesn't matter. But a completely static world, with no consequences, no response, and just a few linear quests, with no interactivity and no stepping out of line, is not, and can not be an RPG.
Final Fantasy, I suspect, would fall in the former cathegory, and so would The Sims, San Andreas or WoW on the other hand would fall in the second one.