RTS cross FPS

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Melaisis

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Dec 9, 2007
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Xwii360 said:
If I recall correctly Battlefield 2 had a general feature where one player controlled the vast majority of the forces. But then again that game sucked

Good idea.
Eh?

And yeah, there's a game exactly like the one described coming out soon. PC Gamer UK previewed it a few months back but I forgot the name. Er... some of the units look like the Colossi from Shadow of the Colossus?

C'mon, someone help me out here!
 

Geoffrey42

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Aug 22, 2006
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I think you may be referring to GPG's new venture, Demigods? You play two different kind of Demigods, one which sort of goes around kicking ass, and the other that generally focuses on commanding the underlings. But, individuals aren't controlling the ground troops. So maybe you're thinking of something else, but Demigods is the only thing I know of that I've seen reminiscent of the Colossi designs.

On the topic: The term I made up in my head for this is asymmetrical cooperative play. I think Battlefield's failing was in not providing enough incentive for the ground troops to obey the commander, and in using the grunt ranks to populate the commander's seat. Team motivation is all well and good, but if the commander had some sort of lasting power over the individuals, like setting point values for achieving goals they set on the map (Take this position! Worth 500XP), you might actually get people playing together. And, as someone else mentioned, it is hard enough making one game, let alone making two entirely different games, that then interface seamlessly for the end user. On top of that, to get to a point where you have enough people to be meaningful for an RTS commander, you're talking about an RTS/MMOFPS arrangement. MMOFPS is hard enough.

What about the MMORPG space? I know you can rise up to be the castle lord in Lineage, but it might be interesting to take that to the next level, and give those individuals city-planning capabilities, etc. In EVE, I think you can build Space Stations, which is getting into this area as well.

In general, the more aspects of a game that we can make human-controlled, and enjoyable, despite being different roles, I think the more fun that game can be (AI is great, and all, but good people are always better).
 

BrookM

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Feb 7, 2008
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@Melaisis: DEMIGOD by Gas Powered Games

There is however one minor detail that makes this sort of game less attractive: the human factor.

I remember from waaaay back when I played Natural Selection as a commander that everybody was nagging at you for a shotgun or heavier armour, only to set off on their own once they got the said swag and not bothering to play it as a team. In short those gits would die, respawn and nag once more for the equipment. With a run of the mill RTS your units STFU and do as they are told, while in NS people all have something to say or suddenly vote to kick you out of the command booth for not giving them their weapons and armour.
 

OneHP

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Jan 31, 2008
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Empires 2 - Source Mod Game
Review [http://www.steamfriends.com/reviews/p2_articleid/1048]
 

Fang Xianfu

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May 14, 2008
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Calobi said:
BrookM said:
The Half-Life mod Natural Selection anyone?
I really liked that game. Thought it implemented really well.

Why do I seem to recall a Command and Conquer game like that? Anyone remember what I'm thinking about? Maybe not Command and Conquer? I'm so confused.
Perhaps you're thinking of Renegade? That's the only FPS-like CnC game, but I know literally nothing about it. Try wikipedia.
 

Pebble_Raven

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May 14, 2008
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Voila! The thingy you're talking about:

http://www.irongrip.net/

Iron Grip, a Half Life 2 mod by Isotyx. One team, usually a single person, plays an RTS game with a full squad of people while a second team plays a first person assault against them.

Also, see: Savage: Battle for something, which has similar mechanics.