Umm...notme said:So, RTS games are just too much click-click-click-click-click (and the occasional keyboard shortcut for the pros). That is getting boring, and to make matters worse, tiresome.
Woman vs. Woman is getting old.
Machine vs. Machine is just silly.
But! Machine enhanced Woman against her fellow Machine enhanced Man - NOW we're talking!
Now, for RTS that would mean more automation. And not by doing even more inflexible clicking, but by writing your own scripts! Think of the possibilities!
From selected units, all with health less than 20% - retreat!
Attack this prioritized list of units first!
Automated Taxi service: Board flying unit, fly there, unpack, return. You could even mine remote resources.
Pre-set tactics for when the Base is under attack - all SCVs, board the shuttle and evac!
Siege tanks: Here is your target list, Marines: Kill this of first!
... Endless possibilities!
Finally, the days of clicks-per-minute don't rule anymore, instead may be smartest strategist win!
So, are there any games that support this? Or mods for existing RTSes?
P.S.: That might also alleviate the severe programmer shortage, I think the government should support this idea, too!
Shift+[Command], Click. That queues up commands like you described.
i.e.Shift+[Build] Click, Shift+[Resource-Gather] = Build structure, then go back to gathering resources
Edit:
Or to put it in your examples:
>Attack this prioritized list of units first!
Shift+[Attack], Click [Unit], repeat and rinse as often as needed.
Automated Taxi service: Board flying unit, fly there, unpack, return. You could even mine remote resources.
Board gathers onto transport, Shift+[Unload], Click [Location], Shift+[Move], Click [Location]
>Siege tanks: Here is your target list, Marines: Kill this of first!
Select Siege Tank, Shift-[Attack], Click [Marine], ad nauseum (repeat).
*sigh*
Don't people read manuals anymore?