Ever since the original Command and Conquer, I loved RTS games in general. When you figured out the strategy, killing your enemies is so satisfying. But as much as I like those games, they can be as cheap as they get. Because I'm kind of interested in Starcraft II, I went out to my local gaming shop to buy the original Starcraft and it's expansion.
Now, I suck at RTSs in general quite hard. As much as I love the genre, of all the C&C games, I can only complete two or three of them, which isn't much. I thought Starcraft would be a little different but I have the exact same problems: about halfway through the game I get my ass kicked. I try so friggin hard but I can't succeed without cheating, even with guides on the internet. It's a genre where every micro-fucking-second counts and you need to memorize where every enemy will come from in what amount of time and you need an X amount of X units to defend yourself against that particular wave.
On the other hand, I could complete World in Conflict and Warhammer 40,000: Dawn of War II on the highest difficulty setting and I felt genuinly challenged and I enjoyed it thoughroughly. I think this is because these games are less strict and give you more freedom than the Nazi-ish difficult resource managing games said above.
I also HATE it when reviewers say that a certain game is fun for everyone and will appeal to anyone. That is simply a lie and an advertisement in disguise. I'm pretty sure that when I will pick up Starcraft II I will have played a half game and I won't have seen the rest of the content. And, no, I don't like the multiplayer section in almost any game. Does anyone feel the same like I do on this matter?
Now, I suck at RTSs in general quite hard. As much as I love the genre, of all the C&C games, I can only complete two or three of them, which isn't much. I thought Starcraft would be a little different but I have the exact same problems: about halfway through the game I get my ass kicked. I try so friggin hard but I can't succeed without cheating, even with guides on the internet. It's a genre where every micro-fucking-second counts and you need to memorize where every enemy will come from in what amount of time and you need an X amount of X units to defend yourself against that particular wave.
On the other hand, I could complete World in Conflict and Warhammer 40,000: Dawn of War II on the highest difficulty setting and I felt genuinly challenged and I enjoyed it thoughroughly. I think this is because these games are less strict and give you more freedom than the Nazi-ish difficult resource managing games said above.
I also HATE it when reviewers say that a certain game is fun for everyone and will appeal to anyone. That is simply a lie and an advertisement in disguise. I'm pretty sure that when I will pick up Starcraft II I will have played a half game and I won't have seen the rest of the content. And, no, I don't like the multiplayer section in almost any game. Does anyone feel the same like I do on this matter?