Well, a pet peeve of mine for a long time actually.
By rubberbanding I basically mean that monsters level up with you, so that as you get stronger, they get stronger. I hate this.
Some games made it work. Baldur's Gate 2 and a few of my other longtime favorites did it but very cleverly, with some encounters that involved much nastier monsters if you were above a certain level.
Other games did it very badly, like Oblivion (I remember always doing a certain campaign mission asap because after a certain level it was bloody impossible).
I know that it's hard not to use rubberbanding in open world games because players would wander off the beaten path and die horribly and get annoyed - but this is where you use indicators and recommended level zones etc.
Does anyone else feel this way?
By rubberbanding I basically mean that monsters level up with you, so that as you get stronger, they get stronger. I hate this.
Some games made it work. Baldur's Gate 2 and a few of my other longtime favorites did it but very cleverly, with some encounters that involved much nastier monsters if you were above a certain level.
Other games did it very badly, like Oblivion (I remember always doing a certain campaign mission asap because after a certain level it was bloody impossible).
I know that it's hard not to use rubberbanding in open world games because players would wander off the beaten path and die horribly and get annoyed - but this is where you use indicators and recommended level zones etc.
Does anyone else feel this way?