Well yes you do since enemies dont scale in Dragons Dogma. They get tougher as you get to certain portions of the game but they stay at that strengthSerithVC said:Dragon's Dogma i really don't need to say more
Well yes you do since enemies dont scale in Dragons Dogma. They get tougher as you get to certain portions of the game but they stay at that strengthSerithVC said:Dragon's Dogma i really don't need to say more
Which FF was thatSock-Puppet said:For me the worst is Final Fantasy, any of them. Sure the stories might be great but when I go back to a previous location and the monsters are constantly popping up I want to be able to defeat them in one blow. Yet because of rubberbanding I can't, monsters that I defeated on Lvl. 1 are still strong enough to defeat me. It destroys the sense of accomplishment entirely.
The only game the has the perfect monster set-up for me is dragon quest. After a while they actually start avoiding you because you are stronger than they are. This gave me a massive sense of accomplishment, as well as easy spots to level up the weaker characters.
You will not be forgiven!!!!!!!Kyrian007 said:accidental double post, my bad.
Mostly FF8, I only recently started playing XII. However everything I've seen and heard from my friends support this matter. If you want the side quests to be challenging why not put special events in them that automatically level them up for the level that the quest is? They should be fun after all, I measure most side quests by how entertaining they are, I don't want to die repeatedly while doing something that won't progress the story. An example of this is synchronisation spots in AC, they aren't hard to do, it's always fun reaching the towers and you get a beautiful view when you reach the quest markers.CaptainMarvelous said:Which FF was thatSock-Puppet said:For me the worst is Final Fantasy, any of them. Sure the stories might be great but when I go back to a previous location and the monsters are constantly popping up I want to be able to defeat them in one blow. Yet because of rubberbanding I can't, monsters that I defeated on Lvl. 1 are still strong enough to defeat me. It destroys the sense of accomplishment entirely.
The only game the has the perfect monster set-up for me is dragon quest. After a while they actually start avoiding you because you are stronger than they are. This gave me a massive sense of accomplishment, as well as easy spots to level up the weaker characters.? From what I can remember, that kinda thing only comes into play near the end-game and it's so you can go around completing side-quests and still have relatively challenging fight/exp gain. FF8 may be the exception.
Indeed.The_Blue_Rider said:Well yes you do since enemies dont scale in Dragons Dogma. They get tougher as you get to certain portions of the game but they stay at that strengthSerithVC said:Dragon's Dogma i really don't need to say more
Actually I was more afraid my so-called (by many people at the time) "white-knighting" of Other M would not be forgiven. Seems to be taboo around here.Sock-Puppet said:You will not be forgiven!!!!!!!Kyrian007 said:accidental double post, my bad.
Back to serious business, one hitting creatures might not be as fun as constantly having to fight strategically. In counter argument look at how well Pokemon does with that strategy...