Ruins: An RP Concept in the Making [Closed]

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Dectomax

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Jun 17, 2010
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Name: Marcus

Age: 16

Description: Marcus stands at an even 5"10, weighing just under 150Lbs. He is well toned and has very broad shoulders. His light blonde hair falls just above his deep blue eyes. He wears an old battered shirt, dusty jeans and an old pair of hiking books.

Sex: Male

Personality: Marcus is very withheld. His Father died before he was born and his Mother died during childbirth. He was orphaned and looked after by the tribes hunters. It was with them that Marcus learned how to track, hunt and live off the land. Though generally quiet, Marcus will help anyone and everyone. He instinctively works as part of a team, a trait instilled by his work with the Hunters.

Childhood memories: His first memories were of his time in the hunters care, running around the huts and learning how to make fire and other smaller instruments. Marcus never played with the other children, even from his view he saw himself as an outcast. His only blood connection to the tribe gone, he felt his loyalty lay with the hunters rather than the entirety of the tribe. Once he reached 12, he was taught basic skills by the hunters, he was allowed to bear a spear and learned it's many uses.

When not with the Hunters, Marcus listen to the older members of the tribe. He liked their stories about the old days. How man had lived in towering buildings and flew in metal birds, how they could change the temperature of a room with just the flick of a switch. He was intrigued and mystified by these tales and as such sought trinkets from the past. When ever the hunters would come back, he would always ask if they had found something and on the rare occasions they had he was allowed to play with it. Sometimes they would bring back mysterious metal devices, battered and broken. Marcus would spend his time fiddling with them, taking bits off and trying to understand the strange things inside of them.

As he reached maturity, around 16, Marcus turned his attention to the bigger picture. He looked at the vast expanse of land before him and wondered what was out there. What was there to be found and discovered?

Childhood Memento: Marcus was given a small pendant by the Hunters, just a necklace with a tooth of some beast they had killed. But to Marcus, it meant that he was apart of something. That he had meaning in the world.

First draft, let me know what you think!
 

Jav3lin

New member
Jan 18, 2009
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Hey LITV. I got to say, the only thing that I was thinking of while reading through the posts here was "Lost Future" The movie. If this is like that, then I definetly like it and I wish you luck with it.
But it just isn't my cup of tea, so.

Hope it works out! :)
-Jav.
 

elementsoul

New member
Aug 28, 2009
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Name:Yasmina "Yas"

Age:16

Description: Yasmina stands at five feet eight inches tall. She has long, shoulder blade length, black hair that is held back away from her face by two small blue clips. She has a small nose with a narrow bridge, full lips, and aqua blue eyes. Yasmina has tanned skin and weighs 140 pounds and has a small protruding bump at her stomach. Yasmina is also nearly flat chested and has a small birth mark on the back of her neck that's shaped like Greenland which is normally hidden by her hair.

Yasmina normally wears solid colour dresses, that are loose fitting to allow for better mobility, as her leisure clothes. If she is working or exploring the ruins she normally wears navy blue pants and a long sleeved navy blue shirt so she doesn't ruin her good clothes. She normally has a large leather bag with a wide leather strap on her that has various basic tools in it.

Yasmina is also physically weak and can only run at average speeds.

Sex:female

Personality: Yasmina is extremely intelligent, proud, stubborn, and confined person. Having been home schooled her whole life by her parents she became very smart but never learned the people skills needed in order to connect properly with other people. Because of this she became very self reliant with her problems. This also causes her to be stubborn when others offer help or when she needs it. She also highly prides herself in her intelligence and gets highly offended and angry when it is insulted. Yasmina is a also a humourless person. She finds most jokes or antics extremely immature and looks down on the people who make them. Yasmina also suffers from glossophobia(fear of public speaking) which causes her to freeze up and go mute when she has to address groups of ten or more people.

Childhood memories: Yasmina was born to two upper class thinkers or rather engineers as they preferred to call themselves. There was a complication with her birth and she was born with the umbilical cord wrapped around her throat the oxygen to her brain was restricted for a few minutes and after a sever scare to her parents the flow of oxygen was returned to normal and after a few days of a doctor's care it was confirmed that Yasmina was healthy and that the incident shouldn't have any effect on her. However after the birth a large blood clot formed in her mother's womb. Although it was caught and dealt with her mother was advised to not have any other children due to the now know risk.

Yasmina's parents never really got over the event at her birth and with her going to be their only child they felt it was too big of a risk to let he go out and play with the other children. Instead they focused their time on spending it with her and in teaching her everything they knew and believed. Her parents had decided that they wanted her to be just like them when she grew up, even down to the same job and role in the tribe. Because of this they started to teach her how to work on things like the steam powered cross bows and smaller items that they worked on as part of their job as she grew older.

After 12 years her parents finally loosened their iron grip and started to give her limited free time to do what she wanted. This new freedom sparked forward ideas inside of Yasmina that had been building up for years. Instead of looking to make friends she instead focused her attention to the ruins. Inside it were parts and pieces for ideas she had been coming up with and she took her chance to hunt them down.

Upon ruining the dress she was wearing the first time she enter the ruins Yas decided it would be best to have alternative clothes to wear there. The easiest method she saw for this was to volunteer to help with the lighter less important work that her parents did. This provided her with a set of work clothes that she could ruin without worry. She also decided to take up lessons of how to properly use and fire the steam powered crossbows so she could use practice as an excuse for her location when she went to the ruins.

After nearly four years of building toys and trinkets with the materials she found and the threat of the Iron Men looming over the village, she knew her time in schooling was going to come to an end and her job would become maintaining the current technology that the tribe had and creating new technology for them to use. Wanting to make a splash when she entered the pond she started focusing on either building something new that was useful, or improving on something they already had. She decided to improve something that she knew, the steam powered crossbow. She found flaws in needing to have an adequate amount of water and heat in order to generate the steam needed for the weapon to work and decided that she wanted to fix that.

After deciding on what she was going to do Yasmina stole a crossbow with a broken steam system. She removing the heat generating, water storing, and compressor components on the bottom of the bow and replaced them with hand made hand pump. Yasmina then removed a pressure gauge that had a red, yellow, and green indicator on it from inside a broken machine inside the ruins and attached it to the pressure storage tank of the crossbow so a pressure level could be scene. Although the changes were simple the use of compressed air over steam had its ups and downs. Although you wouldn't run out of the force that fires the weapon, any water that entered the system would decrease efficiency and could potentially break it. Still Yasmina felt proud of what she had made and now she just had to wait for the right time to reveal it.

Childhood Memento: A ring with a symbol of a crossed sickle and hammer that her father passed down onto her.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
10,128
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Added my sheet in anticipation of the OP coming up tomorrow or late today. It would be today but since Vancouver won last night, I needed to get really drunk
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
10,128
0
0
Name:Yasmina "Yas"

Age:16

Description: Yasmina stands at five feet eight inches tall. She has long, shoulder blade length, black hair that is held back away from her face by two small blue clips. She has a small nose with a narrow bridge, full lips, and aqua blue eyes. Yasmina has tanned skin and weighs 140 pounds and has a small protruding bump at her stomach. Yasmina is also nearly flat chested and has a small birth mark on the back of her neck that's shaped like Greenland which is normally hidden by her hair.

Yasmina normally wears solid colour dresses, that are loose fitting to allow for better mobility, as her leisure clothes. If she is working or exploring the ruins she normally wears navy blue pants and a long sleeved navy blue shirt so she doesn't ruin her good clothes. She normally has a large leather bag with a wide leather strap on her that has various basic tools in it.

Yasmina is also physically weak and can only run at average speeds.

Sex:female

Personality: Yasmina is extremely intelligent, proud, stubborn, and confined person. Having been home schooled her whole life by her parents she became very smart but never learned the people skills needed in order to connect properly with other people. Because of this she became very self reliant with her problems. This also causes her to be stubborn when others offer help or when she needs it. She also highly prides herself in her intelligence and gets highly offended and angry when it is insulted. Yasmina is a also a humourless person. She finds most jokes or antics extremely immature and looks down on the people who make them. Yasmina also suffers from glossophobia(fear of public speaking) which causes her to freeze up and go mute when she has to address groups of ten or more people.

Childhood memories: Yasmina was born to two upper class thinkers or rather engineers as they preferred to call themselves. There was a complication with her birth and she was born with the umbilical cord wrapped around her throat the oxygen to her brain was restricted for a few minutes and after a sever scare to her parents the flow of oxygen was returned to normal and after a few days of a doctor's care it was confirmed that Yasmina was healthy and that the incident shouldn't have any effect on her. However after the birth a large blood clot formed in her mother's womb. Although it was caught and dealt with her mother was advised to not have any other children due to the now know risk.

Yasmina's parents never really got over the event at her birth and with her going to be their only child they felt it was too big of a risk to let he go out and play with the other children. Instead they focused their time on spending it with her and in teaching her everything they knew and believed. Her parents had decided that they wanted her to be just like them when she grew up, even down to the same job and role in the tribe. Because of this they started to teach her how to work on things like the steam powered cross bows and smaller items that they worked on as part of their job as she grew older.

After 12 years her parents finally loosened their iron grip and started to give her limited free time to do what she wanted. This new freedom sparked forward ideas inside of Yasmina that had been building up for years. Instead of looking to make friends she instead focused her attention to the ruins. Inside it were parts and pieces for ideas she had been coming up with and she took her chance to hunt them down.

Upon ruining the dress she was wearing the first time she enter the ruins Yas decided it would be best to have alternative clothes to wear there. The easiest method she saw for this was to volunteer to help with the lighter less important work that her parents did. This provided her with a set of work clothes that she could ruin without worry. She also decided to take up lessons of how to properly use and fire the steam powered crossbows so she could use practice as an excuse for her location when she went to the ruins.

After nearly four years of building toys and trinkets with the materials she found and the threat of the Iron Men looming over the village, she knew her time in schooling was going to come to an end and her job would become maintaining the current technology that the tribe had and creating new technology for them to use. Wanting to make a splash when she entered the pond she started focusing on either building something new that was useful, or improving on something they already had. She decided to improve something that she knew, the steam powered crossbow. She found flaws in needing to have an adequate amount of water and heat in order to generate the steam needed for the weapon to work and decided that she wanted to fix that.

After deciding on what she was going to do Yasmina stole a crossbow with a broken steam system. She removing the heat generating, water storing, and compressor components on the bottom of the bow and replaced them with hand made hand pump. Yasmina then removed a pressure gauge that had a red, yellow, and green indicator on it from inside a broken machine inside the ruins and attached it to the pressure storage tank of the crossbow so a pressure level could be scene. Although the changes were simple the use of compressed air over steam had its ups and downs. Although you wouldn't run out of the force that fires the weapon, any water that entered the system would decrease efficiency and could potentially break it. Still Yasmina felt proud of what she had made and now she just had to wait for the right time to reveal it.

Childhood Memento: A ring with a symbol of a crossed sickle and hammer that her father passed down onto her.


Name: Caelan "Cael"
Age: 16
Sex: Female
Description:

Physical characteristics
Caelan is a bit shorter than those her age, standing at five feet, four and a half inches tall. She has auburn hair which is naturally straight and kept at just above shoulder length. Due to a strange condition Caelan has one eye that is green and one that is blue, the left eye and right eye respectively. However the condition does not impair her vision.

She has a somewhat narrow face and a light complexion that tans easily in the summer months. A thin one and a half inch scar runs horizontally across her left temple and bisects her left eyebrow. This is the result of a childhood scuffle.

Because both of her parents are often busy with their jobs, Caelan performs a lot of manual labor (chores) around the house. Due to the repetitive work with tools and weapons alike, Caelan's hands are often rough and calloused. She has a naturally lean physique which is maintained by the chores and exercise she performs regularly.

Clothing and dress habits
Caelan has maintained a masculine style of clothing ever since she was allowed to choose her own clothes. She typically wears a plain shirt and pants. The shirt is plain near-white cotton with a series of leather ties that run up the front chest area. The pants are sturdy twill that are periodically re-dyed dark blue or dark green because of bleaching from the sun and grass stains from practice.

Whenever the weather permits (and when she goes outside of the village) Caelan wears a mid-calf length dark green cloak. The garment is secured by a single leather tie in the front. The hood of the cloak is lined with leather, as is the section that falls across Caelan's shoulders.

In addition to maintaining the masculine style, Caelan routinely binds her chest with strips of cloth from her mother's medical supplies. Her mother is aware of this practice and for this reason keeps extra bandages in stock.

Personality: Caelan is intelligent, strong-willed, and rather independent. This is a trait that shows itself in everything from her posture to her manner of speaking. She keeps her head high and her shoulders back. Any ill will that is shown toward her, at least in words, does not seem to bother her. She speaks with conviction and confidence, and is not afraid of voicing her opinion. Unfortunately, her opinion on things is rarely called upon outside of classroom debates. Caelan doesn't consider herself a 'loner' but she's learned to cope with the results of being perceived as one. As being perceived as 'different', and therefore an outcast. Something to be left alone. A lot of debates and discussions that she would have had with friends are simply constructs in her head.

When speaking with her parents, or certain members of her family, Caelan is considerably more relaxed. She freely laughs, and jokes, and her more benevolent side is revealed. Unlike the words of her peers, Caelan puts a good deal of worth on the opinions of her parents. Because of this she performs her chores with minimal complaint and rarely 'acts out'. Granted, Cael is not perfect and is sometimes subject to peer pressure when her pride is called upon. But for the most part she obeys her parents' wishes.

Language
Caelan speaks with a occasional bits of of slang and the local accent of her tribe. She never slurs or stumbles over words. If she gets upset Cael will start actually start to enunciate more clearly and raise her voice a bit. Her father claims that the raising of volume is an inherited trait of his family whereas the enunciating is a trait of her mother's. Caelan's mother has never confirmed this theory.

Due to the differing societal levels in Cael's family she has been educated in a more formal way of speaking that she is supposed to use when speaking to her grandparents or with any of the Elders. She tries her best to remember to do so.

Childhood Memories:
Growing up
Caelan was born on a cold night near the end of the autumn. The moon was full that night. The Harvest Moon, it is sometimes called. For reasons Caelan never quite understood, her mother refers to that night as the 'longest night of her life'.

The tribal doctor who assisted with the birth told Caelan's mother that the child appeared strong and healthy despite an apparent mutation with the child's eyes. Her mother, a middle-class nurse well aware of the potential problems of difficult births, was simply happy to have a healthy child. Caelan was the first child. And the first child was almost always special. Or so went the lore. Caelan's father, an upper-class warrior, was away at the time of her birth. He was enlisted to be part of a small troop fighting against a neighboring tribe for rights over land. Because of his absence the new child's naming ceremony was postponed. Upon returning from battle Caelan's father immediately went looking for his wife. While still wearing his armor and suffering from several light wounds Evander bestowed on his child the name that he deemed worthy enough for her to bear. And so Caelan was born and named.

Caelan's earliest childhood memory is of being placed on her father's shoulders, taken outside, and shown the 'pretty lights' up in the night sky. When she grew a little older Caelan was taught how to tell the months of the year by looking at the stars. Her father, a warrior with hopes of being a Hero, was often called away for extended periods of time to do battle. Caelan used her knowledge of the stars to try and gauge when her father would be coming home. Sometimes...at least twice...she was right. Sometimes Cael and her mother had to wait many many months.

As a young child Caelan often played with her numerous older male cousins. Rough and tumble games, chases of tag, and becoming 'king of the hill' were favorite afternoon activities for her. At the time Caelan had long hair, which was often the only reason she lost the 'hill battles'. Mean older cousins liked to grab their younger cousin's hair in order to force her off of her exalted place of king-dom. It was during this time that Caelan was happiest. She had no responsibilities. She was free to do whatever she wanted. Everything from food to a place to sleep was provided for her.

Caelan grew older, and things began to change. Her once-large cluster of friends began slowly separating into groups. Groups that more and more often were based upon who was a boy, and who was a girl. This confused Caelan. She found she enjoyed more what the 'boy groups' were doing than the 'girl groups'. So she began to move back and forth between the two options. And for the most part, the groups accepted the shuffling. Until one day...

She was ten years when it happened. Caelan was actually kicked out of one of the 'boy groups'. She couldn't hang out with them, she was told. Because she was a girl. Caelan countered that she was just like the other boys. She could climb trees, and build things with sticks, she was just like all of them. 'It don't matter' came the response. She still couldn't play. Because she wasn't one of them.

Caelan went home early that day, visibly upset. She found her mother and asked her why she couldn't be a boy. She wanted to be one, and Caelan proclaimed this loudly. 'You're a nurse.' she cried. In her head it was simple. She didn't want to be a girl anymore. Her mother helped to fix people who were broken. Couldn't Caelan's mother make her into a boy? Fix her?

Nora was a very wise woman. Though her daughter's pain was hard to witness, she sat Caelan down and carefully explained to her that it wasn't something that could be 'fixed'. Even though she was a nurse, and even though she knew many doctors, Caelan's body wasn't something that could be changed. A tearful and distraught Caelan sought refuge in her father's arms. She didn't eat dinner that night. For a week following the discussion Caelan was depressed, inattentive, and her studies suffered. She continued to do chores but she wouldn't leave the house to see her friends. Her parents grew concerned. And to make matters worse, Caelan's father was unexpectedly called to battle. For the first time in his military career, Caelan's father hesitated to follow orders. He knew it was his duty to go but he also knew that his family needed him. So, the night before he was required to leave, Evander took his child out into the forest with him. There in the wilderness they had a long discussion. One that neither father nor child ever detailed to Caelan's mother. But whatever was said, it helped. When they returned home Caelan was much happier and had stopped crying. She bid her father an almost cheerful farewell, and even hugged her mother before going to bed. And she never brought up the subject of 'changing' again.

Well, never again that year, to be precise.

Schooling
Aside from the standard courses that were required of every child, Caelan had separate lessons taught by her parents in two very different fields. These lessons started when she was eight.

Caelan was taught how to fight by her father, whenever he was home, and the delicate craft of creating medicines and giving aid was taught by her mother. Caelan found her father's hands-on fighting lessons much more interesting then her mother's lectures and textbook studies. As a result, Caelan became a skilled melee combatant and merely competent in medical aid. A few lessons, such as the bandaging of limbs and the proper way to stop bleeding, were taught as a joint effort between both of Caelan's parents. These lessons she learned very well.

During the normal school sessions Caelan got along reasonably well with her instructors. She listened in class and did her assigned classwork. She was social with her own classmates, talkative but not overly so. As she grew older, however, Caelan noticed that more and more students giving her strange looks. They seemed...uncomfortable around her. Not that anyone said anything, of course. But there were...whispers. Rumors. And when she was twelve, Caelan got into her first real fight.

A group of upperclassman took offense to Caelan. She had weird eyes, they said. And she wore the wrong clothes. 'Don't you know how to dress? In a dress!', they sneered. The leader was an upper-class boy with more fat than muscle. Clutching a sharpened piece of rock he swung his closed fist at Caelan's head. But Caelan, in a smooth motion borne of months of practice, dodged to the side into a roll. And so the fight began. When it was over Caelan had a received a gash on the side of her head and a bloody lip. The upper-class boy had a black eye, a bloody nose. And his wrist was fractured in two places. The bit of stone he tried to use as a weapon remained discarded and forgotten on the ground, covered in Caelan's blood.

Caelan was sent home immediately. She was forced to stay home for an entire two weeks to heal and as punishment. Her parents were instructed to compensate the boy's family for the healer's fee necessary to splint the his hand. They did so without comment. By the time Caelan returned to school she'd become an outcast. She lost almost all of her friends. Even those few that remained didn't like to be seen talking with Caelan. It was 'their parents', they would claim in self defense, who didn't like Caelan. It wasn't that they didn't like her. But Caelan knew better.

Recent years
When she was fourteen Cael's maternal grandmother came to live with Caelan's family. A week into the residency Caelan's grandmother took it upon herself to inform Caelan of her responsibilities as a young woman in the tribe. It was time, her grandmother insisted, for her oldest granddaughter to stop dabbling in things that were unsuitable for a girl her age. With her mother working a night shift and her father away at war, Caelan was forced to listen to an aggressive lecture about the 'right way' to dress and act. The argument that followed nearly resulted in physical violence. Frustrated, angry and miserable, Caelan fled her own home.

She ran out of the door, down the dirt road, and out of the protective gate that guarded the tribe members. She disappeared into the forest and stayed there for the remainder of the night. When Nora returned from work the next morning she was shocked to hear of her child's disappearance. She immediately tried to find Caelan. But Caelan didn't answer her mother's call. And Nora found she wasn't able to go very far into the forest in the dark.

Caelan's mother returned home very upset. She refused to speak with Phyllis, telling her that until Caelan was home, she had nothing to say. That afternoon Evander arrived home early from battle. Upon hearing his child was missing he set off to track Caelan down. She hadn't actually gone very far. Evander found her hiding in a tree, fast asleep and covered in dirt and leaves. Caelan had multiple scratches and abrasions but didn't appear seriously injured. She had, however, crudely hacked off a good portion of her hair with a hunting knife. Instead of the long hair she'd had most of her childhood her hair was now at neck level. Neither father nor child discussed Caelan's altered appearance on the journey back home.

Just before they entered the house, Cael's father scolded her for worrying her mother. And he gently reminded Caelan that he would always care for her regardless of whether she was his daughter, or his son. No matter what anyone else said. 'You are my child.', he reassured her, 'That's all that matters.'

Caelan's grandmother was moved to her other daughter's house the following week. Sienna, the older sister of Caelan's mother, had three children of her own, all boys. It was these cousins that Caelan used to play with. Sienna hadn't planned on housing her mother so in a panic she told one of her sons to vacate their room in order for Phyllis to have a place to stay. Caelan's grandmother made it clear that these arrangements weren't ideal but merely 'acceptable for the time being'. She also made it clear why she had been 'forced' to leave Nora's house. 'It's that Caelan.' the grandmother insisted. That strange child who was probably taking after her father's side of the family. Certainly no one of Phyllis's side of the family would ever be so...different.

Though Phyllis had left Caelan's house, her presence continued to influence the next few years of Caelan's life. In addition to her schoolmates her own family began giving her odd looks. Save for one. Alexis, the oldest son of Sienna, did not share his grandmother's views of Caelan. He readily defended his cousin's decision, or at least her right to make her own decisions. And so Caelan gained an ally. And a protector.

At school Caelan continued to be stuck with labels. Outcast. Weird. Different. But her classmates were a lot less eager to start fights, even in groups, after she started spending time with Alexis. Between the two of them they dissuaded most physical confrontations. The rumors never stopped, but Caelan had long since learned to ignore them. So she continued to do so as she waited for school to end.

Childhood Memento: Caelan wears a wide leather bracelet on her left wrist, which has plaited leather strips branching outwards from the single flat, black stone ('Onyx') that sits on the center of the band. The bracelet itself was designed by Caelan's mother but constructed by Caelan herself as part of a lesson in knots. Caelan was never quite certain how the band was supposed to tie in to the lesson but she liked the end result too much to question her mother. The stone was a last minute addition as Caelan's father found it on his way home from battle and arrived in time to see Caelan finishing up her project. The bracelet is secured by crossing two trailing strings, on opposing sides of the band's ends, over the front of the bracelet and tying off the strings underneath to whatever tightness the wearer desires. This way the bracelet is adjustable without needing to be remade for resizing purposes. Since its construction Caelan has rarely taken the bracelet off. Even when bathing she keeps the bracelet close by.

Name: Charly

Age: 16

Description: Charly is fairly tall and rather skinny; combining this with her demeanour and the fact her arm tends to swing back and forth slightly as she walks, the best word to describe her would be lanky. Freckles faintly run across her cheeks and narrow nose, her shoulder length dirty blonde hair and large blue eyes are complimented by lightly tanned skin. A broad smile is usually seen upon her face and Charly's animated lips and eyebrows add to her character. Long legs and large feet help her run quickly, her missing arm is fully healed and isn't much to look at provided you can ignore the lack of a limb.
She wears mostly boy's clothes, simple shorts or pants and a shirt. That being said she isn't totally against looking like a girl and wearing a skirt, her main criteria for what to wear is whatever she can find.

Personality: Charly knows she is fortunate to be alive, constantly expressing how lucky everyone is and how life should be taken advantage of. There is almost nothing she won't try at least once; her lack of arm rarely affects what she does or how well she does it. Indeed she could be considered as a 'free spirit', if something comes to her mind or is even suggested to her by someone else it will most likely be something she will attempt. Charly is often the one to start a situation (whether it be danger, rule breaking or fun) and has no problems leading a group of people. Her youthful nature often is frequently seen, having no plans to slow down and become an 'adult', a term which she rejects.

Yet Charly should not be taken as ignorant or naive, being youthful at heart does not mean you are the same way in thought. She is aware of the tribe; things like politics, traditions and families play a large part in her life and she does not ignore them. She often expresses her views on matters which she is better off staying quiet, once getting in a large deal of trouble for accusing an elder of being close minded. A girl of sharp wit and mind, it is hard to get something past her and if you try, rest assured she won't rest until she's gotten to the bottom of it.

Childhood memories: Charly often likes to tell wild stories of how she lost her arm, a vicious attack from a beast, or narrowly escaping a trap set by a cannibal, but the truth is much less exciting. In reality it was just a birth defect, Charly was prematurely born and her arm had not properly developed in the womb, when the doctors saw this they opted to cut it off. Sending the child home, the doctors told her parents that she probably would not make it through the night, the best they could do was look after her and pray that she survived. Two days later, Charly was a very healthy baby, laughing and drinking plenty of milk; her parents knew it was a miracle that she survived and made it very clear to her growing up how lucky she was.
In the younger years of her development Charly was mostly at home, quietly observing her parents in their day to day life, not having much desire to get out and make friends. Her mother and father taught her everything they could at her respective learning levels, from house cleaning, to fixing tools, whatever it was Charly picked it up fairly quickly. Eventually they pushed her out of the house, knowing it would be difficult for her to make friends it was about time she got out and mingled with her fellow youth. At first it was difficult for Charly to make friends, with her missing arm she was teased by the kids and often left out of games and activities. Being raised with strong teachings of persistence taught her to never stop trying and eventually Charly was included in the group, she may have been the last one picked, but she was still accepted by the kids.

Charly has been quite lucky, besides her arm (which she barely notices) she hasn't had to deal with much trauma in her life. Both of her parents are still alive, as are all of her grandparents and respective family, Charly never thinks of anything being able to happen to her family, but if something were to happen it would catch her off guard and most likely have a strong effect on her.

Childhood Memento: A brightly coloured band which she wears around her wrist, it can also be worn as a headband. Charly jokingly tells people that the wristband is to remind her which arm is which, as she can never remember left from right. The band is actually quite strong and can be used in varying scenarios, such as a temporary fix or handcuffs in a hostage situation (pretend or real)

Name: Akia

Age: [fixed at 16]

Description: Akia is 5'11 and slim. His hair is a dirty blonde and his eyes are a dull grey. Not overly toned or muscular as he comes from a merchant family rather than one of labor or opulence, but he is certainly fit enough to transverse the ruins with ease. He also attempts to remain well-presented in front of others with his appearance, always taking great care in the clothes he wears even when scavenging and heading out into the wild.

Sex: Male

Personality: On the surface Akia is certainly open. He attempts to be friendly and warm, and can sometimes be far too overzealous in his wish to please people and have them bond with him, and he completely overplays his natural niceness.

Emotionally, however, Akia is far more reserved. He keeps every feeling he has bottled up and never acts on them. Most are buried so far down that even he doesn't realize they are there, and he has become proficient at ignoring his inner demons for the time being.

The root of this issue stems from his slow loss of a close friend who was chosen to be an Elder at the age of twelve. Before this, he and Akia spent a great deal of time together and attempted to remain close even as they hit their teen years, but now it seems any communication between the pair is so strained and infrequent as to be illegible as the talk of friends. While he remains on good terms with everyone else in the tribe, he has failed to hit that same level of emotional connection, and this problem is exacerbated by hints of romantic attraction to his old friend.
The romantic feelings Akia has for his friend are confused and warped within his own mind, as Akia would like to think they are simply the result of longing rather than genuine romantic attraction, for he fears how the tribe would react if they were to know how he felt towards an Elder of his own sex.


Childhood memories: Akia's childhood was mostly positive, living with two parents who were strongly established merchants within the tribe. They sold finery to those of the upper-class and while they were rarely flooded with profits, they were able to maintain a steady, healthy lifestyle on what they made. The family was never especially popular amongst the lower class, and as an especially young child Akia would sometimes receive abuse from them by other children for his parents link the upper-class populace. The abuse got worse as he aged, but he was able to put his heart and mind into his only friend at the time, and when he left to become an Elder Akia felt somewhat lost and frightened of the lower-class children again, although they refused to make a move on him due to his new, extremely high-up connections. Even so, Akia's irrational fears stayed in place and continue to until this day.

When he was thirteen years old he heard he was to receive a sibling. Both he and his parents were excited, and Akia put his hopes that he would be able to connect to the new member of the family far better than anyone else around the tribe, but it was not to be. Three months in, his mother suffered a miscarriage and Akia's little sister was lost. The family was devastated, but time passed and despite allegations of adultery on his fathers part, they appear to be over the tragedy.

Childhood Memento: A small leather knife strap designed to go around the thigh, made for him by his father. Within it Akia always keeps a small knife with his name engraved on the blade. The knife is otherwise plain, but it was made by one of the most exclusive and costly blacksmiths in the tribe, and was paid for in full by Akia's old friend, and presented to Akia at the age of fourteen.

Name: Katie

Age: 16

Sex: Female

Description: Katie is about 5'6" and is slightly below average weight. Her skin is a milky pale tone. Her eyes are a very dark green that almost comes off as gray depending on the lighting surrounding her. Her black hair comes down to a little past shoulder length, and is usually kept in a pony tail. She is a fairly skinny and petite girl, but is physically in great shape. Although she can't take a beating, she is very agile and swift. Katie also regularly has bruises upon her body, usually in the upper chest and gut area.

She usually wears a plain color tee, and dark gray jeans that are usually covered in dirt from a lack of ever being washed. Occasionally she'll wear a tank, usually light blue, and shorts.


Personality: Katie is incredibly willing to help everyone. She can almost never bring herself to say no to a request because her father has conditioned her to believe that saying no means being rewarded with a beating. She is constantly seeking approval and respect from her peers, but has been known to stand up for herself and what she believes in on occasion. Although Katie is incredible melancholy around her father, when around children of her own age she usually is able to maintain a jubilant personality, and is usually quite talkative. Katie is also quite obsessed with the unknown and often is known to wander off on her own.

Childhood memories: Katie relishes the memories of her childhood up until her mother's death. Her mother died of cholera around Katie's eighth birthday. After her death, Katie's father broke down into a deep depression. His depression led to Katie being ignored by him. Her father, Jeff, started to turn his depression into feelings of rage and hatred, and often would lash out on Katie, beating her mercilessly. Jeff also often will refuse to feed Katie for days on end, forcing Katie to learn how to fend for herself.

Katie has found solitude from her father's abuse in children of her own age. When she was younger she had trouble socializing and created imaginary friends to entertain her. As she has matured though, she has replaced these imaginary friends with real ones, but she rarely confines her personal problems with her real friends. Occasionally when she feels incredible lonely and abandoned one specific imaginary friend, Michael, will reappear in her mind to confine in.

Childhood Memento: Katie's most valuable possession is a small white stuffed bear. Her mother gave it to her for her sixth birthday, and it is one of the few things she has to remember her by.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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Name: Ilmar

Age: 16

Description: Ilmar is a just a little bit taller than average for his age, and a good bit broader over the shoulders than what is common, giving him a rather stocky build. He has tan skin and brown eyes, hinting at what could have been Hispanic ancestry before the ascension. His hair is colored dark brown, almost black, and is kept short for practicality's sake, which is also the same reason he keeps himself clean shaven... At least most of the time.
He has several lighter patches of skin on his arms where he has suffered burns in the past, leaving the skin thinner and stretched.
Physically, Ilmar is a very strong lad and his dense physique makes him rather durable as well, but he's lacking in the agility department, his movements often appearing more clumsy then many other boys his age.
He usually wears a pair of denim jeans, patched in several places on the front of the legs where sparks have burned through the material, and a light cotton shirt with the sleeves rolled up. When helping his father with work in the smithy he also wears a leather apron.

Sex: Male

Personality: While Ilmar is a pretty intelligent person he rarely makes his opinions known to those around him, keeping them to himself unless he feels like none of the other opinions offer the best outcome for those around him. He is in general a person who it is very difficult to gain respect or appreciation from, but he is known to be loyal to a fault toward people who have gained it. Ilmar also dislikes violence immensely, and never hits back if he gets into a fight between himself and someone else, preferring to weather the storm instead. However, if there is someone else being hurt he is prepared to throw away his principles to get them out of harms way, and has often been referred to as a hypocrite due to it.
Other than that he is generally a strict, orderly, and disciplined fellow, even though he doesn't always bow to the upper class, so to speak.

Childhood memories: Ilmar was born in the colder months of the year as the son of Goban, the tribe's blacksmith, and Emer, one of the seamstresses. His early years were rather similar to that of other children, days spent climbing trees and and playing various children's games, fond memories but not all that memorable on their own. It was during this time that he first got into a fight and discovered his strength compared to some of the other kids, and this in turn lead to a lengthy conversation with his father. One that ultimately ended with him being taught that violence didn't solve anything, and to never use his strength just to prove a point or win a discussion.

Those early childhood days seemed like they'd last forever at that time. However, as he started growing up he got more and more duties from his father, because as the only child of the blacksmith there were certain expectations for him, and learning his fathers trade was one of the most important. So while the other kids learned to track, hunt and fight. Ilmar was learning how to heat, smelt, and hammer. And not always with good results, and he has been a regular to the nurses and doctors since the first day he learned how hot glowing metal really was.

The years passed, and people grew more distant from Ilmar. The people he had once called friends now only came to him when they needed his help, either to mend what had been broken, or when they needed something made from the scrap they had found outside the camp. Quickly growing tired of this, he started refusing requests and demanded that things be bartered for, as was the custom. And as a result, fewer and fewer people started to come to visit him, preferring to leave him to his devices and his apparently anti-social behavior.

The last few years he has grown quite adept in the art of metalworking, more than a few arrowheads, knives and swords around the camp having been made by 'the smith's son'. Ilmar is also quite often out in the ruins to search for metal scrap to use as raw materials for his and his fathers craft.

Childhood Memento: A simple necklace made from a piece of string with a deformed iron arrowhead, it has two knots on the left side of the arrowhead and three on the right. It has great value to Ilmar, but no one but himself and his father knows why he values it.

Name: Michael

Age: 16

Sex: Male

Description: Michael stands at around 5'11, with thin, spindly limbs stretching out from his long, lean torso. His small build coupled with his devilish grin and shifty eyes make him a suspicious looking kid. He has golden skin, with blonde hair, and blue eyes. His face seems to be locked into his permanent, trademark smirk. He has light whiskers enveloping the area around his mouth. He adorns himself with leather gloves, pants, shoes, and a vest, all of which he made from the animals he's killed. The clothing has been dyed crudely, barely mimicking the forest camouflage patterns that soldiers wore in ancient times. In more casual occasions, he wears battered rags that droop around his arms and knees.

Personality: Michael has been described as selfish, tending to think of himself before others. He has little respect for his fellow tribesmen, seeing them as his oppressors. In contrast, he holds deep respect for his father and wild animals. He prefers spending time in nature as opposed to his hut, which creates some inner conflict whenever he goes scavenging in ruins; on the one hand, he would rather be in a forest, but there are valuable items to steal from the depths of the ancient ruins, which he cannot resist. He obeys the elders when given a direct order, but doesn't feel any loyalty to them; he knows what to do, but doesn't feel satisfied in doing it. He is a deft archer for his age, but nothing compared to his father, which he hopes to rectify. He refuses to kill any humans using his skills, restricting his duties to the tribe merely to hunting, and the occasional shit-shoveling. There are two activities that Michael loves most: slaying wild beasts, and thievery. Both give the sensation of rushing blood, a brain on fire trying to analyze the situation, and both come with a great pay off at the end. The invigorating feeling of victory is hard to beat.

Childhood Memories:

ARIVAL:

Michael's first memory is being carried by his father, covered in the blood dripping from the gaping wounds over his father's face. His head was cradled by callused hands, held so that he faced upwards. Deep green leaves, stretching from long, winding branches criss-crossed, blocking the sky, though golden beams of light still reached through. Scents of dirt and crisp air combined with the sickening stench of blood flowed through his nostrils. The gold, green, and brown melted together gradually as the sounds of chirping birds lulled him to sleep. When he awoke, he had found a new home.

Michael's father, Vick, had stumbled upon the tribe when Michael was two. Their native tribe had been burned to the ground by an enemy tribe. The two of them had fled their previous home, wherever that was; Vick refuses to share the location with Michael, for fear that he might attempt to retake his home one day. Vick was soaked in both his, and his child's blood, covered in catastrophic wounds when he first arrived. The camp's best doctors tended to the two of them after much debate among the people, regarding whether or not these outsiders were deserving of this attention. When Vick recovered, he pledged to serve the tribe that had saved him until they saw fit to release him. He also took the liberty of pledging Michael.

DHARMA:

Michael was five when he and his father sat outside their reed hut, the sweet scent of flora granting its fragrance to the air. The stars shone bright that night, illuminating the distant trees in silver. The beacons and low buzz of fireflies danced through the darkness, providing a comforting light show for the two of them. It was here that Vick informed the child of his future duty to the tribe, as agreed upon by the elders - he was to work as their "indentured servant" until he was released, if ever. Michael protested furiously; he had never agreed to this, and he would not sacrifice his freedom without a fight. They fought for hours, though the battle was one-sided. Michael would make a fierce accusation, shouting incoherently as the bugs flew wildly through the shroud of darkness, and Vick would respond with a defeated tone, yet with the logic to smash his opposition. Eventually, Vick let out a deep sigh, and asked how he could make it up to the child. Michael asked for his father to tell him what had happened to mother. It was then that he was sent to bed.

Michael has never been considered part of the tribe. He is looked down on as a punk, a necessary nuisance. As such, he is not permitted to partake in schooling, festivals, or meetings. He exists to hunt, tan leather, and to do the occasional dirty job, nothing more. He is somewhat pleased with this existence, as it offers opportunities to feel like a unique being; the other children study while he does what he considers to be real work, handling the important matters.

THE HEIST:

Michael remembers his first successful "heist" very well. He had been sent to retrieve the skin from the corpse of a diseased, putrid cow, while the farmers were participating in a tribal festival. As he sifted his blade through the rotting flesh, maggots creeping up his arm as he swatted feverishly at them, the sounds of laughter and cheering echoed from the distance. The melodies of stringed instruments sprawled across the field he squatted in, and the faint smells of the ceremonial feast of duck teased his nose. He turned his head back towards his dirty work, and the fetor of the rotting corpse assaulted his senses. Why were the lazy cretins allowed celebrations and festivities while he was forced to work this fetid beast? He stood up, spat at the mound of meat and stomped off towards the farmhouse.

He knew that the farmer would keep his valuables somewhere in his room on the second floor, but as he peeked through the window, he saw a complication: the farmer's wife was still home, tending to their newborn child. She was lying on a bed of straw and leaves in the center of the room, tickling the fat, spoiled brat. Michael ducked back before she became suspicious, and constructed a plan; he could reach through the window in the kitchen to knock something over, distract the woman. If she got up, that would be good, but considering her condition, this was unlikely. Her being distracted would have to do. Michael could then sneak through the open door and up the stairway, grab whatever valuables lie above, and escape.

He set his plan into motion by reaching through the square, wooden frame and pushing a clay pot off of the counter. It collided with the ground forcefully, splitting into a thousand pieces. The shriek of destruction split the air, and the woman's head turned immediately, fast enough to catch a glimpse of the young thief. He crept along the wall towards the other side of the building as the floorboards creaked under the pressure of the woman's footsteps. He lightly pushed the door enough so that he could get inside as she inspected the mess. She yelped in agony, screamed about how the pot had been crafted by her late grandfather, that it was irreplaceable.

"Good," Michael thought as he slipped through the door and padded up the stairs.

The farmer's room was surprisingly well furnished. There was a picture on the wall, a mixture of colored juices applied to a crude chunk of wood. It depicted a group of hunters assaulting what looked like a giant lizard with wings. Too big to steal. He searched the smooth drawers of mahogany. He sifted through socks, coats, and pants, but found nothing. He slid open the final section of the drawer, and came across a small box of radiant metal. Michael held his ear to the side and shook the box, hearing a clinking noise.

A creaking door from downstairs sent a thousand sparks through Michael's bloodstream. The creak alone was not what disturbed him; the music had stopped, the scent of duck had faded. The festival was over, which meant the farmer was home.

He bolted for the second story window and wrestled with the glass, lifting it quickly but quietly. He looked down and saw a bail of hay at the bottom of what would be a painful descent. He gripped the box tightly in one hand and submitted to gravity, flowing smoothly through the air until his descent was interrupted by a rustling noise, with a thunderous crash as the bass sound. He didn't appear to have broken anything, which was fortunate, but the sound of the angry farmer spread throughout the fields. No doubt he saw that Michael had abandoned his duties. He stuffed the box inside the hay and pretended to be asleep; after all, laziness would be less severely punished than thievery. The theft was successful, and while he was subjected to a verbal thrashing, he had gained the goods.

To this day, he hasn't broken open the lock.

SACRIFICE

Vick taught his son to hunt deer at a very young age. The first time they went hunting, Michael was only six, so he simply watched as his father slew the beasts. At first, he felt traumatized by the carnage, punctured flesh and bone protruding from fresh corpses, but his father explained that this was a necessary sacrifice. Michael was taught the importance of respecting the prey and to kill only as much as is needed, and as such, he feels a deep connection and reverence to nature, and also is adept with a bow. However, he has landed himself with trouble among the tribe frequently for stealing from other members of the tribe. His fierce attraction to earthly possessions has earned him scorn from both his father and the Elders, but he cannot bring himself to stop.

ON A SHORT LEASH

His most notable offense was when he attempted to break into the elders' home in the middle of the night. His plan seemed perfect, creeping through the bushes, climbing the walls like a spider, taking advantage of night's protective cloak; but his mistake was not memorizing one guard's patrol correctly. He was caught, and tried, before the Elders. After furious debates from both sides, questions regarding his family's loyalty to the tribe which had saved their life, but they decided to keep him. He was released, but is on a very tight leash, and almost half of the Elders want him exiled to this very day.

Childhood Memento: The box he stole so many years ago, still hiding its treasures from Michael. He hopes to one day pry open the sturdy lock.



Name: Jenna
Age: 16
Sex: Female

Description: Jenna is slightly above average height, and particularly lightweight for her age. Her skin tone is light, but with a very faint hint of tan to it from the sun. Bright green eyes and dark brown hair, which is straight and reaches down to about her elbows when tied back, complement her soft, normally smiling face. Physically, Jenna is fairly strong and fitter than some, but she is not particularly tough. Her body shape could best be described as slight or willowy; a late developer, certain aspects of her figure are not as noticeable as those of other girls around her age. Her hands and feet are small compared to the rest of her body, and she has fairly dextrous fingers as a result of working with a needle, thread and cloth.

Jenna wears clothing that she made for herself; simple, plain items with little in the way of designs or motifs. She has a preference for a long-sleeved tunic and skirts of varying lengths, in addition to slightly rough shoes that she has worn.

Personality: While normally a bright, cheerful person, Jenna can be quite shy when meeting newcomers, although she is making efforts to change this trait. She maintains a casual, polite manner when talking, but sometimes she will stumble over her words or mess up somehow and embarrass herself. Discussion and debating are problems for Jenna, as she has difficulty with expressing her point of view. Anger does not come easily to her - she doesn't like resorting to violence or getting angry - but when it does, people know it's there in full force. As a result, outbursts and interjections are few and far between in Jenna's case.

Jenna is usually a very outgoing person, who keeps her friends close. She's the type of person who doesn't have any enemies and doesn't hold a grudge at all, having no desire to be violent. When forced into an uncomfortable situation, she will usually be silent, and if it turns sour she will get away from the fighting if at all possible.

Childhood Memories: According to her parents, Stephen and Isabel, Jenna had not been planned for in the early stages of their marriage. Nonetheless, they were happy to have a daughter and raised her well; the family was one belonging to the middle class of the tribe. From a young age she learned the skills her parents had been taught; tracking, knowing one's way by the sun and stars, and swordplay and archery to an extent. Jenna shunned the fighting arts as she grew up, however, and preferred to go off exploring on her own or with a couple of friends, although she always carried a combat knife or shortsword when away from the village in case of danger. Stephen always told her, "You never know."

Over the years Jenna learned how to take part in the family business; Isabel was a seamstress and taught her daughter the methods and systems she used, which in turn were handed down from her own mother, and so on and so forth. Once she had learned how to properly create clothing that fitted, rather than shapeless masses of fabric, Jenna fended for herself in terms of clothes. She made her own clothes, creating ones she liked in addition to those requested in exchange for bartered goods.

Recently, however, Jenna has become a little curious as to the old ruins scattered around the place. When not working with Isabel, she sometimes wonders what life was like before the Ascension, and how people lived all those years ago. As a result she can occasionally be found sitting alone, musing to herself or absent-mindedly playing with whatever she has in her hands.

Childhood Memento: Jenna wears a silver necklace under her shirt at all times. She treats it as something special, largely because of the significance her mother made of presenting her with it. It was hers when she was a child, and she passed it on to Jenna at the age of eight.