Rumor: New Zelda is Open World

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Brad Shepard

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Sep 9, 2009
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Nothing is ever EVER going to compare to the 64 Zelda games, or even Wind Waker (I loved wind waker ok?) But Zelda is getting a little old, so there probley doing this to make things fresh, and hell, if it sucks, they can just say its an alternate time line thing, like what happen after Ocarina of Time

There are two different time line now in Legend of Zelda, thanks to Ocarina of Time, One time line has gone to the Wind Waker games, I.E. Link defeating and the like (thus the hero of time thing) and the other being, sense Link returned to the past, he exposed Ganondorf's plot, which went into the Twilight Princess game.
 

Firia

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Logan Westbrook said:
Other rumors say that the game will have no subtitle, and will just be called The Legend of Zelda. The game is also rumored to be set hundreds of years before Ocarina of Time and will show the creation of the Master Sword.
There's a few problems here. Lets assume this rumor is true. With a few exceptions, Zelda games as a whole don't give much consideration to continuity. To say they are set before a certain event would mean that event had a marker in a time line. That's something that Zelda designers haven't built into their games. (I'm sure there are players a-plenty that have made up their own time line maps.)

Again, assuming the rumor is 100% true and genuine; calling the game simply "The Legend of Zelda" sounds a little like a remake of the original. Hmm.
 

Addendum_Forthcoming

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Feb 4, 2009
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I'm not sure how to take this. Because to an extent every Zelda had plugged the open world format for awhile. If they are talking about dungeons being somewhat coterminous to Hyrule then it's it's going to be about having a specific gadget to traverse it .... which is ... you know ... what Zelda does anyways.

But if they mean that it will give you the ability to go wherever the hell you please, anywhere anytime (kinda like Morrowind/Oblivion) ... then the primary use of items has been largely dashed aside because it's a bit of a dick move to have ultimate freedom... but also a boss you run into that you can't kill because you haven't picked up a specific item before trying to kill it.

I have mixed feelings about this.

I wouldn't mind Zelda being a bit more 'open' friendly ... a little less 'railroading' and a little more 'open' in the same way Morrowind was. But I would hate for it to lose that quintessential 'Zelda' formula.

All Zelda's are afflicted with the ageless feeling 'you know, Hyrule should be a bigger place with possibly more people in it'-sensation.

I would like it if they managed to encapsulate the feel of a living, breathing place that does operate regardless if you're there to see it or not. Majora's Mask had a 'schedule' that made it feel a little more 'alive'. You *knew* the clock was ticking, and you *knew* that the world was changing around you ... whether due to your actions or inactions.
 

Seneschal

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Jun 27, 2009
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PaulH said:
I'm not sure how to take this. Because to an extent every Zelda had plugged the open world format for awhile. If they are talking about dungeons being somewhat coterminous to Hyrule then it's it's going to be about having a specific gadget to traverse it .... which is ... you know ... what Zelda does anyways.

But if they mean that it will give you the ability to go wherever the hell you please, anywhere anytime (kinda like Morrowind/Oblivion) ... then the primary use of items has been largely dashed aside because it's a bit of a dick move to have ultimate freedom... but also a boss you run into that you can't kill because you haven't picked up a specific item before trying to kill it.

I have mixed feelings about this.

I wouldn't mind Zelda being a bit more 'open' friendly ... a little less 'railroading' and a little more 'open' in the same way Morrowind was. But I would hate for it to lose that quintessential 'Zelda' formula.

All Zelda's are afflicted with the ageless feeling 'you know, Hyrule should be a bigger place with possibly more people in it'-sensation.

I would like it if they managed to encapsulate the feel of a living, breathing place that does operate regardless if you're there to see it or not. Majora's Mask had a 'schedule' that made it feel a little more 'alive'. You *knew* the clock was ticking, and you *knew* that the world was changing around you ... whether due to your actions or inactions.
I'm not sure the Zelda fanbase wants an Elder-Scrolls-like title. I mean, I don't know, after years of asking "what's the big deal?" I've only started playing Zelda games a few months ago, but I understand how well-designed and thought out the game and the world are.

Unlike Morrowind, they do have a greater emphasis on the story, so railroading is a bit inevitable. Perhaps they could do it like Shadow of the Colossus - open world, scenery-porn galore, "dungeons" which you can enter without loading screens, but some parts aren't accessible until you progress further in the story. So you'd be able to enter a fortress or a palace, look through the window while you're slaughtering monsters and you would see the world outside. I'm not sure if this can be done, since Bethesda has been avoiding it for ages.
 

Shoggoth2588

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Aug 31, 2009
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An Open-World Zelda game? Wow, I've always wonder what Legend of Zelda would be like if it wasn't so damned linear

/sarcasm
 

Addendum_Forthcoming

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Feb 4, 2009
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Seneschal said:
PaulH said:
I'm not sure how to take this. Because to an extent every Zelda had plugged the open world format for awhile. If they are talking about dungeons being somewhat coterminous to Hyrule then it's it's going to be about having a specific gadget to traverse it .... which is ... you know ... what Zelda does anyways.

But if they mean that it will give you the ability to go wherever the hell you please, anywhere anytime (kinda like Morrowind/Oblivion) ... then the primary use of items has been largely dashed aside because it's a bit of a dick move to have ultimate freedom... but also a boss you run into that you can't kill because you haven't picked up a specific item before trying to kill it.

I have mixed feelings about this.

I wouldn't mind Zelda being a bit more 'open' friendly ... a little less 'railroading' and a little more 'open' in the same way Morrowind was. But I would hate for it to lose that quintessential 'Zelda' formula.

All Zelda's are afflicted with the ageless feeling 'you know, Hyrule should be a bigger place with possibly more people in it'-sensation.

I would like it if they managed to encapsulate the feel of a living, breathing place that does operate regardless if you're there to see it or not. Majora's Mask had a 'schedule' that made it feel a little more 'alive'. You *knew* the clock was ticking, and you *knew* that the world was changing around you ... whether due to your actions or inactions.
I'm not sure the Zelda fanbase wants an Elder-Scrolls-like title. I mean, I don't know, after years of asking "what's the big deal?" I've only started playing Zelda games a few months ago, but I understand how well-designed and thought out the game and the world are.

Unlike Morrowind, they do have a greater emphasis on the story, so railroading is a bit inevitable. Perhaps they could do it like Shadow of the Colossus - open world, scenery-porn galore, "dungeons" which you can enter without loading screens, but some parts aren't accessible until you progress further in the story. So you'd be able to enter a fortress or a palace, look through the window while you're slaughtering monsters and you would see the world outside. I'm not sure if this can be done, since Bethesda has been avoiding it for ages.
I didn't say 'like' <.< If they were to create towns like in morrowind that didn't have one exit-entrance. Which is what you're talking about. But in oblivion they don't have it. The cities are independant of the outside world (which to be fair, is a smart idea). In Anvil city you can jump onto the ramparts (via rooftops) and then jump off them into barely rendered nothingness.

Which is moreso what I'm taking about.

The villages feel lke seperate worlds which is understandable due to TP being a last gen game that was ported. Majora's mask conquered this feeling because of the focus on time and the effects on people due to time.

If they mean 'open world' as in recapturing that feeling of schedule, effective uses of time, and making the people feel like peopl of whom are actually native to the land itself it would be nice ^_^
 

thiosk

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Sep 18, 2008
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The girl is a sword.

Also, open world zelda bosses? sign me up. Perhaps we can finally move away from the "get item in dungeon, use to kill boss, then use to open next dungeon" paradigm that has dominated the series for as long as I can remember.
 

Seneschal

Blessed are the righteous
Jun 27, 2009
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PaulH said:
Seneschal said:
PaulH said:
I'm not sure how to take this. Because to an extent every Zelda had plugged the open world format for awhile. If they are talking about dungeons being somewhat coterminous to Hyrule then it's it's going to be about having a specific gadget to traverse it .... which is ... you know ... what Zelda does anyways.

But if they mean that it will give you the ability to go wherever the hell you please, anywhere anytime (kinda like Morrowind/Oblivion) ... then the primary use of items has been largely dashed aside because it's a bit of a dick move to have ultimate freedom... but also a boss you run into that you can't kill because you haven't picked up a specific item before trying to kill it.

I have mixed feelings about this.

I wouldn't mind Zelda being a bit more 'open' friendly ... a little less 'railroading' and a little more 'open' in the same way Morrowind was. But I would hate for it to lose that quintessential 'Zelda' formula.

All Zelda's are afflicted with the ageless feeling 'you know, Hyrule should be a bigger place with possibly more people in it'-sensation.

I would like it if they managed to encapsulate the feel of a living, breathing place that does operate regardless if you're there to see it or not. Majora's Mask had a 'schedule' that made it feel a little more 'alive'. You *knew* the clock was ticking, and you *knew* that the world was changing around you ... whether due to your actions or inactions.
I'm not sure the Zelda fanbase wants an Elder-Scrolls-like title. I mean, I don't know, after years of asking "what's the big deal?" I've only started playing Zelda games a few months ago, but I understand how well-designed and thought out the game and the world are.

Unlike Morrowind, they do have a greater emphasis on the story, so railroading is a bit inevitable. Perhaps they could do it like Shadow of the Colossus - open world, scenery-porn galore, "dungeons" which you can enter without loading screens, but some parts aren't accessible until you progress further in the story. So you'd be able to enter a fortress or a palace, look through the window while you're slaughtering monsters and you would see the world outside. I'm not sure if this can be done, since Bethesda has been avoiding it for ages.
I didn't say 'like' <.< If they were to create towns like in morrowind that didn't have one exit-entrance. Which is what you're talking about. But in oblivion they don't have it. The cities are independant of the outside world (which to be fair, is a smart idea). In Anvil city you can jump onto the ramparts (via rooftops) and then jump off them into barely rendered nothingness.

Which is moreso what I'm taking about.

The villages feel lke seperate worlds which is understandable due to TP being a last gen game that was ported. Majora's mask conquered this feeling because of the focus on time and the effects on people due to time.

If they mean 'open world' as in recapturing that feeling of schedule, effective uses of time, and making the people feel like peopl of whom are actually native to the land itself it would be nice ^_^
Yep, that would be cool. Day-night cycle, daily routines for every NPC, weather changes, season changes, even time-based story progression (like in the Persona games, but there you can choose when you're ready to go to the next day, the lack of which might feel a little cheap), maybe a touch of that "promised-by-Fable" world that changes with your actions/reputation/infamy, etc.

I guess that would be more open-world than anything we have today. I don't know if it would be very fun, maybe the elements would just be a bother.
 

zombie711

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Aug 17, 2009
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rollerfox88 said:
zombie711 said:
OPEN WORLD! Grand Theft Epona, brutal legend of Zelda, red zeldead redeption. I could go all day people
Do four more.
wing comander tingletier, just cause of the skull kid 2, No More heros of time, red rupee faction: Goron. (heres a bonus- Grand Theft Epona: the balad of gay tingle)
 

V8 Ninja

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May 15, 2010
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While I don't believe %00.01 of this "%99.99 True" information (You see what I did there?), all will (hopefully) be revealed tomorrow...
 

antigodoflife

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Nov 12, 2009
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i already know it's not Open world, for it's on the Wii... it just wouldn't have that processing powers, especially with Zelda's really good quality graphics.