Journeythroughhell said:
The community manager of IW is Robert Bowling, he was the one criticising World At War.
West and Zampella are the core of the studio and have nothing to do with PR.
I'm sorry, but what? "Oh the
individual who made those [frankly damning] statements wasn't the one brought up for insubordination, so it clearly has nothing to do with it" doesn't fly. It was
his boss(es). One of the people who hired him thinking "This guy is a great mouthpiece for our company, and our products". It reflects badly on the whole studio (just as people are calling Activision names for holding people accountable for breach of contract) and speaks alot about the attitude of the studio as a whole.
Frankly IW have
always over the years screamed of disobedience, always shooting thier mouths off (mostly in the public domain aswell) so it comes as no surprise to me that several senior members of staff would be found in breach of something at some point. The whole thing smacks (though on a much larger scale of course) of the infamous "You can't fire me, I'm Andy Chambers" from Games Workshop years ago. Activision aren't idiots, you don't become possibly
the most 'powerful' publishing house through being incompetent, I'm sure there's a good reason for ousting these individuals in particular.
Without any confirmations/explanations, it is of course very hard to hazard a guess as to the actual cause in this instance, but judging by the fact they signed an exclusive "brand new IP" contract in 2008, and the two people removed were a Writer/Director and a former Producer (Now Studio head) it wouldn't suprise me if it were to do with either;
a) Trying to sell this new IP to a competitor/leaving and taking said IP to another Studio or;
b) Didn't actually have/had developed said new IP.
As for the "Oh noes, what about MW3"? It was already rumoured that another Studio were developing MW3, and the majority of the work was done by the "regular" writers/developers at IW - these two were hardly the heart and soul of the game (and frankly, both the imagery and the story are hardly mould-breaking. What made the games was the sharp gameplay and some interesting additions to the FPS gameplay - something that the "Writer" and the "Producer" probably had little input on anyway.
In the end I've always got the feeling from IW, both from thier Press-Releases and how they interact with thier community that they really don't give a damn about people as long as they continue to hand over thier money. It seems that they took it one step to far (probably after the success of MW2 they had 'Andy Chambers' syndrome) and someone called them for it.