Ryse Promises "Mashing to Mastery"

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Arslan Aladeen

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Oct 9, 2012
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RicoADF said:
Arslan Aladeen said:
I just read the kotaku article about the writers experience playing the game. Talking about how he hit the button prompt late and got the kill execution, intentionally hit the wrong button, got the execution, and then put the controller down and got the execution. He asked the dev and he said it was all in the name of preventing the player from feeling frustrated.

Here's the link: http://www.kotaku.com.au/2013/06/why-ryse-is-the-most-frustrating-game-of-e3/
Thats quite bad, seriously whats the point then if they make it that easy...

OT: First thought "Ok.... I've seen some dumbed down games but that takes the cake...."
*notices its a XBone game*
Second thought "Well that explains it"
Most developers don't seem to understand the difference between streamlining to make a game more accessible, and just plain dumbing things down.
 

RicoADF

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Jun 2, 2009
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Arslan Aladeen said:
Most developers don't seem to understand the difference between streamlining to make a game more accessible, and just plain dumbing things down.
Agreed 100%, we want games that are streamlined so it doesn't take 10 clicks to do a simple task, we don't want a game to get easier or dumbed down. Some devs are just clueless to be rather honest :-/
 

weirdee

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Apr 11, 2011
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considering that you don't actually HAVE TO PRESS ANY BUTTONS FOR THE GAME TO PROCEED

you don't even have to mash anything, the game plays itself
 

Fell

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Apr 10, 2012
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So its not really Quick Time Event.

Its not quick because it will happen whatever you press a button or not.

Its not a Event due to the fact it happens constantly. Its just Time.