For me, the only game that comes close is Elder Scrolls 3: Morrowind. While the survival elements are not really present and many hate the dice-rolling 1st person combat, it hit a lot of the same notes as Stalker does. You're often on your own, walking on dirt roads, vision either blocked by a mountain, a sandstorm or a group of Cliffracers. Nobody really wants you around, you're a just freed prisoner in a foreign land where the landscapes vary from swamp to desert to volcanic to beautiful shores.
The wildlife is as hostile if not moreso than the locals, you will never know if the next thing to attack you is a big worm, a zombie or an assassin sent after you to kill you in your sleep. If you do not know your way around, money doesn't come by easy, you sometimes have to take a risk and enter tomb, a cave or an old fortress, where you might find unique treasure that will be able to restock your entire supply of potions, scrolls and repair equipment, or you might find yourself facing an enemy that you have no chance of beating for the next 20 hours.
The only clues to proceed with whatever purpose you were given upon release from captivity are letters that you carry from person to person, or weird prophecies in books that you have no clue whether they should be interpreted literally or not.
"So how was Half-Life 2: Episode 2?"
"It's alright, I guess. I'm gonna boot up Stalker now though"
The wildlife is as hostile if not moreso than the locals, you will never know if the next thing to attack you is a big worm, a zombie or an assassin sent after you to kill you in your sleep. If you do not know your way around, money doesn't come by easy, you sometimes have to take a risk and enter tomb, a cave or an old fortress, where you might find unique treasure that will be able to restock your entire supply of potions, scrolls and repair equipment, or you might find yourself facing an enemy that you have no chance of beating for the next 20 hours.
The only clues to proceed with whatever purpose you were given upon release from captivity are letters that you carry from person to person, or weird prophecies in books that you have no clue whether they should be interpreted literally or not.
Oh man, Ice-Pick Lodge, thumbs up for mentioning them. The Void, while not a perfect experience, was something completely out of the ordinary and it'll probably be years before I experience anything like it. By the way, have you seen their in-progress game Knock-Knock?IBlackKiteI said:Although very different games to Stalker, Pathologic and the The Void both made by Russian dev Ice Pick Lodge are really twisted, creepy, tense and atmospheric.
It is quite forgetable, at least for me it was. It's widely considered the weakest of the series, and picking either of the other two games is recommended. Clear Sky just doesn't do enough with story or have good set pieces carefully placed along the main quest path. It's like someone put the carefully crafted Shadow of Chernobyl into a martini shaker, and then put the shaker in the trunk of a rally car, and then poured it in the glass after a race. Works great for some drinks, but not a videogame that's not procedurally generated. Pick one of the games up when they go on Steam sale or something.DSK- said:Although I'm basing this on my very limited Clear Sky experiences, STALKER for me was pretty forgetable :/
Heh, I'm almost angry that I can't experience FPS the same way I used to ever since I played Shadow of Chernobylthe December King said:On topic, i still find it (the S.T.A.L.K.E.R series) the most unique and captivating FPS series.
I remember once saying "Boy, I love half Life. I would love to keep exploring beyond the coast and see what a whole country looked like in this wierd world with it's creepy abandoned houses and haunted offices."
And then I played S.T.A.L.K.E.R.
"So how was Half-Life 2: Episode 2?"
"It's alright, I guess. I'm gonna boot up Stalker now though"