DioWallachia said:
A simple thread really.
Those 2 unique RTS have been largely ignored (the former so much to the point of being "one of the most underappreciated games of all time") and there are cases where the reviewers that DO care to play it dont enlight much on the problems they may have (COUGHyahtzeeCOUGH). Is it really that hard to give an honest opinion on what does and doesnt work? Do you have to have an expertice on RTS games or every genre those games made off to deal with something this unique?
I ask you, the gamers, your opinion on the subject. We should at least start with what those games did right and wrong just at first sight without any knowledge of RTS or of what a genre even IS. Then we compare the games in a more global sence, like what did manage to innovate both inside and outside their genres.
You're not going to get many useful answers in this thread, unfortunately.
But I'll give it a shot.
In Sacrifice you're much more tied down to the ground. Your movement is very, very restricted compared to Brutal Legend - and although you can command troops using the map, as well as teleport, it doesn't really cut it, especially when spells and soul gathering is in order. So planning your movement through the world is much more important. I feel that this is actually very, very beneficial for the single player experience as it allows it to be very cohesive - whereas Brutal Legend had to draw a strong divide between its battle missions and its on-foot missions, Sacrifice was free to slowly ramp up from 'somewhat aimless wandering around with a gaggle of creatures following you' to 'all-out battle with control of the entire battlefield at stake' without any particularly big changes to anything. This was of course also helped by the fact that in Sacrifice, you summon your creatures right next to you rather than from your stage.
Another thing I think Sacrifice did really well is the souls system. It's a really, really cool idea, in that it means that scuffles can end in victory for one side without both of your armies being nearly slaughtered - claiming a few souls from the other guy is victory enough, meaning you get interesting 'wars of attrition' going on, with souls changing hands several times throughout the course of the battle. And it means that for possibly the first time in an RTS game, it's actually feasible (and very often a good idea) to cut your losses and make a tactical retreat.
Now for Brutal Legend - well to start off, it's aesthetically much more beautiful than Sacrifice. Sacrifice may have some kind of cool creature designs, but it's still from 2000... Whereas Brutal Legend, oh my god. There are emo zombies; guys with swollen bellies filled with rats; demon dominatrixes and slaves; giant fire-breathing cats; hot rod mounted sacrificial altars; and so on. There are trebuchets that fire living balls of flesh. There are headbangers who literally attack by banging enemies with their heads. Every unit in Brutal Legend looks amazing and is a fully fleshed out character with lines and lines (over 35,000 in total!) of hilarious dialog. Sacrifice's bunch of blocky things with various 'quirky' voices can't compete in the slightest. Plus, while Sacrifice has five factions versus Brutal Legend's three, Sacrifice employs LOTS of 'pallet swap' units... Not so much in Brutal Legend. At all. Every unit is completely different from every other, especially because they all have completely unique Double Teams.
Brutal Legend also has much better combat. While in Sacrifice your combat is limited to the damage spells, Brutal Legend has a fantastic trifecta of axe combat/double teams/guitar solos. On your own, you can fight enemies with basic hack and slash combos. These give you a wide selection of different types of quick, weak attacks that can be used anywhere at short notice, requiring no troops to be with you - since you can fly you can get to anywhere you want to use the basic combat in an instant. But it's weak and it leaves you vulnerable while you use it. Then there are Double Teams - more specialized, much more powerful moves that involve you teaming up with a troop to do something better than either of you could do alone. Then on top of that there are the solos - very powerful, often game-changing abilities - but they require you to lock yourself in place for a few seconds, focus on the notes you're playing, and many of them have cooldowns after their use.
Probably the main difference between these two games is that Sacrifice is much more defensive and strategy oriented, whereas Brutal Legend is more aggressive and action focused. In both games, during a scuffle between your troops and your opponent's, you need to help out - carefully deciding every second of your time what is the best action to take out of several. In Sacrifice you're flipping between grabbing souls, using spells, and summoning new creatures; in Brutal Legend, you're choosing between using avatar combat, double team attacks, and playing guitar solos. Of course you're creating troops and gathering resources too, but in Brutal Legend this is passive and/or instant: your resources gather on their own and troops can be created at any time in a second. These aren't designated as 'high cost' actions like they are in Sacrifice, meaning your time can be spent on exploiting the much more diverse combat system.
However something interesting about Brutal Legend is that because you can fly, this constant decision process of 'what is the most useful action out of my selection of choices for me to be doing right this second?' comes into play not just in a fight but during the entire battle. You can either help out your troops in taking a geyser; or you can go harrass some enemy troops; or you can go claim a geyser that your troops have freed up; or you can go down to a scuffle and help out your troops in it; or you can go mess with the enemy leader directly; or you can go to a far-off group of troops to give them new orders, or you can play a guitar solo to give you an advantage in some way or other. In Sacrifice this isn't really present as you simply
can't be anywhere you want to be in an instant, so it relies a lot more on tying your troops directly to manaliths or your altar.
Ultimately, I prefer Brutal Legend, but they're both really cool games. There's my thoughts, OP. Hope that helped.