Almost everything can be compared to sex and streamlining is no different. It is a good thing, even a desirable one, but when done in the wrong way or forced can be painful and full of undesirable consequences.
Some great (and not so great ones) games of recent are all guilt of taking too much from a game in order to make it accessible. I will start with some examples and you can follow with some of your own.
Diablo 3 ? several exaggerations were made in that game, but to me the worst offender in terms of streamlining is character development. There is none. Yes, you can choose skills, but there?s is little sense of ownership of your character and no risk in experimenting. Some people love that, but you simply cannot call your game an action RPG without RPG elements ? it is part of the challenge to have flaws in your character and make ?wrong? choices, so you can do your best and discover new ways to do things. There will always be the min/max crowd, but completely abandoning choices in building a character is only the laziest way to appeal to that crowd, not the smartest one.
SimCity ? this game is full of bugs and some of them could have been easily avoided if the desire to streamline wasn?t so powerful. What if players could plot the bus lines? What if players could zone the patrol area of their police and fire trucks? ? if your AI cannot make it, let the players do it, rule number one for simulations everywhere before the streamline disease.
XCOM: lot of good decisions on this one, but equipment loadout was very poor, offering very few choices and killing a lot of the strategies available for the player. At least separate upgrades for armor and weapons should?ve been available. Or the ability to pick up items on the ground, Or both.
I don't know, games nowadays shy away too much from complexity, sometimes with little regard to the target audience. Simulation and RPG players can sure deal with some more options to do things. Balance people, balance. Things are a little different now (after several patches) but Diablo 3 was a game that offered zero challenge in its first 40 hours (probably even more)and you can run out of interesting things to do in 5 hours in SimCity - those are huge departures from the original gameplay of those games.
Some great (and not so great ones) games of recent are all guilt of taking too much from a game in order to make it accessible. I will start with some examples and you can follow with some of your own.
Diablo 3 ? several exaggerations were made in that game, but to me the worst offender in terms of streamlining is character development. There is none. Yes, you can choose skills, but there?s is little sense of ownership of your character and no risk in experimenting. Some people love that, but you simply cannot call your game an action RPG without RPG elements ? it is part of the challenge to have flaws in your character and make ?wrong? choices, so you can do your best and discover new ways to do things. There will always be the min/max crowd, but completely abandoning choices in building a character is only the laziest way to appeal to that crowd, not the smartest one.
SimCity ? this game is full of bugs and some of them could have been easily avoided if the desire to streamline wasn?t so powerful. What if players could plot the bus lines? What if players could zone the patrol area of their police and fire trucks? ? if your AI cannot make it, let the players do it, rule number one for simulations everywhere before the streamline disease.
XCOM: lot of good decisions on this one, but equipment loadout was very poor, offering very few choices and killing a lot of the strategies available for the player. At least separate upgrades for armor and weapons should?ve been available. Or the ability to pick up items on the ground, Or both.
I don't know, games nowadays shy away too much from complexity, sometimes with little regard to the target audience. Simulation and RPG players can sure deal with some more options to do things. Balance people, balance. Things are a little different now (after several patches) but Diablo 3 was a game that offered zero challenge in its first 40 hours (probably even more)and you can run out of interesting things to do in 5 hours in SimCity - those are huge departures from the original gameplay of those games.