This [http://www.gametrailers.com/player/44216.html?type=flv] is what was promised:
Saints Row 2 in amazing 60 FPS in glorious 16:9 resolution.
(This is directly from the Saints Row 2 for PC trailer released yesterday)
This is what was delivered:
The game looks like an Xbox 1 game.
It runs at 7-15 FPS and the game doesn't even supports Wide-Screen resolutions.
After being traumatized with the very poor port of Grand Theft Auto IV on the PC this is really not what PC gamers wanted. The game runs tremendously bad on all computers, even on Hi-End rigs. Not only is it a poor port directly from the Xbox 360 version, but also it suffers from tremendous preformance issues making the game downright unplayable.
After messing around with configuration settings for half an hour I discovered
* The game runs tremendously bad regardless if the resolution. 800x600 or 1600x1200.
It won't make a difference in the preformance
* The sound is mono and will only come out from the left speaker
* The game will run at a slow paced 7-15 FPS even when all settings set to low
* The game does not support widescreen resolutions at all.
* The game does not support SLI nor Crossfire.
Reading some game reviews online:
From IGN [http://pc.ign.com/articles/941/941952p1.html]:
This is a disgrace - No; an INSULT to PC gamers to bare with a port like this by 2009 years standards of gaming.
Oh, and here is the kicker:
In an article [http://www.gameguru.in/pc/2008/30/saints-row-2-pc-delayed-till-2009/] posted 2 months ago the developers mentioned this:

Saints Row 2 in amazing 60 FPS in glorious 16:9 resolution.
(This is directly from the Saints Row 2 for PC trailer released yesterday)
This is what was delivered:

The game looks like an Xbox 1 game.
It runs at 7-15 FPS and the game doesn't even supports Wide-Screen resolutions.
After being traumatized with the very poor port of Grand Theft Auto IV on the PC this is really not what PC gamers wanted. The game runs tremendously bad on all computers, even on Hi-End rigs. Not only is it a poor port directly from the Xbox 360 version, but also it suffers from tremendous preformance issues making the game downright unplayable.
After messing around with configuration settings for half an hour I discovered
* The game runs tremendously bad regardless if the resolution. 800x600 or 1600x1200.
It won't make a difference in the preformance
* The sound is mono and will only come out from the left speaker
* The game will run at a slow paced 7-15 FPS even when all settings set to low
* The game does not support widescreen resolutions at all.
* The game does not support SLI nor Crossfire.
Reading some game reviews online:
...I was getting performance around the 15-20 fps mark which I don't think is particularly acceptable in 2009 for such a decent gaming PC. Clearly developers recently feel we should all be running Skulltrail with 3 280 GTXs in SLI to get acceptable performance from our console ports!
Graphically, the game is a disaster. Sure they look nice on still frames, but the whole experience is a rushed and half assed effort which results in a half assed game.
Saints Row 2 is basically the same core game that was on the 360 and Ps3, but it has suffered from a shoddy, half assed port which has all but ruined the experience for PC users. Only if you lower a lot of the graphical niceties does the game speed up to become playable, but you begin to wonder why a machine with almost four times the power of the aging 360 console struggles to keep framerates high. Only those with a ludicrously expensive PC need apply."
Gaming Heaven [http://www.gamingheaven.net/gamingreviews.php?reviewid=686]
From IGN [http://pc.ign.com/articles/941/941952p1.html]:
This is in essence why the PC is not getting the attention it deserves by the gaming community.The technical shortcomings are the only truly bad part of Saints Row 2, and, sadly for PC gamers, it pretty much kills their experience unless they can play with the bulk of the visual settings turned down or off. Not doing so ruins your gameplay experience.
What does that translate to in terms of quality? A crazy good time. Or at least, what would have been a crazy good time if not for the game's poor coding on PC. For whatever reason the PC version absolutely chugs. Even on my Intel Core2Quad 2.4 GHz with 2GB RAM, an Nvidia GeForce 8800 GTX, and a Vista 32 operating system, the game ran between twenty and seven frames per second and had a host of other performance issues. In other words, it was nauseating and almost unplayable. The core gameplay is the same, but the general performance basically kills the experience.
This is a disgrace - No; an INSULT to PC gamers to bare with a port like this by 2009 years standards of gaming.
Oh, and here is the kicker:
In an article [http://www.gameguru.in/pc/2008/30/saints-row-2-pc-delayed-till-2009/] posted 2 months ago the developers mentioned this:
In the game, when you use the quick-selection function of weapons, there's an Xbox360 controller D-Pad on the screen:The PC version was delayed because we wanted to make the highest quality game across all platforms, but it just needed more time.
The game is a port of the console version from an external company, but that doesn?t mean the code can just be copied over, and ship it out.
The PC version is still being produced and tested at Volition with support from the design and programming teams as needed.
This is in no way a hands-off external port of the game.
