Owyn_Merrilin said:
Kopikatsu said:
neonsword13-ops said:
Eh, not surprised.
Most Triple A games I play now-a-days have an online code.
I can't wait until companies lock out the single player campaigns just to make a quick buck! That will be a joyous occasion!
Your line of reasoning is a logical fallacy. It's called The Slippery Slope Fallacy [http://en.wikipedia.org/wiki/Slippery_slope]
Enjoy!
Your line of reasoning is also a fallacy; it's called the "Formal logic says it's a fallacy, so it must be one in the real world too" fallacy. Also the "I didn't read the talk page" fallacy. Seriously, the slippery slope very much exists in real life, and it can be used in formal debates; it's only a fallacy when the conclusion doesn't flow from the premise. This is a case where it absolutely does.
It does not. Your premise relies on the 'fact' that these companies are nothing but writhing masses of greed. Ever wonder why, out of everything they could have done, they chose multiplayer of all things to cut out? It's because multiplayer costs them money to maintain. Most people buy games used (according to a few articles on the Escapist, anyway), which means that not only is the developer/publisher not seeing any money from that, they were
losing money on used sales because that's one more person adding to the strain on the servers. (The argument 'One person replacing another' doesn't hold up. The first person sold their game because they didn't want to play it anymore.)
Project Ten Dollar and the like aren't products of greed, it's a matter of practicality. Part of that $10 goes toward server upkeep...you know, the things being used
for the multiplayer. I'm sure the profits raked in from the online passes is nice as well, but I highly doubt the Board sits around thinking of ways to 'fuck over the poor little customers'.
Edit: My point is, you already
are locked out of the single player until you pay for the game. (Or pirate it, I guess, but that's not an issue that's being discussed here) I highly, HIGHLY doubt that Project Ten Dollar~ will extend beyond multiplayer for that reason.
The only game I've had a problem with so far concerning online passes is RAGE locking out part of the single player junk instead of multiplayer. Seriously, what was the logic there?